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Drampa Movesets & Competitive Sets

Drampa ジジーロン

Drampa movesets cover 2 generations and 2 formats with 4 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Normal Dragon Generation VII
Generation
2
Format
2
set
4

Drampa Competitive Movesets & Sets

Generation 8 Sets (Format 1 · 2 set)

Choice Specs

NU Generation 8
Ability
Sap Sipper
Nature
Modest
EVs
HP 4 / Sp. Atk 252 / Speed 252
Moves
  • Draco Meteor Dragon Special
    Power 130 Accuracy 90 PP 5

    从天空中向对手落下陨石。使用之后因为反作用力,自己的特攻会大幅降低。

  • Hyper Voice Normal Special
    Power 90 Accuracy 100 PP 10

    给予对手又吵又响的巨大震动进行攻击。

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Analysis

Set Details Choice Specs Drampa makes the most of its amazing coverage and incredibly high Special Attack, threatening OHKOs or 2HKOs on a vast majority of the metagame, given it locks into the right move. Fire Blast and Surf are essentially interchangeable with Flamethrower and Hydro Pump, which provide obvious tradeoffs and benefits. Focus Blast compresses coverage and hits the likes of Copperajah, Stakataka, and Snorlax. Sap Sipper allows Drampa another method of entry to wreak havoc, something many powerful wallbreakers so desperately want, pivoting in on common Grass-types such as Rotom-C while completely walling Decidueye's STAB moves and preventing Vileplume from healing with Strength Sap. Berserk can be used to further boost Drampa's Special Attack, although it becomes somewhat redundant given how powerful Drampa already is. Common pivots such as Silvally-Ground and Rotom-C provide relatively safe points of entry for Drampa to wreak havoc. Drampa's positive matchup against the Grass-types that commonly respond to those pivots makes this pairing even better. Steel-types such as Stakataka and Escavalier naturally pair well with Drampa, as they take on Fairy- and Dragon-types such as Sylveon and Alolan Exeggutor, both of which can outspeed and threaten an OHKO on Drampa.

Calm Mind Sweeper

NU Generation 8
Item
Leftovers
Ability
Berserk
Nature
Modest
EVs
HP 52 / Sp. Atk 240 / Speed 216
Moves
  • Calm Mind Psychic Status
    Accuracy — PP 20

    静心凝神,从而提高自己的特攻和特防。

  • Roost Flying Status
    Accuracy — PP 5

    降到地面,使身体休息。回复自己最大HP的一半。

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Analysis

Set Details Hyper Voice is Drampa's best STAB attack for sweeping; with Flamethrower to hit Steel-types or Surf to hit Rock-types, it can have near-perfect coverage. It can use Fire Blast or Hydro Pump as a stronger alternative, or it can opt for Focus Blast to cover both Steel- and Rock-types. However, the lower PP and accuracy can make these moves not worth it, especially since the listed moves get the job done anyway. With the given Speed and HP EVs, Drampa can reliably use Calm Mind on incoming defensive Sylveon and keep boosting to beat them one-on-one, avoiding a 2HKO from Hyper Voice at +2 and getting Berserk boosts every so often as well. The Speed also prevents maximum Speed Copperajah from revenge killing with Superpower. Sap Sipper coupled with Roost makes Drampa a sturdy check to common Grass-types such as Vileplume and Decidueye but makes beating Sylveon harder. Because of Drampa's ability to effectively weaken or beat supposed checks like defensive Sylveon and Steel-types, Pokemon that may struggle to break through those foes such as Rotom-C and Heliolisk make for great partners, especially since they compensate for Drampa's relatively poor Speed. Reliable checks to Fighting-types like Toxicroak and Scrafty help Drampa a lot, making Weezing and Talonflame very suitable teammates as well. Steel-types can help manage opposing Fairy-, Dragon-, and Ice-types for Drampa. Lastly, Poison-types such as Vileplume and the aforementioned Weezing help Drampa, as they take on both Fairy- and Fighting-types.