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Chinchou

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Chinchou チョンチー

Water Electric Generation II Angler Pokémon
Altura 0.5m Peso 12.0kg
Volt Absorb Illuminate Water Absorb (Habilidad oculta)

Perfil del Pokémon

It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.

Estadísticas base

Estadísticas base de la forma:Chinchou · Total 330

PS 75
Ataque 38
Defensa 38
At. Esp. 56
Def. Esp. 56
Velocidad 67

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
190(24.8%)
Grupos huevo
Agua 2
Ciclos de eclosión
20
Amistad base
50
EV que otorga
PS+1
Experiencia base
66
Forma del cuerpo
Pisciforme
Color
Azul
Experiencia
1,250,000(Lento)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Chinchou Chinchou
Level 27 or higher

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
— Supersonic Normal Estado — 55 20
— Water Gun Water Especial 40 100 25
4 Electro Ball Electric Especial — 100 10
8 Thunder Wave Electric Estado — 90 20
12 Bubble Beam Water Especial 65 100 20
16 Confuse Ray Ghost Estado — 100 10
20 Spark Electric Físico 65 100 20
24 Charge Electric Estado — — 20
28 Discharge Electric Especial 80 100 15
32 Aqua Ring Water Estado — — 20
36 Flail Normal Físico — 100 15
40 Take Down Normal Físico 90 85 20
44 Hydro Pump Water Especial 110 80 5

Encuentros salvajes

Generation II

Crystal

Johto

Lugar Nivel Método Probabilidad
New Bark TownLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 41Lv.40Super Rod40%
Lv.20Good Rod20%

Kanto

Lugar Nivel Método Probabilidad
Vermilion CityLv.40Super Rod40%
Lv.20Good Rod20%
Pallet TownLv.40Super Rod40%
Lv.20Good Rod20%
Cinnabar IslandLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 20Lv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 21Lv.40Super Rod40%
Lv.20Good Rod20%
Route 26Lv.40Super Rod40%
Lv.20Good Rod20%
Route 27Lv.40Super Rod40%
Lv.20Good Rod20%

Gold

Johto

Lugar Nivel Método Probabilidad
New Bark TownLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 41Lv.40Super Rod40%
Lv.20Good Rod20%

Kanto

Lugar Nivel Método Probabilidad
Vermilion CityLv.40Super Rod40%
Lv.20Good Rod20%
Pallet TownLv.40Super Rod40%
Lv.20Good Rod20%
Cinnabar IslandLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 20Lv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 21Lv.40Super Rod40%
Lv.20Good Rod20%
Route 26Lv.40Super Rod40%
Lv.20Good Rod20%
Route 27Lv.40Super Rod40%
Lv.20Good Rod20%

Silver

Johto

Lugar Nivel Método Probabilidad
New Bark TownLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 41Lv.40Super Rod40%
Lv.20Good Rod20%

Kanto

Lugar Nivel Método Probabilidad
Vermilion CityLv.40Super Rod40%
Lv.20Good Rod20%
Pallet TownLv.40Super Rod40%
Lv.20Good Rod20%
Cinnabar IslandLv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 20Lv.40Super Rod40%
Lv.20Good Rod20%
Sea Route 21Lv.40Super Rod40%
Lv.20Good Rod20%
Route 26Lv.40Super Rod40%
Lv.20Good Rod20%
Route 27Lv.40Super Rod40%
Lv.20Good Rod20%
Generation III

Emerald

Hoenn

Lugar Nivel Método Probabilidad
Route 124Lv.20-30Seaweed30%
Route 126Lv.20-30Seaweed30%

Ruby

Hoenn

Lugar Nivel Método Probabilidad
Route 124Lv.20-30Seaweed30%
Route 126Lv.20-30Seaweed30%

Sapphire

Hoenn

Lugar Nivel Método Probabilidad
Route 124Lv.20-30Seaweed30%
Route 126Lv.20-30Seaweed30%
Generation IV

Diamond

Sinnoh

Lugar Nivel Método Probabilidad
Sea Route 220Lv.15-25Super Rod40%

HeartGold

Johto

Lugar Nivel Método Probabilidad
New Bark TownLv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 41Lv.40Super Rod40%
Lv.20Good Rod15%
Route 47Lv.40Super Rod40%
Lv.20Good Rod15%

Kanto

Lugar Nivel Método Probabilidad
Vermilion CityLv.40Super Rod40%
Lv.20Good Rod15%
Pallet TownLv.40Super Rod40%
Lv.20Good Rod15%
Cinnabar IslandLv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 20Lv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 21Lv.40Super Rod40%
Lv.20Good Rod15%
Route 26Lv.40Super Rod40%
Lv.20Good Rod15%
Route 27Lv.40Super Rod40%
Lv.20Good Rod15%

Pearl

Sinnoh

Lugar Nivel Método Probabilidad
Sea Route 220Lv.15-25Super Rod40%

Platinum

Sinnoh

Lugar Nivel Método Probabilidad
Sea Route 220Lv.20-50Super Rod15%

SoulSilver

Johto

Lugar Nivel Método Probabilidad
New Bark TownLv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 41Lv.40Super Rod40%
Lv.20Good Rod15%
Route 47Lv.40Super Rod40%
Lv.20Good Rod15%

Kanto

Lugar Nivel Método Probabilidad
Vermilion CityLv.40Super Rod40%
Lv.20Good Rod15%
Pallet TownLv.40Super Rod40%
Lv.20Good Rod15%
Cinnabar IslandLv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 20Lv.40Super Rod40%
Lv.20Good Rod15%
Sea Route 21Lv.40Super Rod40%
Lv.20Good Rod15%
Route 26Lv.40Super Rod40%
Lv.20Good Rod15%
Route 27Lv.40Super Rod40%
Lv.20Good Rod15%
Generation V

Black

Unova

Lugar Nivel Método Probabilidad
Driftveil CityLv.35-55Super Rod40%
Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-55Super Rod1%

Black 2

Unova

Lugar Nivel Método Probabilidad
Undella BayLv.40-70Super Rod40%
Lv.40-60Super Rod (ripples)40%

White

Unova

Lugar Nivel Método Probabilidad
Driftveil CityLv.35-55Super Rod40%
Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-55Super Rod1%

White 2

Unova

Lugar Nivel Método Probabilidad
Undella BayLv.40-70Super Rod40%
Lv.40-60Super Rod (ripples)40%
Generation VI

X

Kalos

Lugar Nivel Método Probabilidad
Shalour CityLv.25Good Rod35%
Azure BayLv.25Good Rod35%

Y

Kalos

Lugar Nivel Método Probabilidad
Shalour CityLv.25Good Rod35%
Azure BayLv.25Good Rod35%
Generation VII

Moon

Alola

Lugar Nivel Método Probabilidad
Route 8Lv.10-25Bubbling spots20%
Lv.10-20Super Rod1%

Sun

Alola

Lugar Nivel Método Probabilidad
Route 8Lv.10-25Bubbling spots20%
Lv.10-20Super Rod1%

Ultra Moon

Alola

Lugar Nivel Método Probabilidad
Akala OutskirtsLv.10-29Bubbling spots35%
Lv.10-24Super Rod5%
Route 8Lv.10-25Bubbling spots35%
Lv.10-20Super Rod5%

Ultra Sun

Alola

Lugar Nivel Método Probabilidad
Akala OutskirtsLv.10-29Bubbling spots35%
Lv.10-24Super Rod5%
Route 8Lv.10-25Bubbling spots35%
Lv.10-20Super Rod5%

Movimientos competitivos y sets de Chinchou

Los movimientos de Chinchou cubren 8 generaciones y 15 formatos con 20 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

8 Generación 15 Formato 20 set
Ver todos los movimientos

Entradas del Pokédex

Generation II
Gold:
It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.
Silver:
On the dark ocean floor, its only means of communi­ cation is its constantly flash­ ing lights.
Crystal:
Its antennae, whi­ ch evolved from a fin, have both po­ sitive and neg­ ative charges flo­ wing through them.
Generation III
Ruby:
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire:
CHINCHOU’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
Emerald:
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
FireRed:
On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen:
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV
Diamond:
It discharges positive and negative electricity from its antenna tips to shock its foes.
HeartGold:
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver:
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V
Black:
It discharges positive and negative electricity from its antenna tips to shock its foes.
Generation VI
X:
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y:
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega Ruby:
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha Sapphire:
Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
Generation VII
Ultra Moon:
Chinchou blink their shining antennae at one another to claim their respective turf.
Sun:
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon:
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra Sun:
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Generation VIII
Sword:
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Shield:
On the dark ocean floor, its only means of communication is its constantly flashing lights.