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Jumpluff

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Jumpluff ワタッコ

Grass Flying Generation II Cottonweed Pokémon
Altura 0.8m Peso 3.0kg
Chlorophyll Leaf Guard Infiltrator (Habilidad oculta)

Perfil del Pokémon

Once it catches the wind, it deft­ ly controls its cotton-puff spores to float, even around the world.

Estadísticas base

Estadísticas base de la forma:Jumpluff · Total 460

PS 75
Ataque 55
Defensa 70
At. Esp. 55
Def. Esp. 95
Velocidad 110

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
45(5.9%)
Grupos huevo
Hada / Planta
Ciclos de eclosión
20
Amistad base
70
EV que otorga
Velocidad+3
Experiencia base
207
Forma del cuerpo
Bípedo
Color
Azul
Experiencia
1,059,860(Lento medio)

Ventajas de tipos Ver la tabla completa de tipos →

Defensivo (al ser atacado)

Ofensivo (al atacar)

Cadena evolutiva

Level 18 or higher
Level 27 or higher
Jumpluff Jumpluff

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Splash Normal Estado 40
Tail Whip Normal Estado 100 30
Absorb Grass Especial 20 100 25
Synthesis Grass Estado 5
8 Tackle Normal Físico 40 100 35
10 Fairy Wind Fairy Especial 40 100 30
12 Poison Powder Poison Estado 75 35
12 Stun Spore Grass Estado 75 30
12 Sleep Powder Grass Estado 75 15
15 Bullet Seed Grass Físico 25 100 30
20 Leech Seed Grass Estado 90 10
24 Mega Drain Grass Especial 40 100 15
30 Acrobatics Flying Físico 55 100 15
35 Cotton Spore Grass Estado 100 40
39 U-turn Bug Físico 70 100 20
43 Giga Drain Grass Especial 75 100 10
49 Bounce Flying Físico 85 85 5
55 Memento Dark Estado 100 10

Movimientos competitivos y sets de Jumpluff

Los movimientos de Jumpluff cubren 7 generaciones y 17 formatos con 27 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

7 Generación 17 Formato 27 set
Ver todos los movimientos

Entradas del Pokédex

Generation II
Gold:
Once it catches the wind, it deft­ ly controls its cotton-puff spores to float, even around the world.
Silver:
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Crystal:
Even in the fierc­ est wind, it can control its fluff to make its way to any place in the world it wants.
Generation III
Ruby:
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
Emerald:
JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This Pokémon lands when it encounters cold air while it is floating.
FireRed:
It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
LeafGreen:
Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
Generation IV
Diamond:
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
HeartGold:
Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.
SoulSilver:
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Generation V
Black:
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Generation VI
X:
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Y:
Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
Omega Ruby:
Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.