图图犬 对战配招推荐
第 9 世代配招方案 (分级 8 · 8 配招)
Hazard 开启者
PU 世代 9- 道具
- 气势披带
- 性格
- 开朗
- 太晶属性
- 幽灵
- 努力值
- HP 252 / 特防 4 / 速度 252
招式
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命中 — PP 20
在对手周围围上黏黏的网,降低替换出场的对手的速度。
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任选其一
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-
查看完整配招
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战术分析
Silk Trap is chosen over similar moves like Burning Bulwark for its ability to slow down foes like Paldean Tauros-W and Scyther; this gives Smeargle an easier time setting entry hazards or denying Defog attempts. Sample set. Stay tuned for updates!
辅助型
VGC 2024 世代 9招式
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命中 — PP 20
引起对手的注意,将对手的攻击全部转移到自己身上。
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命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
-
-
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战术分析
Smeargle's access to almost every move with Sketch grants it a great niche in Regulation G as a support Pokemon. Follow Me allows Smeargle to protect its more offensive partners, and Spore threatens to shut down opposing Pokemon, making it easier for Smeargle's partners to set up and sweep. Wide Guard blocks the plethora of spread moves in the metagame that ignore Smeargle's Follow Me, such as Tera Starstorm and Glacial Lance from Terapagos-S and Calyrex-I, respectively. This can, however, be replaced with Decorate on more offensive Calyrex-I teams, letting Trick Room threats like Calyrex-I and Ursaluna-B do significantly more damage quickly. Fake Out is the best last move on Smeargle, providing lots of pressure when it enters the field and opening up room for repositioning or setting up. Smeargle can use Spiky Shield over Fake Out for added longevity and to keep Focus Sash intact against opposing Fake Out. Transform can be used to utilize Smeargle as an offensive threat and win condition, especially when transforming into partner Calyrex-S or opposing Restricted Pokemon. Smeargle requires Focus Sash to make up for its horrendous bulk. Smeargle can also opt for an EV spread of 252 HP / 252 Def with a Relaxed nature and 0 Speed IVs on Trick Room teams, enabling Smeargle to boost its partners with Decorate before they attack. Moody is the primary ability on Smeargle, as it has a good chance of allowing Smeargle to take more attacks or threaten fast Spore. Calyrex-I teams can utilize Own Tempo to make sure Smeargle is always slow to function under Trick Room. Smeargle prefers Tera Ghost to escape Fake Out, but it may use Tera Grass on a team with Farigiraf for the immunity to Spore and Rage Powder from Amoonguss, as well as the resistance to Urshifu-R's Surging Strikes, which would otherwise OHKO it through Focus Sash. Smeargle struggles due to its lack of offensive pressure as a full support Pokemon. This makes it incredibly vulnerable to Taunt from Pokemon like Tornadus and Incineroar. Smeargle also lacks longevity, even with Focus Sash, so its chances to support its allies are limited. Hence, Smeargle is strongest with incredibly offensive Restricted Pokemon like the Calyrex formes. Smeargle's Follow Me and Fake Out helps the Calyrex formes set up Nasty Plot and Trick Room, respectively. Smeargle also protects them with Wide Guard from opposing Calyrex-S and Kyogre, which can otherwise threaten major damage if not an OHKO. These teams will usually carry Urshifu-R and Ursaluna-B to threaten Incineroar. The two also appreciate Smeargle's support as some of the most oppressive non-Restricted Pokemon available. Farigiraf can pair with Smeargle on hyper offensive Calyrex-I teams to form a strong Trick Room core and enable Smeargle to utilize Tera Grass without fear of Fake Out and Prankster Taunt.
Disruptive 辅助
VGC 2025 世代 9招式
-
命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
-
命中 — PP 20
引起对手的注意,将对手的攻击全部转移到自己身上。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Set Details Smeargle uses its wide movepool to support its offensive teammates. It is the fastest Spore user in the format, and it can shut down foes such as Calyrex-I and Raging Bolt before they can move. Its Moody ability can punish the opponent for not KOing it quickly enough, and a possible Speed boost will allow it to outspeed and incapacitate Calyrex-S and Choice Scarf Urshifu-R with Spore. Trick Room sets use Technician or Own Tempo on Smeargle to prevent a Moody Speed boost from altering the turn order in Trick Room. Follow Me protects teammates susceptible to OHKOs such as Calyrex-S, redirecting Moongeist Beam from Lunala and Shadow Ball from Flutter Mane. Fake Out can stop a foe for a turn, which can allow for a Restricted partner such as Calyrex-S with Nasty Plot or Calyrex-I with Trick Room to set up. Decorate increases the offenses of Smeargle's partners, punishing passive play from the opposing side such as using Protect to stall Fake Out. Wide Guard blocks powerful spread moves in the format like Astral Barrage from Calyrex-S and Glacial Lance from Calyrex-I. Focus Sash ensures survival against most moves and can force the opponent to double target Smeargle. Maximum Speed with a Jolly nature can be used to ensure Decorate occurs before Calyrex-I's and Terapagos's moves outside of Trick Room, or Smeargle can run minimum Speed with a Relaxed nature while Calyrex-I is one Speed point faster than it in order for Decorate to go first in Trick Room. Tera Grass can be used to ensure Tera Water Surging Strikes from Urshifu-R will never OHKO Smeargle, and it lets Smeargle be immune to Spore and Rage Powder. Tera Ghost provides an immunity to Fake Out and Fighting- and Normal-type attacks such as Body Press from Zamazenta-C, Close Combat from the Urshifu formes, and Facade from Ursaluna. Teambuilding Urshifu-R threatens an OHKO onto Smeargle through Focus Sash with Surging Strikes. Taunt from Pokemon such as Tornadus and Chien-Pao shuts down Smeargle's support options. Spore-immune redirectors like Amoonguss, the Ogerpon formes, and Safety Goggles Indeedee-F can save their partners from being put to sleep and also stop Decorate from boosting Smeargle's partner. Smeargle can be partnered with Rillaboom in order to remove Psychic Terrain from Indeedee-F to use Fake Out, which helps Nasty Plot Calyrex-S set up. Rillaboom also threatens an OHKO against Urshifu-R with its Grass-type STAB moves. Smeargle can use Fake Out on Choice Scarf Urshifu-R, which threatens Calyrex-S with an OHKO, so Calyrex-S can instead OHKO it; it can also support Calyrex-S with Follow Me if Fake Out is not available. Calyrex-S enjoys Wide Guard blocking spread moves it is weak to such as Astral Barrage from opposing Calyrex-S and Snarl from Chi-Yu. Decorate can target bulky slower Restricted Pokemon such as Calyrex-I and Terapagos to quickly boost their offenses to high levels before they attack. Terapagos can also Terastallize to remove Miraidon's Electric Terrain from the field in order for Smeargle to put foes to sleep with Spore.
Entry Hazard 开启者
单属性 世代 9- 道具
- 气势披带
- 性格
- 开朗
- 努力值
- 攻击 252 / 特防 4 / 速度 252
招式
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威力 65 命中 90 PP 15
用贝壳之剑进行攻击。散落的贝壳碎片会散落在对手脚下成为撒菱。
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威力 65 命中 90 PP 15
用岩石之斧进行攻击。散落的岩石碎片会飘浮在对手周围。
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-
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战术分析
Thanks to Smeargle's nearly endless movepool, it finds a place in the metagame as the premier entry hazard setter for hyper offensive Normal teams. Ceaseless Edge and Stone Axe are able to set up Spikes and Stealth Rock, ignoring Magic Bounce from Hatterene. Sticky Web support is the driving force behind hyper offensive Normal teams, as the Speed reduction greatly helps its powerful wallbreakers such as Terapagos and Ursaluna. Spore, in tandem with Focus Sash, allows Smeargle to immobilize a foe for a few turns, giving Smeargle an opportunity to set up hazards. Hisuian Zoroark is a great teammate for Smeargle, as its Ghost typing blocks Rapid Spin; it also appreciates the wide range of entry hazards Smeargle can provide, which aids its wallbreaking capabilities. With Sticky Web set up, Hisuian Zoroark is able to outspeed Choice Scarf Great Tusk and Choice Scarf Gholdengo, stopping them from revenge killing it. Terapagos is another incredibly strong wallbreaking teammate that thrives with entry hazard support. Tera Starstorm turns from a 3HKO to a 2HKO on Pokemon such as Clodsire and Swampert. Terapagos also has a lot of great coverage moves, such as Earth Power for Steel- and Fire-types like Heatran and Ceruledge and Ice Beam for Flying-types such as Landorus and Gliscor. Braviary is a strong physical attacker that takes advantage of Smeargle's Sticky Web support, as its Defiant ability punishes Defog. Indeedee is also a great teammate, as its Psychic-type support helps greatly in the Poison and Fighting matchups. Psychic Terrain also protects its teammates against priority moves, blocking foes such as Hisuian Samurott, Bisharp, and Scizor from revenge killing setup sweepers. Ditto can take advantage of Sticky Web, having an easier time coming in for revenge kills against Choice Scarf users such as Meowscarada and Great Tusk.
首发型
任意特性 世代 9招式
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命中 — PP 20
在对手周围围上黏黏的网,降低替换出场的对手的速度。
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威力 50 命中 100 PP 40
通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能提高自己的速度。
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-
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战术分析
Smeargle's niche lies within its access to every move in the game, including the rare Sticky Web, as well as countless options to deny entry hazard removal and cripple the opposing team. Sticky Web benefits threats that are commonly forced out by speed control options, like Iron Moth, Tail Glow Manaphy, and Nasty Plot Tornadus-T, and appreciate revenge killers such as Choice Scarf Latios and Deoxys-S being slowed down. Rapid Spin allows Smeargle to remove any hazards that may have been set on its side of the field by a faster Prankster user and pairs well with Imprison, which it completely shut down Rapid Spin as a means of removing the Sticky Web it sets up. Imprison also denies Stealth Rock from being set up against Smeargle if it is run. Stealth Rock can be used as an additional entry hazard for Sticky Web teams, which usually lack sources of residual damage, while Burning Bulwark can be used as an alternative to cripple strong physical attackers that might pose a threat to frailer hyper offense teams like Zamazenta and Choice Scarf Roaring Moon. Smeargle's best teammates tend to be wallbreakers that struggle with speed control like the aforementioned Iron Moth and Manaphy; however, even setup sweepers that have great Speed stats like IronPress Zamazenta and Swords Dance Garchomp pair well with it, deterring their usual revenge killers like Deoxys-S and Choice Scarf Scream Tail from forcing them out. Smeargle's entry hazards can be easily removed once it is off the field by spinners like Great Tusk and Iron Treads, making a solid Ghost-type like Gholdengo or Sinistcha a must-have. While Corviknight is capable of Defogging Smeargle's entry hazards away, Smeargle is capable of stalling out Defog's PP and forcing its hazards up as long as it remains on the field.
黏黏网首发
全国图鉴Ubers 世代 9招式
-
命中 — PP 20
在对手周围围上黏黏的网,降低替换出场的对手的速度。
-
任选其一
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Due to having nearly every move in the game, Smeargle has fantastic qualities as a versatile suicide lead and Sticky Web setter for hyper offense teams due to the large amount of roles it can compress, such as being able to anti-lead opposing hyper offense leads, punishing entry hazard removers with status, controlling hazards on either side of the field, and minimizing impact from Taunt users. These combined factors make it difficult to shut down Smeargle. Sticky Web can help to enable threats such as Eruption Primal Groudon, wallbreaker Primal Kyogre, and Ultra Necrozma by letting them outpace threats such as Deoxys-A and Zacian-C. Nuzzle can cripple common Taunt users such as Yveltal, Arceus-Dark, and Arceus-Fairy. Spore is great for crippling opposing hyper offense leads such as Shuckle and Iron Treads. Both options are also valuable in order to punish attempts to remove Smeargle's hazards from Ho-Oh and Giratina-O. Rapid Spin or Mortal Spin allows Smeargle to clear hazards from opposing hyper offense leads such as Shuckle and Mega Diancie. Rapid Spin is more valuable if Smeargle needs to clear hazards from Steel-types such as Necrozma-DM, and it provides a Speed boost to cripple threats such as Yveltal and Palkia-O with Spore or Nuzzle. Mortal Spin can clear hazards against spinblockers such as Lunala and Arceus-Ghost and poison them in the process, but it's at the cost of being more susceptible to Tera Steel Pokemon such as Yveltal. The poison chip damage is also valued by Smeargle's partners such as Ultra Necrozma and Rayquaza to break through checks like Arceus-Dark easier. Perish Song prevents Dragon Dance Zygarde from using Smeargle as setup fodder to facilitate a sweep from the lead slot. Due to the frailty of most hyper offense teams Zygarde is often able to sweep if it uses Dragon Dance twice, while Dragon Tail's phasing makes it easier for the opposing team to remove Sticky Web. Ceaseless Edge and Stone Axe can grant Smeargle access to extra utility with unblockable hazards. Smeargle's moveset is very flexible and can be mixed and matched to however you feel to deal with specific scenarios. Running Parting Shot or Teleport can generate momentum for the team while still preserving Smeargle potentially, and running both Stone Axe and Ceaseless Edge in the last two moveslots is possible if you don't care about opposing hazards. However, the given moveset is generally the most optimized variant of Smeargle. Technician is the default ability of choice to slightly increase the damage output of Smeargle's utility-focused attacks, without potential inconsistencies by becoming slower at the end of a turn with Moody, but otherwise Moody is a viable alternative to punish passive play from the opponent. Tera Ghost and Steel are used only for dealing with opposing suicide leads such as Iron Treads and Glimmora in order to block their attempts to clear Smeargle's hazards with Rapid Spin and Mortal Spin, respectively. Terastallization should only be used on Smeargle for absolute emergencies, as it takes the opportunity away from its wallbreaking partners. Smeargle only should be used as a lead in order to enable its teammates as fast as possible. Attempts to conserve Smeargle for use later in the game are unnecessary, as its sacrifice generates momentum for its teammates. After setting Sticky Web, Smeargle should make every effort to keep Sticky Web up and spread status for as long as possible before it goes down. In addition to partners such as Dragon Dance Rayquaza and Arceus enjoying Smeargle's Sticky Web to outpace threats like Zacian-C and Marshadow, Smeargle can benefit from spinblockers such as Arceus-Ghost and your own Zacian-C to block Rapid Spin and Mortal Spin, respectively. Nasty Plot Chi-Yu's strong matchups against common forms of hazard removal such as Ho-oh and Yveltal also makes it a great partner for Smeargle.
第 8 世代配招方案 (分级 1 · 3 配招)
Smash 接棒
全国图鉴AG(DLC1) 世代 8招式
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命中 — PP 40
和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。
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命中 — PP 15
打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。
-
-
查看完整配招
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战术分析
Smeargle is a threatening Baton Pass user, especially if the opponent does not have any countermeasures to Spore or phazers. Spore gives Smeargle free turns to either continue boosting or Baton Pass to a recipient. Taunt allows Smeargle to shut down Whirlwind from Ho-Oh, Haze from Zygarde-C and Quagsire, and Taunt from Yveltal and Deoxys-S, all of which would otherwise prevent it from doing its job. Substitute, when coupled with Spore, buys Smeargle more free turns and potentially gives its recipient an extra layer of protection. Spectral Thief is an interesting option that allows Smeargle to steal boosts from anything that attempts to set up on it for free, such as Xerneas. Moody is often run to accumulate free boosts, but there is a tradeoff; Moody has a higher potential upside when compared to Own Tempo, but consistency is sacrificed as a result. Smeargle can function as a lead, but it is often even more threatening late-game when the opponent's team is weakened and entry hazards are up. Thus, Smeargle appreciates having Defog support from Pokemon such as Ho-Oh and support Arceus formes to keep its Focus Sash intact. Yveltal is the most threatening recipient of Smeargle's boosts, as its already immense wallbreaking prowess is magnified even further. Beyond Yveltal, just about every offensively oriented Pokemon makes great use of a Shell Smash boost. Good examples include Mega Rayquaza, Zacian-C, Xerneas, Fire Blast Primal Groudon, Eternatus, Swords Dance Arceus formes such as Arceus-Ghost and Arceus-Ground, and Kyogre and Primal Kyogre.
黏黏网
全国图鉴AG(DLC1) 世代 8招式
-
命中 — PP 20
在对手周围围上黏黏的网,降低替换出场的对手的速度。
-
命中 100 PP 20
使对手愤怒。在3回合内让对手只能使出给予伤害的招式。
-
-
查看完整配招
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战术分析
Smeargle is the premier Sticky Web lead in Anything Goes. This is largely due to its ability to beat common opposing leads due to its unmatched versatility. Taunt shuts down opposing entry hazard setters such as Necrozma-DM, Ferrothorn, and defensive Primal Groudon, and also prevents Defoggers such as Ho-Oh and support Arceus formes from removing Sticky Web. Nuzzle is generally the preferred option for Smeargle's status slot, as it allows Smeargle to punish opposing Taunt users such as Deoxys-S, Yveltal, and Ditto transformed into Smeargle. Spore can buy some free turns but leaves Smeargle especially weak to Taunt. For the final moveslot, Rapid Spin removes entry hazards and allows Smeargle to outspeed Defog users and opposing leads. However, Whirlwind can be used to phaze Substitute users such as Xerneas, Zygarde-C, Zacian-C, and Mega Gengar, preventing them from easily taking advantage of Smeargle, while Icy Wind is another option to reliably limit Dragon Dance Zygarde-C, which can circumvent Whirlwind with Dragon Tail. Own Tempo is very situationally useful for evading confusion, which can otherwise thwart Smeargle's attempts at setting up Sticky Web. The given EV spread makes Smeargle as fast and bulky as possible. Technician must be used as the ability alongside a 4 Def / 252 SpA / 252 Spe EV spread and a Timid nature when running Icy Wind in order to break through Zygarde-C's Substitute more easily. Smeargle fits only on hyper offense teams with powerful sweepers that can capitalize on the opposing team's dropped Speed and threaten Defoggers, most importantly Ho-Oh. Swords Dance Mega Rayquaza works exceptionally well with Sticky Web support, as it can break most walls with ease after one boost and outspeed all grounded Pokemon with Sticky Web up. Eruption Primal Groudon and Water Spout Primal Kyogre are also major beneficiaries of Sticky Web, as the Speed drop in conjunction with their naturally terrifying wallbreaking prowess heavily limits traditional counterplay through revenge killers. Primal Groudon is an especially great teammate, as it can further support Sticky Web teams with Stealth Rock. Arceus-Ghost can spiral out of control very easily under Sticky Web due to its lack of sustainable checks and ability to outspeed faster threats such as Zacian-C and Eternatus. Arceus-Ghost also significantly improves the matchup against Ditto and can serve as a spinblocker. Other wallbreakers that enjoy Sticky Web support are Swords Dance Arceus-Ground, Calm Mind Kyogre and Arceus-Water, Dragon Dance Necrozma-DM, and Ultra Necrozma. Furthermore, having a late-game cleaner that doesn't rely too much on Sticky Web is also crucial to the playstyle's success, giving a backup plan for when Smeargle fails at setting up Sticky Web. As such, the likes of Yveltal, Swords Dance Zacian-C, Xerneas, and Mega Mewtwo Y are great teammates as well. Taunt Yveltal is particularly effective due to heavily threatening builds with support Arceus formes as the Defogger and preventing Ho-Oh's Defog.
强化清场型
全国图鉴AG(DLC1) 世代 8招式
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命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
-
命中 — PP 15
打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。
-
-
查看完整配招
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战术分析
Smeargle's boundless movepool allows it to take on the role of a threatening late-game sweeper, despite its subpar offensive stats. Spore gives Smeargle free turns to set up for a sweep. Shell Smash drastically increases Smeargle's offensive stats and Speed. Power Trip is the attack of choice, as its Base Power is greatly magnified by each Shell Smash boost and can eventually reach very threatening magnitudes. Substitute is necessary to block status and negate revenge killers and priority users. Leftovers allows Smeargle to heal passively during opposing sleep turns, buying it more opportunities to set up Substitute and rack up boosts. Moody is selected because it can give Smeargle much-needed boosts to both its stats and Power Trip's base power. Smeargle functions best on offensive teams, especially those with Sticky Web support, due to its relatively low speed. Thus, Sticky Web Smeargle is a great teammate, giving Power Trip Smeargle the support needed to outspeed opposing Pokemon and put them to sleep before they can attack. Since Smeargle's complete reliance on Spore to set up and sweep makes Spore-immune Pokemon such as Ferrothorn, Mega Sableye, and Safety Goggles Zygarde-C a huge threat, Pokemon that can take advantage of them, such as Xerneas and Yveltal, are important teammates. Smeargle pairs well with powerful wallbreakers such as Yveltal and Mega Rayquaza, as they can weaken the opponent's team to the point where Smeargle can achieve a late-game sweep.
第 7 世代配招方案 (分级 5 · 5 配招)
黏黏网首发
PU 世代 7- 道具
- 气势披带
- 性格
- 开朗
- 努力值
- HP 248 / 特防 8 / 速度 252
招式
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命中 — PP 20
在对手周围围上黏黏的网,降低替换出场的对手的速度。
-
命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
-
-
查看完整配招
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战术分析
Moves Sticky Web is Smeargle's main utility, allowing its slower teammates to outpace usually faster grounded Pokemon. Stealth Rock can help break foes' Focus Sash and Sturdy as well as break them down for teammates to have an easier time cleaning. Spore allows Smeargle to put foes to sleep, ensuring that it can use one, if not both, of its entry hazards. Spore can also allow teammates to switch in freely and even set up. Nuzzle prevents Smeargle from being completely immobilized by Taunt and can paralyze both Pokemon immune to Spore, such as Sap Sipper Drampa and Grass-types, and faster foes like Floatzel. Taunt is another utility move that can prevent slower Pokemon, like Clefairy and Ferroseed, from using status moves, especially shutting down opposing entry hazard setters, although it forces Smeargle to Struggle if Taunted, since it would have no attacking moves. Magic Coat is an alternative fourth move that allows Smeargle to bounce back Taunt from users like Skuntank, which would otherwise completely shut it down bar fearing the paralysis from Nuzzle. Set Details The given HP investment helps Smeargle's overall bulk, although it's almost worthless due to its abysmal defensive stats, still being 2HKOed by almost every Pokemon in the tier. Focus Sash allows Smeargle to take any single hit and ensures it will be able to use one of its utility moves before fainting. Own Tempo is the best ability that Smeargle can run, since it prevents potential confusion, although it is not very useful in most situations. Usage Tips Due to its lackluster offensive and defensive presence, Smeargle is used solely as a suicide lead, getting up entry hazards to support its teammates. Smeargle should almost always prioritize Sticky Web over Stealth Rock, as the former supports the hyper offensive teams that it's usually found on better. This is especially true against Choice Scarf users like Abomasnow and Aurorus, which outspeed Smeargle and knock it out with a combination of Blizzard and hail damage. In order to do this, Smeargle should use Spore on opposing Pokemon to get up as many hazards as it can and cripple the target. Alternatively, Nuzzle should be used against threatening Pokemon that are immune to Spore or can be revenge killed by a partner if slowed. Nuzzle can also be useful later in the game versus setup sweepers like Floatzel and Lycanroc, if Smeargle's Focus Sash is kept intact from earlier, preventing them from sweeping. Taunt users like Sableye and Skuntank should be looked out for, as they completely shut down and make Smeargle useless during the early game. This prompts either another lead to be used or a mind game to be played with Magic Coat against said Pokemon. Based on certain matchups, Sticky Web has no real use if the opposing team is slower than yours already, such as playing against Trick Room or stall teams, meaning that Stealth Rock or Taunt should be used instead. Team Options Since Smeargle can only function as a suicide lead effectively, it is designed to support offensive teams. Slower, strong attackers like Jellicent, Abomasnow, and Stoutland all appreciate the Speed drop Sticky Web inflicts on grounded foes, allowing them to outspeed and deal with usually standard checks like Skuntank, Simisear, and Kangaskhan that would otherwise outspeed and either severely weaken or KO them. Defiant and Contrary users such as Primeape and Lurantis are almost essential on Sticky Web teams, as the ability to punish Defog with a +2 boost in Attack or a +1 boost in Evasion makes the opponent extremely cautious of trying to remove entry hazards, especially in the case of Choice Scarf Primeape, which can capitalize on its high Speed stat along with its Attack boost to dismantle other offensive teams with ease. The U-turn utility that Primeape offers is also invaluable, as hyper offensive teams rarely want to directly switch into a foe's attacks due to their frail structure, and it allows these types of teams to keep momentum. Spinblockers such as Oricorio-G and Jellicent prevent Rapid Spin users, such as Hitmonchan and Kabutops, from removing your hazards and pressure them with either powerful attacks or status. Both also support Sticky Web teams differently, with Oricorio-G being able to benefit from the Speed drop to sweep more easily with Calm Mind and Supersonic Skystrike, and with Jellicent taking advantage of the speed drop to bypass Pursuit users such as Skuntank and Stoutland while abusing the likes of Choice Scarf Primeape locked into Close Combat. Oricorio-G and Jellicent are also able to grab momentum no matter whether the opponent predicts incorrectly and goes for Rapid Spin or attacks and KOes them, as this allows another teammate to come in while hazards are left intact. Oricorio-G can also be used for its fantastic matchup against Trick Room teams, being capable of using Substitute and setting up on the most common lead setter, Carbink. Setup sweepers like Carracosta and Alolan Raichu are able to use the Speed reduction to get free setup turns and sweep without as much fear of being revenge killed by Choice Scarf users like Primeape. Torterra is able to focus on setting up Swords Dance over Agility in some matchups, as it doesn't have to worry too much about its middling Speed and being revenge killed by foes such as Choice Specs Aurorus, while Alolan Raichu can get free boosts against more balance-oriented teams. Spore support from Smeargle can also give the aforementioned setup sweepers free turns.
蘑菇孢子 + 变身
1v1 世代 7- 道具
- 心灵香草
- 性格
- 胆小
- 努力值
- HP 252 / 防御 4 / 速度 252
招式
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命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
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命中 — PP 10
如果对手有和自己相同的招式,那么只有对手无法使用该招式。
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-
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战术分析
Moves With the use of Spore, Smeargle increases its chances of being able to use Imprison + Transform while taking minimal damage. Imprison prevents the foe from using moves it shares with Smeargle; when paired with Transform, this won't let the foe use any of its moves. The fourth moveslot is pretty flexible. King's Shield can help Smeargle take a physical hit it otherwise wouldn't before putting the opponent to sleep. Magic Coat can help Smeargle out by bouncing Taunt and other status moves back to the user. Usually, you would use Magic Coat if you are running Quick Claw. Lovely Kiss can help with Spore's problem of not being able to put Grass-types to sleep. Substitute can help Smeargle get enough sleep turns and allow it to take a hit from behind the Substitute to put the foe to sleep once more. It also allows Smeargle to evade a super effective Z-Move from Pokemon such as bulky Dragonium Z Dragonite and Ghostium Z Aegislash after using Transform. Set Details Running 252 Speed EVs with a Speed-boosting nature makes Smeargle outspeed as many Pokemon as possible. Speed is Smeargle's only useful stat, as it relies on Speed to win. 252 HP EVs make Smeargle slightly better at taking hits, and the EVs aren't useful elsewhere. After Transform, Smeargle copies the opposing Pokemon's stats besides HP, which it retains. Mental Herb can help Smeargle put Taunt users to sleep. Quick Claw is also an option, as it can let Smeargle steal away games with its 20% chance of letting Smeargle use a sleep-inducing move before an otherwise faster foe can move. Sitrus Berry can restore HP lost from Struggle recoil and heal Smeargle using Substitute. Usage Tips Use Smeargle only if you suspect that your opponent will bring a slower tank or wall. When you send out Smeargle, you should always use Spore first unless you expect a physical hit from a faster foe, in which case you can use King's Shield, or if you're facing a Grass-type, which is immune to Spore. After using Spore on the opposing Pokemon, use Imprison and then Transform to force it to use Struggle. Team Options Pokemon like Pheromosa and Zeraora benefit from Smeargle's ability to scare off bulkier builds, while Smeargle appreciates their Speed stats against faster teams. The opponent will hesitate to use bulky Pokemon against a Smeargle team, so Pokemon that enjoy having these walls not picked like Mega Lopunny and Donphan make good team options. Smeargle can deal with slow, bulky, powerful Pokemon like Mega Mawile, which benefits hyper offensive teams unable to OHKO these Pokemon.
自杀式首发
Ubers 世代 7- 道具
- 气势披带
- 性格
- 开朗
- 努力值
- HP 252 / 防御 4 / 速度 252
招式
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命中 — PP 20
在对手周围围上黏黏的网,降低替换出场的对手的速度。
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威力 20 命中 100 PP 20
将带电的脸颊蹭蹭对手进行攻击。让对手陷入麻痹状态。
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战术分析
Moves Sticky Web is the premier utility move for Smeargle, allowing its otherwise slower teammates to outpace faster grounded Pokemon. Nuzzles allows Smeargle to cripple non-Ground-type Pokemon with paralysis and avoid being crippled by fast Taunt leads like Yveltal and Deoxys-S. Taunt prevents opposing Pokemon from easily setting up on Smeargle. Whirlwind is useful against setup Pokemon like Substitute + Dragon Dance Mega Salamence and Zygarde, which would otherwise be problematic for a Sticky Web-oriented team. Toxic Thread cripples opposing non-Poison-type Pokemon by dropping their Speed and inducing poison, which can help Smeargle avoid being shut down by Ground-types that are immune to Nuzzle and faster Taunt users. Set Details A Jolly nature with maximum Speed investment is mandatory for Smeargle to be as fast as it can be to effectively set up entry hazards. Maximum HP investment increases Smeargle's bulk. However, it's essentially useless due to Smeargle's frailty and vulnerability of getting OHKOed or 2HKOed by many Pokemon in the tier. Focus Sash guarantees Smeargle the opportunity to use one of its utility moves before fainting. Own Tempo prevents Smeargle from getting confused, which risks breaking its own Focus Sash. Usage Tips Smeargle's only role is a suicide lead that helps its teammates by setting up Sticky Web. Generally, it is ideal for Smeargle to set up Sticky Web first and then deal with the opposing lead Pokemon. However, this is solely based on lead matchup. It is important to analyze the opposing lead Pokemon in determining the optimal play for Smeargle. For example, if the opposing lead Pokemon knows Taunt, Smeargle should use Nuzzle first to cripple the foe and then set up Sticky Web. If the opposing lead Pokemon has moves with secondary effects, such as flinch or burn, it is important to realize that those factors risk preventing Smeargle from setting Sticky Web. Smeargle should only be led if the opposing team does not have a lead that can directly deal with it. For example, opposing lead Excadrill can be problematic, as it is immune to Nuzzle and Toxic Thread, can spin Sticky Web away, and can break Smeargle's Focus Sash. Mega Gengar poses as a threat to Smeargle, as it can either use Taunt to prevent Sticky Web or use Substitute to prevent being paralyzed. Therefore, Smeargle must be used with the right predictions. If the opposing lead Pokemon is a setup user, Smeargle can get Sticky Web up first and then phaze it with Whirlwind. Against lead hazard removers, Smeargle can use Toxic Thread to lower their Speed and get Sticky Web set up while the foe is poisoned. This will pressure the foe into staying in against Smeargle to remove hazards, but it will lose out from poison in the long run. If Smeargle cannot set up Sticky Web due to lead matchup, it can help cripple the opposing lead Pokemon with its status moves. Team Options Strong wallbreakers such as Swords Dance Mega Lucario, Swords Dance Rayquaza, and Calm Mind Primal Kyogre, which would otherwise struggle against offensive teams, can take advantage of Sticky Web by setting up. Since Smeargle's primary role is to set up Sticky Web, an offensive Stealth Rock setter like Primal Groudon and Necrozma-DM ensures that the entry hazard can be set up more than once, as opposing bulky offense and balance teams will attempt to get rid of Sticky Web. This means that the opposing team's defensive core will be vulnerable to the offensive pressure of trying to remove Sticky Web and will concede with either Stealth Rock, Sticky Web, or both for the duration of the battle. Ultra Necrozma benefits from Sticky Web, as it can outspeed threats like Mega Gengar. Its pre-Ultra Burst form can be either Necrozma-DM or Necrozma-DW depending on team composition. Necrozma-DM is able to be an offensive threat with Swords Dance without transforming into Ultra Necrozma, and Necrozma-DW can spinblock prior to transforming. Offensive Fairy-types like Choice Specs Xerneas can deal with crippled Yveltal, Mega Salamence, and Marshadow. Arceus-Fairy can set up with Calm Mind and provides another option for a Stealth Rock setter. Mega Diancie is a great teammate for Smeargle, as Magic Bounce covers most Taunt leads for Smeargle. Mega Diancie also has access to Stealth Rock and Explosion to complement Smeargle's Sticky Web and punch a hole into offensive teams early. Smeargle can cripple opposing threats with Nuzzle, which can slow down faster threats like Choice Scarf Yveltal, Geomancy Xerneas, Marshadow, and Deoxys-A that teammates can check or counter more easily. Taunt users like Yveltal can prevent opposing teams from potentially undoing Smeargle's entry hazards with Defog. On the other hand, Ghost-types like Marshadow and Mega Gengar can block Rapid Spin from opposing Excadrill and Smeargle.
Entry Hazard 开启者
单属性 世代 7- 道具
- 气势披带
- 性格
- 开朗
- 努力值
- HP 252 / 特防 4 / 速度 252
招式
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命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
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命中 — PP 20
在对手周围围上黏黏的网,降低替换出场的对手的速度。
-
-
查看完整配招
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战术分析
Moves As the only viable Normal-type suicide lead, Smeargle uses Stealth Rock to support its teammates by wearing down opposing teams. Sticky Web support from Smeargle lets teammates have an advantage against Speed-reliant offensive teams. This is especially helpful against Fighting-type teams with threats such as Choice Scarf Terrakion and Heracross. Spore combined with Focus Sash allows Smeargle to incapacitate opposing lead Pokemon for a few turns and set entry hazards without much fear. Nuzzle allows Smeargle to not be Taunt bait and spread paralysis, the latter of which is well appreciated by offensive teammates. After putting a Pokemon to sleep with Spore, Smeargle can also paralyze switch-ins using Nuzzle. Magic Coat is an option over Nuzzle that allows Smeargle to bounce back moves such as Taunt. However, it is heavily prediction reliant, and a poor prediction can result in Smeargle not being able to set up hazards. Taunt is also an option to stop slower Defog users such as Mantine from clearing the entry hazards, thereby keeping opposing teams pressured. It stops opposing hazard setters such as Ferrothorn as well. Set Details Maximum Speed investment along with a Jolly nature allows Smeargle to outspeed and cripple slower Pokemon such as Swampert, Mantine, and Bisharp. Maximum HP investment improves its overall bulk, allowing it to take uninvested attacks such as Scald from Empoleon and Swampert. Since Smeargle has bad defenses, Focus Sash is used to ensure that Smeargle can almost always get some form of entry hazard up. Own Tempo, albeit situational, helps against Hurricane users. Usage Tips As a dedicated lead, Smeargle should usually be sent out first to set entry hazards. However, when against teams with faster Taunt users such as Cobalion and Deoxys-S, Smeargle should not be used as a lead, because those Taunt users will shut it down completely. Most of the time, Smeargle should use Spore first to put foes to sleep so it can set up hazards liberally, but when against teams with Pokemon that can switch into Spore such as Grass-types, it is important to focus on setting up hazards. Magic Bounce users such as Mega Diancie and Mega Sableye need to be taken out before Smeargle can attempt to set up hazards. If you're facing them, force them out on the first turn by leading with a teammate like Diggersby and double switch to Smeargle for a single guaranteed hazard before they Mega Evolve. Spore can be saved for late-game to cripple a troublesome defensive wall like Celesteela or a setup sweeper such as Bisharp. Nuzzle should be used to spread paralysis after using Spore, as a sleeping Pokemon will usually be switched to one vulnerable to it. It also lets Smeargle cripple setup sweepers like Taunt Gyarados. Against faster Taunt leads, Smeargle should utilize Nuzzle to cripple them or Magic Coat to bounce back the Taunt. Against offensive types such as Ground, Fairy, and Fighting, Sticky Web should be prioritized, as it gives your team a Speed advantage. Against defensive teams such as Poison, Stealth Rock should be prioritized so KOs will be easier to secure. Team Options Diggersby is a great teammate for Smeargle, as it can not only take advantage of Stealth Rock and Sticky Web but also pressure Defog and Rapid Spin users such as Mantine and Armaldo. Diggersby can also utilize a Swords Dance set to take advantage of the free turns that Spore provides. Mega Lopunny appreciates Sticky Web support letting it outspeed Choice Scarf users such as Terrakion and Victini, allowing it to pressure teams more effectively. It also eases Steel- and Rock-type matchups thanks to STAB High Jump Kick. Spore and Nuzzle support from Smeargle gives more setup opportunities to Porygon-Z, which is a fantastic special sweeper. Sticky Web allows it to outspeed even faster Choice Scarf users such as Victini and Greninja when at +1. Offensive Staraptor finds it easy to wallbreak thanks to Stealth Rock support and can deal with Fighting more easily with Sticky Web. Mega Pidgeot has fantastic Speed that is only augmented by Sticky Web support and can handle Fighting- and Steel-type teams due to its coverage of Hurricane and Heat Wave. Entry hazard support from Smeargle allows Meloetta to wallbreak more efficiently, as it need not worry about faster grounded threats such as Choice Specs Keldeo. Bewear's low Speed is mitigated by Sticky Web support, which enables it to wallbreak teams better. Its ability Fluffy allows it to be an offensive check to priority users such as Mega Scizor and Azumarill, which are troublesome for offensive teams.
第 6 世代配招方案 (分级 10 · 10 配招)
首发型
NU 世代 6- 道具
- 气势披带
- 性格
- 胆小
- 努力值
- HP 80 / 防御 96 / 特防 80 / 速度 252
招式
-
命中 — PP 20
在对手周围围上黏黏的网,降低替换出场的对手的速度。
-
命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
-
-
查看完整配招
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战术分析
Moves Sticky Web lowers the Speed of all opposing grounded Pokemon so your team gains the Speed advantage over the opponent's. Stealth Rock allows Smeargle to wear down Pokemon on the switch in, as well as breaking Sturdy and Focus Sash. Smeargle running Stealth Rock also frees up an extra slot for teammates like Mesprit and Rhydon. Spore and Dark Void provide Smeargle free turns to set up hazards, which it struggles to do otherwise due to its low bulk. Spore is generally more useful, as it has perfect accuracy, but Dark Void allows Smeargle to put Grass-types to sleep at the cost of having a chance to miss. Skill Swap is used to take away Xatu's Magic Bounce ability so that Smeargle can set up hazards on it instead of them getting bounced back to your side of the field. It can also be utilized as an emergency check to Malamar and a way to prevent Lanturn from using Volt Switch on Smeargle while regaining health. Nuzzle allows Smeargle to paralyze faster Taunt users such as Floatzel and Archeops, which normally completely shut it down. It also makes Smeargle able to paralyze Xatu through Magic Bounce, which is why it's preferred over Thunder Wave. Smeargle can also run Explosion in the last slot, as it prevents foes from using Defog or Rapid Spin, as well as being a decently strong move in general. Set Details Maximum Speed investment and a Timid nature make Smeargle outpace Xatu, Samurott, Adamant Shiftry, and Adamant Hitmonchan, allowing it to either Spore them or put up multiple layers of hazards. The Speed also makes it so Smeargle can Skill Swap Xatu and lay up hazards on the next turn so it can get up at least one layer of hazards in a one-on-one situation. Smeargle doesn't get any useful abilities for its supposed role, and Own Tempo is the only ability that may come in handy sometimes, as it can help versus random Hurricane confusions or Confuse Ray users. An EV spread of 80 HP / 96 Def / 80 SpD maximizes Smeargle's bulk while maintaining maximum Speed. This is useful for taking weaker hits like multiple Rock Blasts from Rhydon, as well as avoiding the 2HKO from common defensive Pokemon such as Lanturn, Mantine, and Mega Audino. However, if Explosion is used, the HP, Defense, and Special Defense EVs should be placed in Attack. Usage Tips Smeargle should always be used as a suicide lead and is almost never worth preserving for later in the match. Against most teams, going for Spore or Dark Void, Sticky Web, and Stealth Rock in that specific order is the best series of plays. Sticky Web should always be prioritized when facing more offensive teams, and Stealth Rock versus more defensive ones. Exceptions for this are if the opposing team has multiple Stealth Rock-weak Pokemon like Scyther and Charizard and doesn't care much about Sticky Web. This is especially important if the opponent has poor or no hazard removal. Be wary when setting up Sticky Web versus teams with Pokemon that can take advantage of it such as Malamar and Pawniard, as it boosts their Speed and Attack, respectively. Faster Taunt users like Archeops and Floatzel completely shut down Smeargle aside from Nuzzle, which is something to keep in mind. Setup Pokemon that don't mind Nuzzle from Smeargle such as Rhydon, Torterra, and Golurk can set up for free after Sleep Clause is activated. Lastly, opposing Rapid Spin and Defog users should be kept under high pressure throughout the entire game, and as few opportunities for Defog should be given as possible. Hazard removal can be prevented with Taunt users and spinblockers, such as Mismagius, Rotom, and Skuntank. Team Options Spinblockers like Rotom and Mismagius are great partners for Smeargle, as they prevents foes from using Rapid Spin to get rid of any entry hazards Smeargle has managed to put up on the field. Slower setup sweepers that benefit from Sticky Web, such as Samurott and Shiftry, are good partners for Smeargle because they are far more threatening when they get the Speed advantage on their offensive checks. Slower wallbreakers like Aurorus, Aggron, and Magmortar heavily appreciate the Sticky Web support that Smeargle provides, as it allows them to outpace a majority of offensive checks that would normally be able to outspeed and KO them. Lastly, Pokemon that either can prevent Defog via Taunt or are able to pressure common Defog users like Shiftry, Mantine, and Skuntank are great partners for Smeargle, as they allow the hazards that it has set up to be on the opposing side of the field for as long as possible, if not for the entirety of the match. Good examples include Tauros and Archeops.
自杀式首发
PU 世代 6- 道具
- 气势披带
- 性格
- 胆小
- 努力值
- 防御 252 / 特防 4 / 速度 252
招式
-
任选其一
-
命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
-
-
查看完整配招
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战术分析
Moves Dark Void targets Pokemon immune to Spore like Grass-types, Zebstrika, and Bouffalant and puts them to sleep. Spore is a perfectly accurate alternative that gives Smeargle more turns to lay down entry hazards and cripple the foe. Stealth Rock can help to break Focus Sashes and Sturdy while dealing some chip damage every time the opponent's Pokemon switch in. Sticky Web lets slower wallbreakers outpace Pokemon they weren't able to before. Spikes can be used over Sticky Web if Smeargle's teammates like the extra chip damage. Nuzzle can paralyze the foe before Smeargle goes down and catch switch-ins after Smeargle has put something to sleep. Alternatively, Destiny Bond lets Smeargle take down the foe if it KOes Smeargle with an attacking move. Explosion can be used to block Rapid Spin and Defog but can be somewhat weak, since Smeargle is not intended to do much offensively. Set Details Focus Sash guarantees Smeargle will survive one hit from full health, letting it always do something before going down. 252 Speed EVs and a Timid nature let Smeargle outspeed as many Pokemon as possible, such as Adamant Monferno, Adamant Stoutland, and some Grumpig variants. 252 Defense EVs let Smeargle take priority attacks slightly better to help it avoid being picked off. Usage Tips Use Smeargle as a suicide lead so that it can start pressuring the foe. Always try to put a Pokemon to sleep so that Smeargle can get both of its entry hazards up. Watch out for Grass-immune Pokemon or Vullaby coming in on Spore, though. Set up whichever entry hazard will be more important throughout the match first in case anything goes wrong, like the foe waking up too early. At Team Preview, watch out for faster Taunt Pokemon, such as Grumpig, Floatzel, and especially Electrode, since it can't be paralyzed by Nuzzle. Sometimes it's best to keep Smeargle in the back if your lead match-up looks undesirable so that it can lay more entry hazards later. Team Options Slower wallbreakers like Stoutland and Mr. Mime appreciate being able to outspeed the majority of the tier with Sticky Web up. Spinblockers, such as Dusknoir and Drifblim, and Defog deterrents, such as Pawniard and Purugly, are also really good for keeping Smeargle's entry hazards up. Smeargle loves being on offensive teams, so Pokemon that can grab momentum like Rotom-F and Monferno make for excellent partners. Ground-types like Golem, Marowak, and Gabite help to stop Zebstrika and Electrode, which can effectively limit Smeargle to setting one entry hazard, if any.
自杀式首发
RU 世代 6招式
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任选其一
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命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
-
-
查看完整配招
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战术分析
Moves Spore gives Smeargle some extra time to set up entry hazards while also crippling an opponent's Pokemon by putting it to sleep. Stealth Rock helps secure KOs for Smeargle's teammates and punishes Flying-types and Levitate users. Sticky Web slows down the opponent's grounded Pokemon, which gives Smeargle's teammates a good advantage against faster attackers. Explosion deals some chip damage and grants momentum to the rest of Smeargle's team while also blocking Rapid Spin and Defog for one turn. Whirlwind forces out Pokemon that might want to set up on Smeargle. Nuzzle could be used to paralyze the foe and has the added benefits of not being halted by Taunt and breaking Focus Sashes, giving Smeargle an advantage over Accelgor and Qwilfish, which can otherwise incapacitate Smeargle with Encore and Taunt, respectively. Dark Void could be used if you are worried about Pokemon that are immune to Spore such as Venusaur and Virizion, although the move's imperfect accuracy is concerning. Magic Coat bounces back entry hazards and status moves, such as Stealth Rock and Taunt; however, Qwilfish is the only Taunt user in RU that is faster than Smeargle, and most Stealth Rock users are slower than Smeargle, so they can be put to sleep beforehand. Taunt can be used to prevent slower entry hazard setters from laying down entry hazards of their own as well as prevent Defog users from switching in and removing Smeargle's entry hazards. Set Details A Jolly nature along with maximum Speed EVs allows Smeargle to outspeed as much as possible. As Smeargle has little use for its defenses, 252 EVs can be invested into Attack to boost Explosion's damage output. Focus Sash allows Smeargle to survive any one hit, giving it an extra opportunity to set up entry hazards. Due to the fact that Smeargle has no offensive presence, Own Tempo is its most useful ability, although Technician can be used to boost Nuzzle's power. If Smeargle isn't carrying an attacking move, the Attack EVs should be moved to Defense or Special Defense. Usage Tips Smeargle works most effectively as a lead, as leading with it keeps its Focus Sash intact and its low bulk means that it will likely be KOed early in the game. Smeargle should focus on putting the foe to sleep first, and then it should set up entry hazards during the free turns it receives. In the case your opponent decides to lead with a Pokemon that Smeargle can put to sleep but can switch into a Pokemon immune to Spore afterwards, it is most optimal to set up entry hazards immediately, prioritizing Sticky Web against offensive teams and Stealth Rock against more defensive ones. It should be noted that several Pokemon immune to Spore in the tier can be hit by Nuzzle, with the exceptions being Rotom-C and Torterra, which are immune to it, as well as Roselia and Trevenant, which can heal themselves with Natural Cure. Taunt should be used against slower entry hazard setters to prevent them from laying down entry hazards of their own as well as Defog users switching into Smeargle such as Flygon and Togetic. Team Options Pokemon that pressure entry hazard removers, such as Glalie against Defog users and Hoopa and Spiritomb against Rapid Spin users, are great partners for Smeargle to have. Wallbreakers such as Meloetta and Exploud appreciate the entry hazards Smeargle provides, as Stealth Rock's chip damage makes punching holes in the opponent's team easier. Setup sweepers such as Virizion and Houndoom also benefit from entry hazard support, as Stealth Rock damage ensures some key OHKOs and Sticky Web helps them outrun some of their checks. Entry hazard support also makes cleaning much easier for fast attackers such as Delphox and Jolteon. Braviary works well with Smeargle, as it appreciates Sticky Web support and can deter Defoggers with Defiant.
自杀式首发
UU 世代 6- 道具
- 气势披带
- 性格
- 胆小
- 努力值
- HP 252 / 特防 4 / 速度 252
招式
-
任选其一
-
命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
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战术分析
Moves Spore is useful to put opposing Pokemon to sleep, giving Smeargle more time to set up entry hazards. Dark Void can be used instead if you're worried about Grass-types such as Mega Abomasnow and Chesnaught or Overcoat users such as Mandibuzz and Escavalier, though the accuracy is off-putting. Stealth Rock secures KOs for offensive Pokemon and also gets residual damage on Flying-types and Levitate users, which can avoid other entry hazards. Sticky Web lowers the Speed of opposing grounded Pokemon, giving slower offensive Pokemon such as Chandelure and Hydreigon a chance to shine. Spikes is an option if you're not running a team centered around Sticky Web, as it gets more residual damage. Taunt is almost mandatory so that Smeargle can shut down Defoggers and not lose the entry hazards that it has worked hard to set up. Alternatively, Magic Coat can be used to reflect opposing entry hazards as well as Taunt, though forgoing Taunt causes Smeargle to get manhandled by Defoggers. Set Details Maximum investment in Speed and a Timid nature are used to make Smeargle as speedy as possible. The rest of the EVs go into its HP, allowing it to take a few hits. Own Tempo is Smeargle's only usable ability. Focus Sash almost guarantees that Smeargle will set up an entry hazard and is pretty much mandatory because of its terrible defenses. Usage Tips Smeargle should only be used on hyper offensive builds, as other team archetypes would generally prefer an entry hazard setter with more staying power. Smeargle is best used as a suicide lead to ensure that its Focus Sash will remain intact. When using Smeargle, you should aim to put the foe to sleep first and then set up the entry hazard that benefits you the most in that situation. Be sure to use Taunt if you predict a switch to a Defogger that is faster than Smeargle. Team Options Taunt users such as Crobat and Mega Aerodactyl are highly recommended to help prevent Smeargle's entry hazards from being removed by Defog. Likewise, U-turn and Volt Switch users such as Hydreigon, Moltres, Mega Beedrill, and Cobalion can pivot into said Taunt users if needed, though a bit of prediction is required on the player's part. Wallbreakers such as Hydreigon, Haxorus, Entei, Nidoking, Heracross, and Chandelure appreciate the entry hazards that Smeargle provides, as it helps them net key OHKOs and 2HKOs and outrun faster threats. Likewise, sweepers such as Feraligatr, Cobalion, and Venomoth also like being able to get some KOs they wouldn't normally get, as do cleaners such as Sharpedo, Yanmega, Mega Beedrill, and Choice Scarf Krookodile. Pokemon with the ability Defiant, such as Tornadus and Braviary, can switch into and take advantage of opposing Defog users, which is a great help for Sticky Web and other hazard-stacking teams. Smeargle should be paired with Pokemon that can switch into and threaten Pokemon looking to remove Smeargle's entry hazards; for example, Toxicroak can switch into and start setting up on Empoleon, while Tyrantrum and Mega Aerodactyl can take care of Crobat. Ghost-types such as Chandelure and Doublade also make for excellent teammates, as they are able to spinblock.
Smash 接棒
Ubers 世代 6招式
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命中 — PP 15
打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。
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命中 — PP 40
和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。
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战术分析
Moves Shell Smash is used for the boosts, and Baton Pass is used to pass the boosts to the recipient. Spore induces sleep, which makes it easier to boost and use Baton Pass. Hidden Power Steel is used to OHKO Mega Diancie at +2 thanks to the Technician boost, a big threat to Smeargle and intended Shell Smash recipients. The use of Hidden Power Steel over Iron Head or Magnet Bomb avoids situations where Mega Diancie gains a Defense boost from Diamond Storm as Smeargle uses Shell Smash and leaves Smeargle unable to OHKO it after a boost. Set Details Maximum Speed investment with a Timid nature is essential to outspeed many Pokemon in the tier and put them to sleep, such as Primal Groudon, Primal Kyogre, Giratina-O, and some Xerneas and Dialga sets. Maximum Special Attack EVs are needed to OHKO Mega Diancie after the Shell Smash boosts. Focus Sash ideally gives Smeargle two turns to set up Shell Smash and use Baton Pass. Finally, Technician is used to give Hidden Power Steel the extra power it needs to bypass Mega Diancie. Usage Tips Never lead with Smeargle unless you are 100% sure you can pull a fast win, which in most cases isn't possible. One should use Shell Smash, then use Spore, and finally use Baton Pass. It's important to pay attention when using Spore if there are Magic Bounce users on the opponent's team. Even if it's tempting to Shell Smash in a one-on-one scenario against an unsuspecting Diancie and OHKO it with Hidden Power Steel on the following turn, it is highly recommended not to do this unless you are absolutely sure there are no Pokemon with priority moves on the opposing team. It is important to keep Stealth Rock off the field and play according to your opponent's Stealth Rock user. It's also strongly advised to come in safely after one of your Pokemon has been KOed because Smeargle needs to have all of its HP to do its job. Finally, choose the best recipient according to the opponent's team; you will only be able to pass a boost once. If the opponent has an Arceus, it's preferable to scout to see what their Arceus forme is before setting up. For example, if you pass to Diancie only to find the opponent is using Arceus-Water or Arceus-Ground, that would be a waste. Team Options Pair Smeargle with a Pokemon that removes entry hazards, especially Stealth Rock. Primal Groudon is a mandatory recipient because it has monstrous offenses, great typing, and good bulk. Using Diancie is also mandatory. It has great mixed offensive stats and moves and it handles status, can reflect phazing moves with Magic Bounce, and resists Extreme Speed priority. Giratina-O is a highly recommended Pokemon too because it can check the most popular physically offensive Pokemon and can clear entry hazards with Defog. Otherwise, Arceus-Ghost is a great answer to Ditto and can use Defog too. Finally, it's very important to have a Darkrai check on the team because it's a very common threat to Smeargle.
标准型
VGC 2014 世代 6招式
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命中 50 PP 10
将对手强制拖入黑暗的世界,从而让对手陷入睡眠状态。
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命中 — PP 20
引起对手的注意,将对手的攻击全部转移到自己身上。
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战术分析
Moves Dark Void is hands down the best move in the format. The ability to put both targets to sleep with a move that is relatively accurate is great utility. This constant threat of putting both of your opponent's Pokemon to sleep is the closest thing Smeargle has to offensive presence, and it is a great tool for Smeargle to use. This in conjunction with Follow Me makes Smeargle really disruptive to the opposing team; with the ability to redirect attacks away from its partner, it can aid setup or give a free turn to attack. Follow Me is a rare move in the format due to its poor distribution, with the only other Pokemon with access to the move being Lucario, Furret, and Pachirisu. This gives Smeargle a niche in being the only attack redirector that can put its targets to sleep without being ignored by Grass-types and Safety Goggles Rotom-H. Your choice for what to use in the last two moveslots comes down to the needs of your team. Fake Out is useful to flinch, immobilizing the target Pokemon and giving Smeargle another way of providing a free turn for its partner, as well as breaking Focus Sashes. However, Encore is a great way to lock opposing Pokemon into setup moves, letting Smeargle check Pokemon like Substitute Aegislash, Swords Dance Scizor, and Dragon Dance variants of Gyarados and Tyranitar. Additionally, it can be used to lock slower Pokemon into Protect, forcing them to switch out and waste a valuable turn in the fast-paced metagame. Spiky Shield is literally a better Protect, blocking all moves, getting chip damage when Smeargle is contacted, and being nigh impossible to lock with Imprison because of its low distribution. However, King's Shield lets Smeargle check physical attackers that commonly use contact moves, such as Kangaskhan, Garchomp, and Talonflame, as well as physically oriented Fake Out users like Mienshao and the aforementioned Kangaskhan. This, however, comes at the cost of the ability to block status moves, most notably Taunt. Also, it is important to note that Bisharp isn't affected by the Attack drop due to Defiant. Set Details Maximum Speed investment with a Timid nature is chosen to maximize Smeargle's Speed while minimizing the damage Smeargle takes from Foul Play. Affecting Fake Out's power isn't important due to its low power regardless. The rest of the EVs are allocated in such a way as to maximize Smeargle's overall bulk. Focus Sash is the item of choice due to Smeargle's nonexistent bulk making the use of any other item unfeasible. Moody is the ability of choice because it can very easily make Smeargle a monster to face in just a few turns. However, it is a double-edged sword, as Smeargle can get accuracy, evasion, and Speed drops. Own Tempo could be used if you don't like this unpredictability, but confusion-inducing moves are incredibly rare, and the chance to make Smeargle monstrous is almost always worth the tradeoff. Usage Tips Spamming Dark Void is counterproductive because it fails when used on already sleeping Pokemon, and the threat that Smeargle could use it creates mindgames that are removed if it only uses said move. Follow Me needs to be used with the same level of care as Dark Void, as the combination of said moves is what makes Smeargle so disruptive. Smeargle's support options allow it to give its partners free turns to set up or a free turn, so make the most of all the options Smeargle has. Finally, don't be afraid to use Spiky Shield if you are unsure about what to do. It is a great way to scout and see what your opponent's strategy is, and protection is all the more valuable on a Pokemon as frail as Smeargle. Spiky Shield also adds to the mindgames that Smeargle can play. Team Options Smeargle is a valuable asset to more offensively oriented teams. However, it also needs support to come in safely due to its immense frailty, making Pokemon that are solid switch-ins or switch-outs such as Amoonguss, Garchomp, and Talonflame solid teammates. Smeargle's middling Speed stat means that it benefits greatly from Tailwind support, making users such as Aerodactyl, Noivern, and the aforementioned Talonflame solid partners. Common users of setup moves, such as Tyranitar, Scizor, and the previously mentioned Aegislash, benefit from Follow Me, Fake Out, Dark Void, Encore, and King's Shield aiding their setup. Similarly, frail attackers like Mega Lucario and Mega Aerodactyl benefit from Smeargle's ability to redirect attacks away from them. As for support that Smeargle itself benefits from, users of Quick Guard, such as Mienshao and Talonflame, are great partners to prevent the use of moves like Fake Out, Sucker Punch, and Gale Wings Brave Bird; similarly, Wide Guard from Pokemon like Aegislash and Machamp makes the mindgames that Smeargle can already create even more potent, and allows it to be less reliant on Follow Me. Pokemon with access to Drought or Drizzle, i.e. Politoed and Mega Charizard Y, respectively, are great partners for their ability to clear hail and sandstorm. Aromatisse's Aroma Veil is a great way of preventing Smeargle from being on the wrong end of a Taunt. Finally, other users of Fake Out provide lots of opportunities for Smeargle to use Dark Void, making users such as Mega Kangaskhan, Mienshao, and Mega Blastoise great allies, with the latter also benefiting from the Follow Me support keeping Water Spout at maximum power. This opportunity creation concept also applies to Amoonguss as it can redirect attacks away from Smeargle to fire off a Dark Void, as well as helping to preserve Smeargle's Focus Sash.
Lady Luck(Support)
VGC 2016 世代 6招式
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命中 50 PP 10
将对手强制拖入黑暗的世界,从而让对手陷入睡眠状态。
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命中 — PP 10
防住对手攻击的同时,削减接触到自己的对手的体力。
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战术分析
Moves Dark Void puts both foes to sleep, which can allow Smeargle's partner to set up. Spiky Shield can stop incoming Fake Out or Taunt and damages foes that target Smeargle with physical attacks. Follow Me can redirect attacks away from Smeargle's partner, which is especially useful if its partner is setting up; furthermore, it is also Smeargle's most consistent option to support its team, as it doesn't have to rely on the shaky accuracy of Dark Void. Fake Out can create free turns for partners to set up or finish off a foe. Wide Guard can be used to stop common spread attacks such as Origin Pulse and Precipice Blades. Set Details 252 Speed EVs with a Timid nature allow Smeargle to be as fast as possible. 252 Defense EVs allow Smeargle to survive some weaker physical hits such as Mega Kangaskhan's Power-Up Punch. 252 HP EVs should be used if Smeargle is running Transform, as its HP stays the same after it uses the move. Focus Sash is used because Smeargle cannot survive many attacks without it. Moody is the preferred ability, as even though it can be unreliable, a single accuracy or Speed can boost can win a game. Usage Tips Smeargle is generally used as a lead to get off an immediate Dark Void. It is not good to switch Smeargle into attacks, as it is quite frail; it is reasonable, however, to switch Smeargle in on Ghost-type attacks or after a partner has fainted. Using Spiky Shield on the first turn can be good if there is a Fake Out or Taunt user that Smeargle's partner can KO. Dark Void has a 36% chance of missing one target, so it is better to make a different play if you don't have to take that risk. Team Options Almost any Pokemon that can apply good offensive pressure appreciates Smeargle's support. Mega Kangaskhan is one of the best partners for Smeargle, as it provides Fake Out support while Smeargle can help it set up with Dark Void. Xerneas appreciates Dark Void to help it set up Geomancy. Tailwind setters such as Crobat and Talonflame can set up Tailwind for Smeargle, which can allow it to get a faster Dark Void off. Partners with Quick Guard can be useful in stopping Prankster Taunt and Fake Out, and they also help with Brave Bird from Talonflame.
GeoPass
双打OU 世代 6- 道具
- 强力香草
- 性格
- 胆小
- 努力值
- HP 188 / 特防 68 / 速度 252
- 个体值
- 攻击 0
招式
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命中 — PP 10
第1回合吸收能量,第2回合大幅提高特攻、特防和速度。
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命中 — PP 40
和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。
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战术分析
Smeargle is the cornerstone of a notorious team that is infamous for its idiosyncratic and noninteractive playing style: as the only legal Geomancy user in the tier, Smeargle sets up early and uses Baton Pass to pivot to Mega-Gardevoir, which then sweeps with its +2 Hyper Voice. While the team has fallen out of competitive favor some, it is recommended new players be acquainted with Smeargle, as not knowing the matchup will lead to their demise. Smeargle aims to set up Power Herb-boosted Geomancy and Baton Pass it to Gardevoir as soon as possible. Spore is Smeargle's most consistent way of shutting down a foe by itself, especially once Smeargle is at +2 Speed, as having only one attacking foe to deal with makes it easier to maneuver and get off a Baton Pass without the desired target taking too much damage. Taunt is Smeargle's only way of stopping Safety Goggles Volcanion's Haze, which can shut down the strategy entirely. Spiky Shield is an option against Fake Out leads, such as Kangaskhan, and lets Smeargle's teammates maneuver into better positions for it to use Geomancy and Baton Pass. The EV spread lets Smeargle take a Modest Kyurem-B Ice Beam without Friend Guard while also surviving Landorus-T's Earthquake and Mega Diancie's Diamond Storm with Friend Guard. Smeargle is commonly led with Clefairy, whose Follow Me redirects incoming attacks from either Smeargle or the Baton Pass target and whose Friend Guard severely improves Smeargle's survivability to get its key Geomancy off. Smeargle serves no utility if it doesn't pull off the Geomancy Baton Pass or once it has already passed the boosts, effectively rendering it a dead slot. The entire team's strategy hinges on this setup, so Fake Out users and redirection must support Smeargle as well as they can. Gardevoir is the intended Geomancy target, as it can sweep teams with +2 Hyper Voice. The same team also uses Heatran, which helps Gardevoir blast through Steel-types, such as Ferrothorn and Aegislash, and is an additional Geomancy target if Gardevoir can't come in safely, as +2 Heatran's Heat Wave is still a scary prospect. As this entire team's strategy hinges on successfully setting up Geomancy, Smeargle must be supported by redirection and Fake Out users. Amoonguss redirects and improves the Trick Room matchup, and Clefairy redirects and can use Icy Wind and Encore, causing key Speed drops and forcing out Fake Out users so Smeargle can set up easier. Scrafty is a Fake Out user with Intimidate that supports Gardevoir and Smeargle by taking physical attacks and using Quick Guard to prevent Thundurus's Prankster Thunder Wave and Taunt, which would stop Gardevoir's sweep and Smeargle's setup, respectively.
接棒
AG 世代 6招式
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命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
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命中 — PP 20
在大地上扎根,每回合回复自己的HP。因为扎根了,所以不能替换宝可梦。
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战术分析
Moves Spore puts slower Pokemon such as support Primal Groudon to sleep, giving Smeargle extra time to accumulate Moody boosts. Spiky Shield helps to stall for extra turns, as well as dealing chip damage to Pokemon with contact attacks, while King's Shield can potentially allow Smeargle to survive attacks from weakened foes, such as avoiding the 2HKO from Extreme Killer Arceus. Ingrain helps support Smeargle's teammates by preventing phazing and providing some passive recovery, while Baton Pass passes Moody boosts and Ingrain to a teammate. Set Details Moody allows Smeargle to accumulate stat boosts without the need for setup moves. A Focus Sash allows Smeargle to survive a single attack before Baton Passing its stat boosts or putting its foe to Sleep. Maximum Speed investment and a Timid nature help Smeargle to outspeed as many foes as possible to put them to sleep before they can attack, while Maximum HP investment provides a slight bulk increase to weather weaker attacks, such as avoiding the 2HKO from Klefki's Dazzling Gleam. Usage Tips Smeargle's only function is to pass Moody boosts and Ingrain to its teammates. Ideally, Smeargle should be Baton Passed Speed boosts from a teammate such as Scolipede as it is brought in so that it can outspeed and Spore foes that would normally be faster, such as Arceus-Ground. Smeargle should be brought in versus slower foes that it can put to sleep with Spore and accumulate boosts against, as any faster foe can easily KO it if its Focus Sash is broken or leave it in range of priority users. Ingrain only needs to be used if the opposing team has a foe with a phazing move, such as Primal Groudon or Skarmory, as the passive recovery is fairly useless. Stall for as many turns as possible with Spiky Shield or King's Shield in order to obtain extra Moody boosts to pass on to Smeargle's teammates, but be wary because stalling for too many turns can give time for foes to wake up or set up. This can be especially dangerous when facing priority users such as Arceus, which can KO Smeargle without giving it a second chance to put them to sleep. Team Options This set should only be used on full Baton Pass teams. Only teammates such as Scolipede, Mr. Mime, Zapdos, and others that can utilize Baton Pass to accumulate stat boosts before passing them to Espeon to sweep should be used. Entry hazard removers can be useful for keeping Smeargle's Focus Sash intact; however, they cannot be easily fit onto Baton Pass teams.
Paintin' the Void
排位双打 世代 6招式
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命中 50 PP 10
将对手强制拖入黑暗的世界,从而让对手陷入睡眠状态。
-
命中 — PP 20
引起对手的注意,将对手的攻击全部转移到自己身上。
-
-
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战术分析
Moves Dark Void puts both opposing Pokemon to sleep and can completely turn around a match. Once the foes are asleep, Smeargle's teammates are free to set up; Follow Me can be used to keep your sweeper from taking damage or being statused. However, due to Smeargle's incredibly low defensive stats, be aware that this is almost always a one-time use strategy. Spiky Shield protects Smeargle from Taunt users and damages foes that target Smeargle with physical attacks that turn. Running King's Shield is incredibly risky, as it still leaves Smeargle susceptible to Taunt and other status conditions, although it does allow it to cripple physical attackers. Tailwind can be used in the final slot to give both Smeargle and its teammates a Speed boost, and Fake Out can be run to incapacitate a threat for one turn. Set Details 252 Speed EVs allow Smeargle to be as fast as possible so that it can spam Dark Void and put foes to sleep. The 252 EVs in Defense let Smeargle survive a Power-Up Punch from Mega Kangaskhan. Moody is an unreliable ability, but it can be beneficial, as getting an accuracy boost can put you in a good spot for the entire match. Just remember to watch Smeargle's boosts and react accordingly to each one. Focus Sash is needed so that Smeargle is not OHKOed and is able to at least use Dark Void once. Usage Tips Leading with Smeargle and going for Dark Void or Fake Out is generally the best option, as it is very difficult to switch it in later in the match without breaking its Focus Sash. You can continue to spam Dark Void or Follow Me so that your attackers can safely set up. Be careful when using Follow Me, as Smeargle's defenses usually only allow it to use the move once. When Smeargle is facing a Taunt user, the best option is to use Spiky Shield and then Taunt or KO the foe. Team Options Mega Kangaskhan is one of the best partners for Smeargle, as it is completely free to set up with Power-Up Punches or just dish out crazy damage after Smeargle uses Dark Void. It can also use Fake Out to guarantee that Smeargle can Dark Void the first turn. Other setup sweepers such as Mega Salamence, Azumarill, and Scizor are also generally good partners for Smeargle. Another strategy is to pair Smeargle with Perish Song Mega Gengar, as Smeargle can spam Dark Void for the three Perish Song turns, making the foes unable to react.
第 5 世代配招方案 (分级 4 · 8 配招)
接棒
RU 世代 5- 道具
- 气势披带
- 性格
- 胆小
- 努力值
- HP 252 / 防御 4 / 速度 252
招式
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命中 — PP 40
和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。
-
任选其一
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战术分析
With access to the best setup moves in the game in combination with Baton Pass, Smeargle is one of the best possible short pass teammates imaginable. Get Smeargle in against a slow Pokemon and proceed to either setup with Quiver Dance or Shift Gear, or put the opponent to sleep with Spore. Deciding which move to use first depends on what you think your opponents are going to do and if you think they have a Pokemon that will absorb Spore easily enough. Usually, boosting first is the better option, as it gives Smeargle and its teammate an extra turn of sleep if Spore is used second. However, if Smeargle boosts first, it leaves itself exposed to priority moves, meaning it won't be able to use either of Spore or Baton Pass to avoid getting hit. Which setup move to use depends on which teammate you'd like to sweep with, Quiver Dance for special sweepers and Shift Gear for physical. Substitute is in the last slot to avoid any kind of status, and it gives Smeargle's teammate a safe switch in when used with Baton Pass (though being able to pass both Substitute and Quiver Dance/Shift Gear is a rare occurrence). The best time to bring this Smeargle out is after you've set up a few entry hazards and have weakened the opposing team a bit. By then, you'll typically have the opponent's check to your Baton Pass recipient at low enough health to proceed to set up and sweep. Smeargle shouldn't be your only win condition though, and it won't always be able to set up, so gauge your opponent and decide if you will need to save Spore for a specific Pokemon. Keeping entry hazards off the field is also a top priority so that Smeargle has the best chance of setting up with its Focus Sash intact. Maxing Speed and HP gives Smeargle the best possible chances of setting up and passing to its teammate. Though Quiver Dance and Shift Gear are usually the best moves to set up and pass to a teammate because of the Speed boost alongside the attack boost they give, there are a few other options to consider. Belly Drum is a viable alternative, as a complete +6 boost to Attack to any physical attacker in the tier is an almost guaranteed sweep. As a bonus, the teammate doesn't have to suffer the 50% cut to its HP, though this obviously makes it substantially harder for Smeargle to set up successfully. Tail Glow is essentially the special equivalent to Belly Drum. Other boosting moves include Hone Claws, Swords Dance, Growth, and Bulk Up. Defensive boosting moves, such as Cotton Guard and Cosmic Power, are not recommended due to their susceptibility to being instantly ruined by critical hits and the lack of immediate threat that they bring compared to the offensive boosting moves. As a note, remember that Shell Smash cannot be Baton Passed due to the ban of Shell Smash + Baton Pass in RU. If you're using Smeargle on a more dedicated Baton Pass team, or if you're worried about being phazed in general, Ingrain can be used over Substitute to prevent Whirlwind and other phazing moves from ruining Smeargle's strategy from the get-go. Taunt can also work in a similar manner and has the added benefit of also preventing status moves, though Smeargle is still open to being phazed by the admittedly rare Dragon Tail and Circle Throw. Magic Coat is another possible option to reflect back Taunt, status moves, phazing moves, and entry hazards. In general, this set is best used as a supplement to offensive teams, creating setup opportunities and keeping up offensive pressure on the opponent. The best recipients are offensive Pokemon with decent Speed that only need a +1 to their offensive stat(s) to complete a sweep. Some examples include Moltres, Magmortar, Medicham, Sceptile, Entei, Emboar, Galvantula, and Gallade, though the full list is very extensive. It's best to have multiple Pokemon on the team that can take advantage of Smeargle's boosts, particularly the Speed boost. For example, passing a Quiver Dance boost to Gallade if the opponent has an Aerodactyl on the field is the better play than passing to Cryogonal, the latter of which would typically be able to "better make use of" the pass. Always play to the opponent and don't try to complete a mission when using a short pass Pokemon like Smeargle; this is distinctly different from trying to complete a Baton Pass chain.
Hazard 首发
RU 世代 5- 道具
- 气势披带
- 性格
- 开朗
- 努力值
- HP 252 / 防御 4 / 速度 252
招式
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命中 — PP 20
在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。
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命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
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战术分析
This is Smeargle's most common set, as it fits perfectly on offensive teams, quickly setting up a layer of hazards or two and getting out of the way via KO. If the opportunity presents itself, such as against a slow defensive team, Spore can shut down one Pokemon and allow Smeargle to set up an extra layer of hazards. Against offensive teams, the Pokemon that the opponent chooses to lead with will in all likelihood be the one that will be able to deal with Spore in some way, usually through Sleep Talk, but even just making it rely on that move can significantly help your team. However, you can choose to ignore using Spore and go straight for Spikes if you suspect the opponent's lead is carrying any of Lum Berry, Sleep Talk, or Substitute, or even just switch out and come back in later if you suspect Taunt or a multi-hit move. Spikes is typically the best hazard to set up with Smeargle, as its distribution is poor and another teammate can easily set up Stealth Rock. Stealth Rock is definitely still a main option to run as well, particularly if Smeargle is being used on a heavy offense team. However, Rapid Spin is usable in Stealth Rock's stead as it prevents the opponent from setting up hazards alongside Smeargle for free. The last moveslot is dedicated to ensuring that Smeargle isn't setup fodder post-Spore. Whirlwind blows away Substitute users and other setup sweepers and racks up entry hazard damage. As a bonus, phazing out the Pokemon Smeargle put to sleep resets the sleep counter. Explosion and Memento can be used instead to get Smeargle out as quickly as possible while giving a teammate a free switch in, as well as simultaneously pseudo-spinblocking for itself. Explosion even does upwards of 80% to most Cryogonal and forces Kabutops to incur a Weak Armor Defense drop. However, both of these options leave Smeargle open to most Substitute users. Focus Sash is the item of choice because Smeargle wouldn't survive most hits in the tier without it and it allows Smeargle to get at worst one entry hazard laid down. The EV spread is simple and maxes Speed to outspeed as many Pokemon as possible to put them to sleep before getting hit. HP is maxed as well but isn't necessarily needed; the situations in which having some HP can come into play is if Smeargle isn't used in the lead slot, as attacks like Choice Scarf Volt Switch from Rotom won't OHKO it with max HP. If Smeargle is running Explosion those HP EVs should be moved to Attack so that Smeargle deals the most damage and has the best chance of breaking the opponent's Substitutes. The first three moveslots on the set above are pretty much mandatory for this kind of set, but the last slot is highly fluid. Other options include Magic Coat, Glare, Metal Burst, Endeavor, and Taunt. Magic Coat prevents the opponent from setting up entry hazards and from Taunting Smeargle. Glare can cripple a setup sweeper attempting to use Smeargle as setup bait. Metal Burst will deal a ton of damage back to the opponent and probably KO, but Smeargle needs to be slower than the opponent for it to be effective. Endeavor is a great move that doesn't require Smeargle to be slower than the opponent and can irreparably cripple a Pokemon like Alomomola. Finally, Taunt most effectively prevents any kind of set up against Smeargle, though it needs to be faster than the opponent or catch it on the switch in to be effective. A particular strategy not yet covered is TrickScarf. This requires replacing Focus Sash with Choice Scarf and using Trick in the last slot. This brings several perks to the table. The speed Choice Scarf brings can allow Smeargle to set up two layers of Spikes when normally it would only be able to set up one. A particular situation is when the opponent uses a VoltTurn user to typically break Smeargle's Focus Sash and switch in a faster Pokemon. Smeargle can typically survive the Volt Switch or U-turn and then proceed to outspeed the incoming Pokemon and set up another layer. Against defensive teams, Tricking a Choice Scarf onto one of the Pokemon can be game changing, especially considering the Pokemon chosen to absorb the Spore from Smeargle will likely be a RestTalk user. Finally, the Choice Scarf gives Smeargle an exceptionally fast Spore, meaning it can come in later in the match and cripple an otherwise poised to sweep sweeper. The obvious downside to running TrickScarf is that Smeargle is then open to being OHKOed by an exceptionally large pool of moves it would normally be able to survive thanks to Focus Sash. The standard set works best on offensive teams, as it simply isn't bulky enough to find a place on defensive teams, and Qwilfish and Roselia are better Spikers for those anyway. The best teammates are those offensive Pokemon that make best use of the Spikes Smeargle lays down, prime examples being Entei, Druddigon, Sceptile, and Escavalier. Kabutops fits well on offensive teams as well and can spin for Smeargle should it not be able to come out in the lead slot. If you choose to not run Stealth Rock, a solid offensive Stealth Rock user capable of keeping the offensive momentum should be used in its stead. Mesprit and Golurk are great for this role as they provide varied offensive pressure and force switches, creating opportunities to set up Stealth Rock. The entry hazards Smeargle sets up are easily capitalized on by offensive VoltTurn teams, meaning Manectric, Cinccino, Moltres, and Rotom-C are great teammates too. Finally, a spinblocker like Rotom is recommended to keep Smeargle's hazards on the field, especially considering it won't be around to set them up again past the first couple turns. However, the need for a spinblocker can be circumvented via the use of Explosion or Memento and keeping up a high amount of offensive pressure.
FEARgle(Level 1)
RU 世代 5- 道具
- 气势披带
- 性格
- 勤奋
- 努力值
- 速度 252
招式
-
命中 — PP 5
制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。
-
命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
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战术分析
This set nearly guarantees that Trick Room will be set up, the few exceptions being if the opponent has Taunt, a sleep inducing move, or multi-hit move. A weird set at first glance, this ability to almost always set up Trick Room immediately and get out of the way is fantastic for more offensively oriented Trick Room teams. The typical sequence of moves is such: Smeargle sets up Trick Room, puts a Pokemon to sleep with Spore, brings a Pokemon down to low health with Endeavor, and finally KOes those with less than 40 HP with Dragon Rage (which is every Pokemon hit by Endeavor even with Leftovers taken into account). However, Dragon Rage will rarely see use in most games as the opponent will be unlikely to allow Smeargle to use more than 3 moves in a row, the exception being if the opponent switches into Smeargle as it sets up Trick Room. Memento can be used in place of Dragon Rage to get Smeargle out of the way as quickly as possible and allow a teammate to get in safely. Magic Coat is neat as it gets priority and blocks Taunt and phazing moves, creating a larger window for Smeargle to set up Trick Room and begin its shenanigans. Smeargle should be at level 1 to make sure its HP is as low as possible, as well as making it as slow as possible. Speed is still maxed for the rare circumstance when there is a level 1 Smeargle vs Smeargle showdown. Focus Sash is the only item that will work here and assures that Smeargle sets up Trick Room; after Focus Sash is broken, Smeargle will fall to any priority move not named Sucker Punch even in Trick Room. Other alternative moveslot options to use over Dragon Rage include Destiny Bond and entry hazards. Destiny Bond ensures that the opponent will get dragged down with Smeargle as it goes out. If you don't want to place Stealth Rock elsewhere on your team or want a layer of Spikes, Smeargle can accomplish that as well before going down. Ghost-types are immune to Endeavor and are thus the best answers to Smeargle after Spore has been used on something else. Spiritomb and other Pursuit trappers such as Escavalier thus make good partners for Smeargle, though Smeargle is a supporter first and foremost, so this is not required. This set is best used on a full Trick Room team, making other Trick Room setters such as Slowking, Exeggutor, Uxie, and Mesprit ideal teammates. Slow sweepers are also needed, great examples include Aggron, Druddigon, Escavalier, and Bouffalant.
撒菱
UU 世代 5- 道具
- 气势披带
- 性格
- 开朗
- 努力值
- HP 4 / 防御 252 / 速度 252
招式
-
命中 — PP 20
在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。
-
命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
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战术分析
Despite being relatively slow, Smeargle's access to Spore makes it a reliable suicide spiker. This set is quite simple to use; simply send out Smeargle as your lead Pokemon. Focus Sash should prevent Smeargle from being knocked out on the first turn, so use Spore on the foe, and proceed to set up as many layers of Spikes as possible. If another Pokemon uses Taunt or a status move on Smeargle, however, then Smeargle might be forced to switch out. To remedy this, Magic Coat is listed to punish such Pokemon. Smeargle may also have time to set up additional hazards, such as Stealth Rock, as well. This reduces the need of having another Pokemon to set up Stealth Rock on your team, and with two different entry hazards on the foe's side, Smeargle's offensive teammates will have a field day. However, after using Spore and setting up a few layers of Spikes, Smeargle becomes a liability to your team. In order to maximize its usefulness, you may wish to use Endeavor over Stealth Rock on the fourth moveslot instead. Maximum Speed is used on this Smeargle to ensure that it can outspeed as many Pokemon as possible. Since this set is not carrying any offensive moves, it would be silly to invest EVs in Attack or Special Attack, so the remaining EVs go to Defense and HP. Do note that, although this set works great as a lead, it should never be brought out as a lead if you see that your opponent has Xatu on Team Preview, as Xatu can easily reflect Smeargle's attacks back at it with Magic Bounce. Spikes Smeargle can fit on just about any team, but it is best appreciated on heavy offense or bulky offense teams, who can net important OHKOs and 2HKOs with Spikes damage. However, this set must have a spinblocker to ensure that the foe does not use a Pokemon with Rapid Spin to eliminate your precious entry hazards. Golurk and Spiritomb are two very good options, as in addition to being bulky, the two can use their good offensive stats to threaten foes. If you wish to use an even bulkier spinblocker, then Eviolite Dusclops is your Pokemon. However, it must be noted that both Dusclops and Smeargle are completely shut down by Taunt. Smeargle also has a ton of alternate moves it can use on the fourth moveslot of this set. For example, you can run Toxic Spikes along with Spikes to destroy walls, Encore to prevent Smeargle from becoming setup bait, or Taunt to prevent Pokemon from phazing Smeargle out with Roar or Whirlwind.
SmashPass
Ubers 世代 5- 道具
- 气势披带
- 性格
- 开朗
- 努力值
- HP 4 / 防御 252 / 速度 252
招式
-
命中 — PP 15
打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。
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命中 — PP 40
和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。
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战术分析
Baton Passing has long been regarded as Smeargle's signature role, and it pulls off its specialty with aplomb in Ubers. The raw power of the Ubers metagame makes Baton Pass chains difficult to use and rather impractical, but this generation Smeargle has a new toy that takes advantage of that same raw power: Shell Smash. With a Focus Sash equipped, Smeargle is nearly guaranteed to get off a Shell Smash safely, especially with the aid of the much-coveted Spore, which is what sets it apart from Baton Pass Gorebyss. Putting a slower opponent to sleep, such as support Groudon, allows Smeargle to boost up with its Focus Sash still intact, giving you complete control. It is highly recommended in most cases to use Shell Smash before Spore, as this makes dealing with Smeargle far more difficult. Magic Coat is useful for its ability to turn Roar, Whirlwind, and Taunt back on the user, also allowing Smeargle to "steal" entry hazards from the opponent; this makes the Baton Pass recipient even more difficult to stop. Ingrain blocks phazing attempts altogether and also provides recovery for the recipient, making wearing down the recipient a daunting task. Taunt is also usable, and while it is not as effective as Magic Coat, it does require less prediction to use. A Jolly nature and full investment in Speed are vital for Smeargle, as they allow it to outspeed a larger range of opponents, something that is crucial for its role. Because Ubers is an incredibly powerful metagame, there are very few moves Smeargle can survive, should its Focus Sash be broken before it has an opportunity to use Shell Smash. The remaining EVs are all placed in Defense, allowing Smeargle to survive Giratina-O's Dragon Tail even after switching into Stealth Rock or Spikes. It should be noted that if keeping the opponents' entry hazards out of play is not feasible, Smeargle should be led with or brought in on the turn that the opponent uses an entry hazard move, allowing it to keep its Focus Sash intact. Keep in mind that the latter scenario is extremely risky. Teammates should be the most important concern when using Smeargle. Pokemon that can make great use of the boosts they receive, such as mixed Dialga or Zekrom, are the best partners for this set. Priority moves, especially Extreme Speed, are the biggest danger to the recipients, so recipients that shrug off most forms of priority, notably Dialga and Giratina-O, are the most difficult to take down. The immunity to Toxic Spikes both have is also an excellent asset. The defense drops of Shell Smash are a hazard for recipients, so having them hold a White Herb is an option, although the raw power of a Life Orb is usually better for Pokemon that do not fear priority. If the opponent lacks priority, then powerful, frail Pokemon such as Mewtwo and Rayquaza make deadly recipients. Quiver Dance and Tail Glow are also excellent moves to pass to powerful special attackers such as Kyogre. Belly Drum is another option, but Smeargle is too slow to safely use the move, and Belly Drum's cost renders the Focus Sash useless, making it impractical.
Lv. 1 FEAR
Ubers 世代 5- 道具
- 气势披带
- 性格
- 勇敢
- 个体值
- HP 0 / 防御 0 / 特防 0 / 速度 0
招式
-
命中 — PP 5
制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。
-
命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
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战术分析
Although Lv. 1 Solosis fills this niche better in most ways due to Magic Guard, Smeargle's access to Spore is all it needs to make it a viable alternative. This set's primary aim is to get up Trick Room, and then if possible take something down with it. Spore nearly guarantees a free use of either Trick Room or Endeavor, depending on when it is used. Endeavor does an excellent job at crippling opponents even when Smeargle is at full health, as its HP at Lv. 1 is so low that most Pokemon commonly used in Ubers will die to residual damage when left with that amount. Dragon Rage can be used to finish off any Pokemon that has been hit by Endeavor, but Destiny Bond almost guarantees a kill, and is Smeargle's only option against Giratina-O. This set can only really work on a full Trick Room team, and Smeargle's teammates should be capable of abusing Trick Room; common Trick Room users such as Dialga and Palkia are thus highly recommended. Toxic Spikes support can help Smeargle nab kills with Endeavor, but poisoned opponents aren't affected by Spore, making this a risky option. Extreme Speed is also an option in the last moveslot. In the unlikely situation that Smeargle has used Endeavor on the last turn of Trick Room, Extreme Speed can be used to finish off the opponent, assuming it isn't carrying Leftovers. This set absolutely hates entry hazards, so unless Rapid Spin support is provided it is best to use it as the team's lead.
工具首发
VGC 2012 世代 5招式
-
威力 40 命中 100 PP 10
进行先制攻击,使对手畏缩。要在出场后立刻使出才能成功。
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命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
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-
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战术分析
With Smeargle's massive movepool and somewhat acceptable Speed, it can pull off a lead set to great effect. Fake Out flinches your opponent, giving your teammate a chance to set up a Tailwind or Trick Room, or take out an opponent before it can threaten your team. In addition to letting it outpace Pokemon such as Tyranitar and Metagross, Smeargle's base 75 Speed also makes it the fastest user of Spore in the entire game, letting it take out Trick Room users. Follow Me draws attacks away from Smeargle's partner, giving it time to attack the opponent. Helping Hand can help Smeargle boost the power of its partner's attacks by 50%, which can be the difference between KOing the opponent or having it survive. The last slot depends on what Smeargle needs to accomplish. With Taunt, Smeargle can stop slower support Pokemon such as Cresselia and Musharna. However, they commonly run Mental Herb, which takes away the guarantee that Taunt stops them. Encore locks the opponent into moves such as Protect, making prediction easier. With Smeargle's horrible defenses, a Focus Sash is a great item for it, as it lets Smeargle survive at least one attack. If a teammate is already holding a Focus Sash, Mental Herb is an option, allowing Smeargle to break through Taunt and Spore the opponent. The EVs allow Smeargle to outspeed and Spore Hitmontop, Metagross, Tyranitar, and Mamoswine. Smeargle has two abilities it can use. Own Tempo prevents confusion, which can be useful against an opponent that uses Confuse Ray or Teeter Dance. Moody can make Smeargle harder to KO and can double its Speed, letting it outrun Pokemon such as Latios and Terrakion. Just be aware that Moody has a chance to reduce Smeargle's Speed instead, allowing the base 70 Speed Pokemon it could otherwise outrun to now outspeed it. The best teammates for Smeargle are Pokemon that set up, such as Quiver Dance Volcarona or Dragon Dance Haxorus. Frail sweepers that can't take a hit, such as Weavile and Zoroark, also work well with Smeargle.
Lv. 1 戏法空间
VGC 2012 世代 5- 道具
- 气势披带
- 性格
- 勇敢
- 个体值
- HP 0 / 防御 0 / 特防 0 / 速度 0
招式
-
命中 — PP 5
制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。
-
命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
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战术分析
This set is very useful in Ubers and OU, and can be successful in VGC 2012 as well. One thing that sets this variant of Smeargle apart from Lv. 1 Whimsicott is Spore, which must be used on this set. Unless double targeted or Taunted, Smeargle will always get Trick Room up, making it an excellent supporter for a Trick Room team. Endeavor brings the foe to low HP, making it easier to take out instantly or later on in the battle. Feint breaks Protect and is exceptionally useful in Trick Room, as most opponents will try to stall out Trick Room with Protect. However, Destiny Bond can be used to take out an opponent when Smeargle has done its job. Focus Sash is necessary for this set to work, as Lv. 1 Smeargle will otherwise be unable to survive any direct attack. Moves such as Dragon Rage or ExtremeSpeed also work with this set, as after Smeargle uses Endeavor on the opponent, it can KO the foe with priority, or use Dragon Rage to guarantee the KO even after Leftovers. This set requires a large amount of team support to function well. Fake Out users, such as Hariyama and Scrafty, can flinch an opponent to stop Smeargle from being double targeted or Taunted that turn. Pokemon that use Rage Powder or Follow Me make great teammates as well, as they protect Smeargle by redirecting incoming attacks to themselves. Togekiss or Amoonguss make fine choices here, as both have decent amount of bulk to survive attacks.
第 4 世代配招方案 (分级 2 · 2 配招)
戏法空间辅助
VGC 2009 世代 4- 道具
- 气势披带
- 性格
- 勇敢
- 努力值
- 攻击 100
- 个体值
- HP 0 / 防御 0 / 特攻 0 / 特防 0 / 速度 0
招式
-
威力 — 命中 100 PP 5
给予伤害,使对手的HP变得和自己的HP一样。
-
任选其一
-
-
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战术分析
Set Details Level 1 Smeargle aims to allow an ally like Bronzong to easily set Trick Room through disruptive means while being as slow as possible under Trick Room, thanks to it being level 1. Smeargle is so frail that it typically never avoids 2HKOs when holding the Focus Sash, so not much is left behind when opting for level 1 aside from Speed. Smeargle often is more than happy to sacrifice itself to allow Trick Room to be set up, allowing a Trick Room sweeper to take its place and maximize the amount of turns it can spend within Trick Room. Since Smeargle's HP at level 1 is so low, Endeavor can be used to bring foes down to extremely low health, allowing allies like Bronzong to easily clean up. Dark Void puts both foes to sleep and is extremely strong in Trick Room, as Smeargle will always be moving first. Detect is an alternative option to Dark Void that may allow Smeargle to survive the first turn as its ally sets up Trick Room and then threaten Endeavor under Trick Room. Follow Me and Fake Out are Smeargle's tools to allow Trick Room to be set up easily. Fake Out can be used into a Pokemon that would normally deny Trick Room, namely Taunt users like Gyarados. Follow Me is able to redirect any attacks that threaten Trick Room setters while also redirecting opposing Fake Out, ensuring that Trick Room goes up no matter what. Focus Sash is absolutely necessary due to level 1 Smeargle being OHKOed by any move that it is not immune to. Smeargle's HP and Speed are as low as possible to ensure that not only is it as slow as possible, but so that Endeavor brings foes to as low of HP as possible. Teambuilding Level 1 Smeargle belongs specifically on teams that have their main focus on Trick Room; otherwise, level 50 Smeargle would be better thanks to its far higher Speed. Trick Room setters like Cresselia and Bronzong heavily appreciate its ability to use Fake Out and Follow Me to allow them to easily set up Trick Room, while setup sweepers in Trick Room like Snorlax appreciate its ability to redirect attacks or put foes to sleep, making setting up far safer and easier. While Smeargle is able to circumvent many of the ways to deny Trick Room—Taunt, Fake Out, raw power, and some more—it cannot stop Imprison from the likes of Mismagius and Dusknoir, both of which can run both Imprison and Trick Room to ensure that Trick Room never gets set up. Priority attackers such as Scizor, Metagross, and even just Fake Out Pokemon like Infernape are troublesome for Smeargle, as they can move before Smeargle even in Trick Room, easily 2HKOing it thanks to Focus Sash. Spread attackers like Rhyperior are also troublesome, ignoring Follow Me entirely. Ghost-types like Gengar are able to ignore Endeavor, making Smeargle relatively easy to ignore. Gengar also carries Taunt and is immune to Fake Out, making it very easy for Gengar to thwart Smeargle's plans. Trick Room setters like Bronzong are absolutely necessary partners for Smeargle, as it only works alongside those. Bronzong in particular is able to sit in front of the Bullet Punch duo of Scizor and Metagross, as it resists most of their attacks and can put them to sleep with Hypnosis. Additionally, when inside Trick Room, it can threaten Mismagius and Gengar with powerful Gyro Ball. Cresselia is a less common option but fares well into Gengar and Infernape, hitting them with Psychic. Allies like Rhyperior can take advantage of Trick Room while dealing good damage to Bullet Punch Scizor and Metagross, as well as Fake Out users like Infernape. Snorlax is able to use Belly Drum and sweep, taking great advantage of Smeargle's tools in that regard. Metagross is a versatile Pokemon that can reduce its Speed with Hammer Arm to operate in Trick Room, while the likes of Machamp and Spiritomb are more niche options that can threaten the Ghost-types like Gengar, Mismagius, and Dusknoir that annoy Smeargle with Payback and Sucker Punch, respectively. Spiritomb in particular can also set up Trick Room itself.
第 3 世代配招方案 (分级 1 · 1 配招)
Standard 撒菱首发
OU 世代 3- 道具
- 沙鳞果
- 性格
- 开朗
- 努力值
- HP 68 / 特防 188 / 速度 252
招式
-
命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
-
命中 — PP 20
在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。
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战术分析
Set Description Spore and Spikes are the hallmarks of this set; Smeargle's ability to use both on the same set is the main reason to use a Pokemon with base stats as low as it has. The object of the set is fairly straightforward: put a foe to sleep and then start setting up Spikes until all three layers are up or Smeargle is KOed. The remaining two moves are where Smeargle's endless customization comes in. Typically, it will run a phazing, utility, or setup denial move and a trading move. Whirlwind and Encore have the benefit of helping handle Substitute users such as Jirachi and Lum Berry users such as Dragon Dance Tyranitar, which a dual status set often allows to set up freely. Thunder Wave and Will-O-Wisp have the advantage of sometimes crippling opponents that sacrifice a Pokemon to sleep then immediately switch to a fast revenge killer, believing that Smeargle can no longer threaten their Aerodactyl. Substitute can be very effective against opponents who sleep sacrifice their lead and then try to wake it up quickly to KO Smeargle before it can set up all three layers of Spikes. As for trading moves, Destiny Bond has great synergy with Encore and Whirlwind, as it discourages setup sweepers from attacking and encourages them to continue setting up whereupon they can be met with Encore or Whirlwind. An important note is that a fast Destiny Bond will still work the following turn provided Smeargle moves second, so a Dragon Dance user that outspeeds it or a Pokemon attacking into a negative priority Whirlwind will still activate the Destiny Bond that Smeargle used the previous turn. The other main option, Explosion, still hits reasonably hard with STAB even off Smeargle's pathetic Attack stat and importantly denies the foe a turn to set up or burn sleep. The EVs are chosen such that Smeargle can take a maximum invested Modest Zapdos Thunderbolt while still investing as much as possible into HP to assist slightly in its anemic Defense. Maximum Speed and a Jolly nature is usually ideal to outspeed neutral-nature base 85 Speed Pokemon like Adamant Heracross as well as other less invested faster Pokemon such as Salamence, Zapdos, Jirachi, and Celebi. Smeargle usually opts for Salac Berry, as it can take most strong special hits from foes like Zapdos, Starmie, and Suicune then activate Salac Berry to outspeed the entire relevant metagame at +1. Leftovers is an alternative that gives Smeargle much better longevity in sand. Lum Berry helps primarily in the sleep lead mirror matchup against Jynx or enemy Smeargle. It also can come in handy to prevent secondary effects such as Thunderbolt paralysis from limiting Smeargle. Team Options This Smeargle set is typically seen as a lead on hyper offense Spikes stack teams thanks to its trade-heavy playstyle combined with high volatility. Gengar is crucial to defend Smeargle's hard-earned Spikes from enemy Rapid Spin users. Physical setup threats like Dragon Dance Tyranitar, Aerodactyl, and Agility Metagross are often combined to overwhelm enemy Rock-type checks that tend to struggle to come in repeatedly on Spikes. Other typical offensive Pokemon that benefit from Spikes such as mixed Salamence, Calm Mind Jirachi, Jolteon, and Charizard can also be considered. Occasionally, this set is also put on Dugtrio offense. Smeargle's Explosion usually puts almost any Dugtrio-weak foe into range of a KO, most notably Tyranitar.
第 2 世代配招方案 (分级 2 · 3 配招)
撒菱
OU 世代 2- 道具
- Miracle Berry
招式
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命中 — PP 20
在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。
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命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
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战术分析
Set Description This set acts as a Spiker. The threat of Spore limits Pokemon that can safely switch into Smeargle and forces switches, and if landed on the right target, it can swing a game in your favor. Present and Sacred Fire are primarily used for the purpose of preventing spinners from keeping Smeargle's Spikes off the field; the former can do enormous amounts of damage to Cloyster and Starmie, while the latter is a reliable Fire-type attack for Forretress and threatens to burn Golem. Also, phazers might come in and get crippled if they fear the Baton Pass set; Present is for Raikou and Suicune, while Sacred Fire hits Skarmory and Steelix super effectively and can burn Rock-types such as Tyranitar, Golem, and Rhydon. Mirror Coat OHKOes special attackers such as Zapdos, and with Destiny Bond, Smeargle can attempt to score a one-for-two trade, though many people will expect these moves on Spikes Smeargle sets. In addition, a player should remember that Mirror Coat will always fail against Hidden Power and moves used via Sleep Talk. Furthermore, lowering Special Defense EVs to get some Mirror Coat OHKO benchmarks is a viable strategy. For example, limiting Smeargle to 200 Special Defense EVs ensures that Mirror Coat will OHKO Raikou if it uses Thunderbolt. However, lowering your Special Defense would also lower your Special Attack, so despite Smeargle primarily using Sacred Fire for the burn chance, the fact that Sacred Fire's damage output would be reduced means this EV reduction strategy is not without drawbacks. This set competes with Cloyster for the Spiker slot on offensive teams, and generally speaking, Cloyster is a more viable choice. Offensively, its STAB Surf does decent damage to most Pokemon that resist Explosion. Defensively, its considerable physical bulk allows it to switch in on Ground-types such as Steelix and Marowak. Smeargle's advantages over Cloyster mainly come down to Spore and surprise value. Team Options Since Smeargle is frail, it fits on fast-paced teams. Phazers with offensive presence such as Zapdos, Raikou, and Rhydon can exploit Spikes support from Smeargle. Thief users like Jynx help Spikes wear down an opposing team more quickly. Present can surprise Cloyster, Raikou, and Exeggutor so that attackers such as Vaporeon can shine. If Mirror Coat is used to surprise Pokemon such as Zapdos, attackers such as Machamp and Exeggutor will appreciate it.
接棒
OU 世代 2- 道具
- Miracle Berry
招式
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命中 100 PP 15
沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。
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命中 — PP 30
让身体放松变得轻盈,以便高速移动。大幅提高自己的速度。
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战术分析
Set Description This set is used to set up dangerous setup sweepers or other Baton Pass users with Speed boosts. Smeargle is the only Baton Pass user that can always pass a boost even if an opponent has two phazers, assuming you get it in versus a non-phazer, which makes it a staple Pokemon for basically all teams centered around Baton Pass. For example, if you have it in against an opposing Snorlax, you can use Agility, and if their phazer is switched in, you can use Spore and then Baton Pass on the next turn. When it comes to the last slot, Substitute blocks status from Pokemon such as Exeggutor once Miracle Berry is used, scouts Explosion from opposing Pokemon such as Forretress, exploits the low accuracy of Thunder, and gives a teammate a free turn to set up. Spikes secures many relevant OHKOs, most importantly +6 Snorlax's Mega Kick or Double-Edge versus Cloyster and Suicune. Although it's risky to switch Smeargle into a Pokemon such as Snorlax, Vaporeon, or Quagsire as they set up, if you succeed, you can lock them in with Encore and gain momentum. Encore can also lock Pokemon such as Skarmory into Rest. Destiny Bond has some potential to take something out with Smeargle, especially after Agility is used. Miracle Berry deals with status, especially sleep and paralysis, which can be problematic for Agility + Baton Pass teams. Team Options Slow wallbreakers such as Marowak, Belly Drum Snorlax, Meditate Machamp, and the uncommon Quagsire appreciate boosts from Smeargle's Agility. Marowak can threaten phazers such as Raikou, Tyranitar, and Golem, handle Explosion users such as Gengar with Earthquake, use Rock Slide to score flinches against checks like Skarmory after getting Speed boosts from Smeargle, and take Electric-type attacks from Sleep Talk variants of Zapdos and Raikou that are common switch-ins to Spore from Smeargle. Belly Drum Snorlax can use Lovely Kiss to get a free turn to set up. Machamp is helpful in breaking CurseLax. Scizor can deal with Explosion Exeggutor with Hidden Power Bug. Alternatively, Hidden Power Fighting can be used for pressuring phazers like Tyranitar and Houndoom, doing more to Steel-types than Hidden Power Bug, and threatening the most dominant Pokemon in GSC OU, Snorlax, whose Sleep Talk + Curse set is very threatening for most Baton Pass teams. Furthermore, it can also handle some variants of Forretress, whose Explosion can be annoying for Agility receivers. Jolteon forces phazers such as Skarmory and Suicune out, making it an essential teammate for maintaining Baton Pass chains. Thanks to Confuse Ray, Mean Look, and Baton Pass, Umbreon can be frustrating for phazers. With Sand Attack, it can also be an emergency option for setup attackers. Smeargle can also put Pokemon that Umbreon has trapped to sleep, which leaves the foe helpless unless they have Sleep Talk.
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