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Enton

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Psyduck コダック

Water Generation I Duck Pokémon
Größe 0.8m Gewicht 19.6kg
Damp Cloud Nine Swift Swim (Versteckte Fähigkeit)

Pokémon-Profil

While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.

Basiswerte

Basiswerte der Form:Enton · Gesamt 320

KP 50
Angriff 52
Verteidigung 48
Sp. Angriff 65
Sp. Verteidigung 50
Initiative 55

Grundinformationen

Geschlechterverhältnis
♂ 50% / ♀ 50%
Fangrate
190(24.8%)
Ei-Gruppen
Wasser 1 / Feld
Ei-Zyklen
20
Basis-Zuneigung
50
FP-Ausschüttung
Sp. Angriff+1
Basis-Erfahrung
64
Körperform
Zweibeiner
Farbe
Gelb
Erfahrung
1,000,000(Ziemlich schnell)

Typen-Matchups Vollständige Typentabelle ansehen →

Entwicklungslinie

Enton Enton
Level 33 or higher

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
Scratch Normal Physisch 40 100 35
Tail Whip Normal Status 100 30
3 Water Gun Water Spezial 40 100 25
6 Confusion Psychic Spezial 50 100 25
9 Fury Swipes Normal Physisch 18 80 15
12 Water Pulse Water Spezial 60 100 20
15 Disable Normal Status 100 20
18 Zen Headbutt Psychic Physisch 80 90 15
21 Screech Normal Status 85 40
24 Aqua Tail Water Physisch 90 90 10
27 Soak Water Status 100 20
30 Psych Up Normal Status 10
34 Amnesia Psychic Status 20
39 Wonder Room Psychic Status 10

Enton Wettbewerbs-Movesets & Sets

Enton Movesets decken 5 Generationen und 7 Formate mit insgesamt 7 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.

5 Generation 7 Format 7 Set
Alle Movesets ansehen

Pokédex-Einträge

Generation I
Red:
While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Yellow:
Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Generation II
Gold:
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Silver:
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Crystal:
The only time it can use its psy­ chic power is when its sleeping brain cells happen to wake.
Generation III
Ruby:
PSYDUCK uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire:
If it uses its mysterious power, PSYDUCK can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Emerald:
When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
FireRed:
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreen:
While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Generation IV
Diamond:
If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however.
Pearl:
It never remembers using its odd powers, so it always tilts its head in puzzlement.
Platinum:
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
HeartGold:
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
SoulSilver:
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Generation V
Black:
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
Black 2:
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
Generation VI
X:
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Y:
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
Omega Ruby:
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Alpha Sapphire:
If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Generation VII
Sun:
As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
Moon:
This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
Ultra Sun:
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Ultra Moon:
It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
Let's Go Pikachu:
Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.
Generation VIII
Sword:
Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
Shield:
As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.
Legends: Arceus:
Suffers perpetual headaches. If the agony grows too great, Psyduck's latent power erupts, contrary to Psyduck's intent. Ergo, I am exploring ways to ease the pain.