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老翁龍對戰配招專題立繪圖片
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老翁龍 怎麼配招

Drampa ジジーロン

老翁龍 對戰配招資料覆蓋 2 個世代 2 個分級共 4 套方案,每套配招包含招式選擇、特性、道具、性格、努力值與太晶屬性搭配及戰術分析,點選卡片右上角按鈕可一鍵複製配招程式碼。

一般 第七世代
世代
2
分級
2
配招
4

老翁龍 對戰配招推薦

第 8 世代配招方案 (分級 1 · 2 配招)

講究眼鏡

NU 世代 8
道具
講究眼鏡
特性
食草
性格
內斂
努力值
HP 4 / 特攻 252 / 速度 252
招式
  • 流星群 特殊
    威力 130 命中 90 PP 5

    從天空中向對手落下隕石。使用之後因為反作用力,自己的特攻會大幅降低。

  • 巨聲 一般 特殊
    威力 90 命中 100 PP 10

    給予對手又吵又響的巨大震動進行攻擊。

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戰術分析

Set Details Choice Specs Drampa makes the most of its amazing coverage and incredibly high Special Attack, threatening OHKOs or 2HKOs on a vast majority of the metagame, given it locks into the right move. Fire Blast and Surf are essentially interchangeable with Flamethrower and Hydro Pump, which provide obvious tradeoffs and benefits. Focus Blast compresses coverage and hits the likes of Copperajah, Stakataka, and Snorlax. Sap Sipper allows Drampa another method of entry to wreak havoc, something many powerful wallbreakers so desperately want, pivoting in on common Grass-types such as Rotom-C while completely walling Decidueye's STAB moves and preventing Vileplume from healing with Strength Sap. Berserk can be used to further boost Drampa's Special Attack, although it becomes somewhat redundant given how powerful Drampa already is. Common pivots such as Silvally-Ground and Rotom-C provide relatively safe points of entry for Drampa to wreak havoc. Drampa's positive matchup against the Grass-types that commonly respond to those pivots makes this pairing even better. Steel-types such as Stakataka and Escavalier naturally pair well with Drampa, as they take on Fairy- and Dragon-types such as Sylveon and Alolan Exeggutor, both of which can outspeed and threaten an OHKO on Drampa.

冥想清場手

NU 世代 8
特性
怒火沖天
性格
內斂
努力值
HP 52 / 特攻 240 / 速度 216
招式
  • 冥想 超能力 變化
    命中 — PP 20

    靜心凝神,從而提高自己的特攻和特防。

  • 羽棲 飛行 變化
    命中 — PP 5

    降到地面,使身體休息。回覆自己最大HP的一半。

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戰術分析

Set Details Hyper Voice is Drampa's best STAB attack for sweeping; with Flamethrower to hit Steel-types or Surf to hit Rock-types, it can have near-perfect coverage. It can use Fire Blast or Hydro Pump as a stronger alternative, or it can opt for Focus Blast to cover both Steel- and Rock-types. However, the lower PP and accuracy can make these moves not worth it, especially since the listed moves get the job done anyway. With the given Speed and HP EVs, Drampa can reliably use Calm Mind on incoming defensive Sylveon and keep boosting to beat them one-on-one, avoiding a 2HKO from Hyper Voice at +2 and getting Berserk boosts every so often as well. The Speed also prevents maximum Speed Copperajah from revenge killing with Superpower. Sap Sipper coupled with Roost makes Drampa a sturdy check to common Grass-types such as Vileplume and Decidueye but makes beating Sylveon harder. Because of Drampa's ability to effectively weaken or beat supposed checks like defensive Sylveon and Steel-types, Pokemon that may struggle to break through those foes such as Rotom-C and Heliolisk make for great partners, especially since they compensate for Drampa's relatively poor Speed. Reliable checks to Fighting-types like Toxicroak and Scrafty help Drampa a lot, making Weezing and Talonflame very suitable teammates as well. Steel-types can help manage opposing Fairy-, Dragon-, and Ice-types for Drampa. Lastly, Poison-types such as Vileplume and the aforementioned Weezing help Drampa, as they take on both Fairy- and Fighting-types.