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Psyduck

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Psyduck コダック

Water Generation I Duck Pokémon
Altezza 0.8m Peso 19.6kg
Damp Cloud Nine Swift Swim (Abilità nascosta)

Profilo del Pokémon

While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.

Statistiche base

Statistiche base della forma:Psyduck · Totale 320

PS 50
Attacco 52
Difesa 48
Att. Spec. 65
Dif. Spec. 50
Velocità 55

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
190(24.8%)
Gruppi uova
Acqua 1 / Campo
Cicli di schiusa
20
Amicizia base
50
EV conferiti
Att. Spec.+1
Esperienza base
64
Forma del corpo
Bipede
Colore
Giallo
Esperienza
1,000,000(Veloce medio)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Difensivo (quando si subisce)

Offensivo (quando si attacca)

Catena evolutiva

Psyduck Psyduck
Level 33 or higher

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
Scratch Normal Fisico 40 100 35
Tail Whip Normal Stato 100 30
3 Water Gun Water Speciale 40 100 25
6 Confusion Psychic Speciale 50 100 25
9 Fury Swipes Normal Fisico 18 80 15
12 Water Pulse Water Speciale 60 100 20
15 Disable Normal Stato 100 20
18 Zen Headbutt Psychic Fisico 80 90 15
21 Screech Normal Stato 85 40
24 Aqua Tail Water Fisico 90 90 10
27 Soak Water Stato 100 20
30 Psych Up Normal Stato 10
34 Amnesia Psychic Stato 20
39 Wonder Room Psychic Stato 10

Moveset competitivi e set di Psyduck

I moveset di Psyduck coprono 5 generazioni e 7 formati con 7 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

5 Generazione 7 Formato 7 set
Vedi tutti i moveset

Voci del Pokédex

Generation I
Red:
While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Yellow:
Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Generation II
Gold:
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Silver:
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Crystal:
The only time it can use its psy­ chic power is when its sleeping brain cells happen to wake.
Generation III
Ruby:
PSYDUCK uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire:
If it uses its mysterious power, PSYDUCK can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Emerald:
When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
FireRed:
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreen:
While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Generation IV
Diamond:
If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however.
Pearl:
It never remembers using its odd powers, so it always tilts its head in puzzlement.
Platinum:
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
HeartGold:
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
SoulSilver:
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Generation V
Black:
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
Black 2:
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
Generation VI
X:
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Y:
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
Omega Ruby:
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Alpha Sapphire:
If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Generation VII
Sun:
As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
Moon:
This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
Ultra Sun:
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Ultra Moon:
It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
Let's Go Pikachu:
Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.
Generation VIII
Sword:
Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
Shield:
As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.
Legends: Arceus:
Suffers perpetual headaches. If the agony grows too great, Psyduck's latent power erupts, contrary to Psyduck's intent. Ergo, I am exploring ways to ease the pain.