Moves
Draco Meteor is Drampa's most powerful move, capable of achieving OHKOs on bulky Pokemon such as Musharna and Regirock after Stealth Rock. Hyper Voice offers a secondary STAB move that allows Drampa to hit Fairy-types hard, with the potential of OHKOing Silvally-Fairy after Stealth Rock. It's also the move with the least drawback, as long as there are no Ghost-type Pokemon on the field. Fire Blast is Drampa's best option for hitting Steel-types like Ferroseed, Metang and Alolan Sandslash, but Flamethrower can be used for better accuracy while still maintaining coverage against these Pokemon and other bulky Steel-types. Focus Blast allows Drampa to ensure a 2HKO against Type: Null and Munchlax, as well as a very strong chance of OHKOing Audino after Stealth Rock. Energy Ball provides Drampa with a strong neutral coverage move versus teams with both Jellicent and a Fairy-type, easing the need to predict correctly. It also 2HKOs Carbink, an otherwise safe switch-in.
Set Details
The EV spread gives Drampa enough Speed to outspeed uninvested base 50 Speed Pokemon such as Regirock, Sableye, and Audino. The remainder HP EVs let Drampa take hits better, allowing it to always survive Life Orb-boosted Focus Blast from special Floatzel at full HP. Sap Sipper allows Drampa to more easily pivot into Grass-type moves, protecting it from utility options like Sleep Powder and Leech Seed from the likes of Tangela and Ferroseed.
Usage Tips
Drampa should look for opportunities to come in early- and mid-game to punch holes against the opposing team, as it paves the way for teammates to clean up later in the battle. Against defensive teams, Drampa is very capable of pressuring the likes of Grass-type Pokemon like Tangela and other passive Pokemon such as Lanturn, Regirock, and Sableye, as they usually can’t do much in return. Against more offensively oriented teams, it's best to try to use Drampa as a pivot against Pokemon that can’t touch it much like non-Drain Punch Eelektross and Jellicent and use that opportunity to nab a KO against the opponent's team. Unless a Pokemon is immune to Drampa's STAB moves, you're generally safe to fire them off against these types of teams, as even resisted hits will deal a significant amount of damage. While Drampa can be sent out on weaker neutral attacks and resisted hits, avoid sending it out against strong neutral attacks or super effective coverage, as that makes it much easier to wear down. After using Draco Meteor, Drampa still has enough power to take out Pokemon like Carracosta that try to take advantage of the Special Attack drops, but it should be switched out against bulkier Pokemon that can set up, like Torterra and Throh.
Team Options
Part of making the most out of Drampa involves providing as many opportunities for it to grab a free switch as possible. Momentum support from the likes of Eelektross, Lanturn, Alolan Persian, Silvally-Fairy, and Primeape is appreciated, as many either provide a slow VoltTurn or tend to lure in bulky Pokemon for Drampa to take advantage of. Lanturn invites in lots of Grass-types, while Alolan Persian, Silvally-Fairy, and Primeape tend to lure physically defensive Pokemon such as Qwilfish and Gurdurr. Stealth Rock support is crucial in securing certain OHKOs on Pokemon like Musharna and Audino, and as such Stealth Rock users like Torterra and Mudsdale are beneficial, with Mudsdale in particular checking Fighting-types for Drampa. Lastly, late-game sweepers and cleaners such as Alolan Persian, Z-Lovely Kiss Jynx, Omastar, Lycanroc, and Choice Scarf Primeape all benefit from the massive holes that Drampa punches into teams, easing their win conditions.