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Chinchou チョンチー

Water Electric Generation II Angler Pokémon
Größe 0.5m Gewicht 12.0kg
Volt Absorb Illuminate Water Absorb (Versteckte Fähigkeit)

Pokémon-Profil

It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.

Basiswerte

Basiswerte der Form:Lampi · Gesamt 330

KP 75
Angriff 38
Verteidigung 38
Sp. Angriff 56
Sp. Verteidigung 56
Initiative 67

Grundinformationen

Geschlechterverhältnis
♂ 50% / ♀ 50%
Fangrate
190(24.8%)
Ei-Gruppen
Wasser 2
Ei-Zyklen
20
Basis-Zuneigung
50
FP-Ausschüttung
KP+1
Basis-Erfahrung
66
Körperform
Fischartig
Farbe
Blau
Erfahrung
1,250,000(Langsam)

Typen-Matchups Vollständige Typentabelle ansehen →

Entwicklungslinie

Lampi Lampi
Level 27 or higher

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
— Supersonic Normal Status — 55 20
— Water Gun Water Spezial 40 100 25
4 Electro Ball Electric Spezial — 100 10
8 Thunder Wave Electric Status — 90 20
12 Bubble Beam Water Spezial 65 100 20
16 Confuse Ray Ghost Status — 100 10
20 Spark Electric Physisch 65 100 20
24 Charge Electric Status — — 20
28 Discharge Electric Spezial 80 100 15
32 Aqua Ring Water Status — — 20
36 Flail Normal Physisch — 100 15
40 Take Down Normal Physisch 90 85 20
44 Hydro Pump Water Spezial 110 80 5

Wildfundorte

Generation II

Crystal

Johto

Ort Level Methode Auftrittschance
New Bark TownLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 41Lv.40Super Rod40%
Lv.20Good Rod20%

Kanto

Ort Level Methode Auftrittschance
Vermilion CityLv.40Super Rod40%
Lv.20Good Rod20%
Pallet TownLv.40Super Rod40%
Lv.20Good Rod20%
Cinnabar IslandLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 20Lv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 21Lv.40Super Rod40%
Lv.20Good Rod20%
Route 26Lv.40Super Rod40%
Lv.20Good Rod20%
Route 27Lv.40Super Rod40%
Lv.20Good Rod20%

Gold

Johto

Ort Level Methode Auftrittschance
New Bark TownLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 41Lv.40Super Rod40%
Lv.20Good Rod20%

Kanto

Ort Level Methode Auftrittschance
Vermilion CityLv.40Super Rod40%
Lv.20Good Rod20%
Pallet TownLv.40Super Rod40%
Lv.20Good Rod20%
Cinnabar IslandLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 20Lv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 21Lv.40Super Rod40%
Lv.20Good Rod20%
Route 26Lv.40Super Rod40%
Lv.20Good Rod20%
Route 27Lv.40Super Rod40%
Lv.20Good Rod20%

Silver

Johto

Ort Level Methode Auftrittschance
New Bark TownLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 41Lv.40Super Rod40%
Lv.20Good Rod20%

Kanto

Ort Level Methode Auftrittschance
Vermilion CityLv.40Super Rod40%
Lv.20Good Rod20%
Pallet TownLv.40Super Rod40%
Lv.20Good Rod20%
Cinnabar IslandLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 20Lv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 21Lv.40Super Rod40%
Lv.20Good Rod20%
Route 26Lv.40Super Rod40%
Lv.20Good Rod20%
Route 27Lv.40Super Rod40%
Lv.20Good Rod20%
Generation III

Emerald

Hoenn

Ort Level Methode Auftrittschance
Route 124Lv.20-30Seaweed30%
Route 126Lv.20-30Seaweed30%

Ruby

Hoenn

Ort Level Methode Auftrittschance
Route 124Lv.20-30Seaweed30%
Route 126Lv.20-30Seaweed30%

Sapphire

Hoenn

Ort Level Methode Auftrittschance
Route 124Lv.20-30Seaweed30%
Route 126Lv.20-30Seaweed30%
Generation IV

Diamond

Sinnoh

Ort Level Methode Auftrittschance
Sea Route 220Lv.15-25Super Rod40%

HeartGold

Johto

Ort Level Methode Auftrittschance
New Bark TownLv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 41Lv.40Super Rod40%
Lv.20Good Rod15%
Route 47Lv.40Super Rod40%
Lv.20Good Rod15%

Kanto

Ort Level Methode Auftrittschance
Vermilion CityLv.40Super Rod40%
Lv.20Good Rod15%
Pallet TownLv.40Super Rod40%
Lv.20Good Rod15%
Cinnabar IslandLv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 20Lv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 21Lv.40Super Rod40%
Lv.20Good Rod15%
Route 26Lv.40Super Rod40%
Lv.20Good Rod15%
Route 27Lv.40Super Rod40%
Lv.20Good Rod15%

Pearl

Sinnoh

Ort Level Methode Auftrittschance
Sea Route 220Lv.15-25Super Rod40%

Platinum

Sinnoh

Ort Level Methode Auftrittschance
Sea Route 220Lv.20-50Super Rod15%

SoulSilver

Johto

Ort Level Methode Auftrittschance
New Bark TownLv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 41Lv.40Super Rod40%
Lv.20Good Rod15%
Route 47Lv.40Super Rod40%
Lv.20Good Rod15%

Kanto

Ort Level Methode Auftrittschance
Vermilion CityLv.40Super Rod40%
Lv.20Good Rod15%
Pallet TownLv.40Super Rod40%
Lv.20Good Rod15%
Cinnabar IslandLv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 20Lv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 21Lv.40Super Rod40%
Lv.20Good Rod15%
Route 26Lv.40Super Rod40%
Lv.20Good Rod15%
Route 27Lv.40Super Rod40%
Lv.20Good Rod15%
Generation V

Black

Unova

Ort Level Methode Auftrittschance
Driftveil CityLv.35-55Super Rod40%
Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-55Super Rod1%

Black 2

Unova

Ort Level Methode Auftrittschance
Undella BayLv.40-70Super Rod40%
Lv.40-60Super Rod (ripples)40%

White

Unova

Ort Level Methode Auftrittschance
Driftveil CityLv.35-55Super Rod40%
Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-55Super Rod1%

White 2

Unova

Ort Level Methode Auftrittschance
Undella BayLv.40-70Super Rod40%
Lv.40-60Super Rod (ripples)40%
Generation VI

X

Kalos

Ort Level Methode Auftrittschance
Shalour CityLv.25Good Rod35%
Azure BayLv.25Good Rod35%

Y

Kalos

Ort Level Methode Auftrittschance
Shalour CityLv.25Good Rod35%
Azure BayLv.25Good Rod35%
Generation VII

Moon

Alola

Ort Level Methode Auftrittschance
Route 8Lv.10-25Bubbling spots20%
Lv.10-20Super Rod1%

Sun

Alola

Ort Level Methode Auftrittschance
Route 8Lv.10-25Bubbling spots20%
Lv.10-20Super Rod1%

Ultra Moon

Alola

Ort Level Methode Auftrittschance
Akala OutskirtsLv.10-29Bubbling spots35%
Lv.10-24Super Rod5%
Route 8Lv.10-25Bubbling spots35%
Lv.10-20Super Rod5%

Ultra Sun

Alola

Ort Level Methode Auftrittschance
Akala OutskirtsLv.10-29Bubbling spots35%
Lv.10-24Super Rod5%
Route 8Lv.10-25Bubbling spots35%
Lv.10-20Super Rod5%

Lampi Wettbewerbs-Movesets & Sets

Lampi Movesets decken 8 Generationen und 15 Formate mit insgesamt 20 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.

8 Generation 15 Format 20 Set
Alle Movesets ansehen

Pokédex-Einträge

Generation II
Gold:
It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.
Silver:
On the dark ocean floor, its only means of communi­ cation is its constantly flash­ ing lights.
Crystal:
Its antennae, whi­ ch evolved from a fin, have both po­ sitive and neg­ ative charges flo­ wing through them.
Generation III
Ruby:
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire:
CHINCHOU’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
Emerald:
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
FireRed:
On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen:
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV
Diamond:
It discharges positive and negative electricity from its antenna tips to shock its foes.
HeartGold:
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver:
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V
Black:
It discharges positive and negative electricity from its antenna tips to shock its foes.
Generation VI
X:
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y:
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega Ruby:
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha Sapphire:
Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
Generation VII
Ultra Moon:
Chinchou blink their shining antennae at one another to claim their respective turf.
Sun:
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon:
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra Sun:
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Generation VIII
Sword:
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Shield:
On the dark ocean floor, its only means of communication is its constantly flashing lights.