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할비롱배틀 레시피 특집 일러스트 이미지
#0780

할비롱 배틀 레시피

Drampa ジジーロン

할비롱의 배틀 데이터는 2개 세대·2개 룰·총 4개 구성이 수록되어 있습니다. 각 구성은 기술 선택, 특성, 도구, 성격, 노력치, 테라스탈 타입 조합과 전술 분석을 포함하며, 카드 우측 상단 버튼으로 원클릭 복사가 가능합니다.

Normal Dragon Generation VII
세대
2
2
구성
4

할비롱 배틀용 레시피·구성

제 8 세대 레시피 (룰 1 · 2 구성)

Choice Specs

NU 세대 8
도구
Choice Specs
특성
Sap Sipper
성격
Modest
노력치
HP 4 / 특수공격 252 / 스피드 252
기술
전체 레시피 보기

공식 계정을 팔로우하고 "查看配招攻略"이라고 답장하면 비밀번호를 받을 수 있습니다

전술 분석

Set Details Choice Specs Drampa makes the most of its amazing coverage and incredibly high Special Attack, threatening OHKOs or 2HKOs on a vast majority of the metagame, given it locks into the right move. Fire Blast and Surf are essentially interchangeable with Flamethrower and Hydro Pump, which provide obvious tradeoffs and benefits. Focus Blast compresses coverage and hits the likes of Copperajah, Stakataka, and Snorlax. Sap Sipper allows Drampa another method of entry to wreak havoc, something many powerful wallbreakers so desperately want, pivoting in on common Grass-types such as Rotom-C while completely walling Decidueye's STAB moves and preventing Vileplume from healing with Strength Sap. Berserk can be used to further boost Drampa's Special Attack, although it becomes somewhat redundant given how powerful Drampa already is. Common pivots such as Silvally-Ground and Rotom-C provide relatively safe points of entry for Drampa to wreak havoc. Drampa's positive matchup against the Grass-types that commonly respond to those pivots makes this pairing even better. Steel-types such as Stakataka and Escavalier naturally pair well with Drampa, as they take on Fairy- and Dragon-types such as Sylveon and Alolan Exeggutor, both of which can outspeed and threaten an OHKO on Drampa.

Calm Mind Sweeper

NU 세대 8
도구
Leftovers
특성
Berserk
성격
Modest
노력치
HP 52 / 특수공격 240 / 스피드 216
기술
  • Calm Mind Psychic 변화
    명중 — PP 20
  • Roost Flying 변화
    명중 — PP 5
전체 레시피 보기

공식 계정을 팔로우하고 "查看配招攻略"이라고 답장하면 비밀번호를 받을 수 있습니다

전술 분석

Set Details Hyper Voice is Drampa's best STAB attack for sweeping; with Flamethrower to hit Steel-types or Surf to hit Rock-types, it can have near-perfect coverage. It can use Fire Blast or Hydro Pump as a stronger alternative, or it can opt for Focus Blast to cover both Steel- and Rock-types. However, the lower PP and accuracy can make these moves not worth it, especially since the listed moves get the job done anyway. With the given Speed and HP EVs, Drampa can reliably use Calm Mind on incoming defensive Sylveon and keep boosting to beat them one-on-one, avoiding a 2HKO from Hyper Voice at +2 and getting Berserk boosts every so often as well. The Speed also prevents maximum Speed Copperajah from revenge killing with Superpower. Sap Sipper coupled with Roost makes Drampa a sturdy check to common Grass-types such as Vileplume and Decidueye but makes beating Sylveon harder. Because of Drampa's ability to effectively weaken or beat supposed checks like defensive Sylveon and Steel-types, Pokemon that may struggle to break through those foes such as Rotom-C and Heliolisk make for great partners, especially since they compensate for Drampa's relatively poor Speed. Reliable checks to Fighting-types like Toxicroak and Scrafty help Drampa a lot, making Weezing and Talonflame very suitable teammates as well. Steel-types can help manage opposing Fairy-, Dragon-, and Ice-types for Drampa. Lastly, Poison-types such as Vileplume and the aforementioned Weezing help Drampa, as they take on both Fairy- and Fighting-types.