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Magneton

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Magneton レアコイル

Electric Steel Generation I Magnet Pokémon
Altura 1.0m Peso 60.0kg
Magnet Pull Sturdy Analytic (Habilidad oculta)

Perfil del Pokémon

Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

Estadísticas base

Estadísticas base de la forma:Magneton · Total 465

PS 50
Ataque 60
Defensa 95
At. Esp. 120
Def. Esp. 70
Velocidad 70

Información básica

Tasa de captura
60(7.8%)
Grupos huevo
Mineral
Ciclos de eclosión
20
Amistad base
50
EV que otorga
At. Esp.+2
Experiencia base
163
Forma del cuerpo
Multicuerpo
Color
Gris
Experiencia
1,000,000(Rápido medio)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Level 30 or higher
Magneton Magneton
Level up near a special magnetic field

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
进化 Tri Attack Normal Especial 80 100 10
— Thunder Wave Electric Estado — 90 20
— Electric Terrain Electric Estado — — 10
— Tackle Normal Físico 40 100 35
— Supersonic Normal Estado — 55 20
— Thunder Shock Electric Especial 40 100 30
12 Electro Ball Electric Especial — 100 10
16 Gyro Ball Steel Físico — 100 5
20 Spark Electric Físico 65 100 20
24 Screech Normal Estado — 85 40
28 Magnet Rise Electric Estado — — 10
34 Flash Cannon Steel Especial 80 100 10
40 Discharge Electric Especial 80 100 15
46 Metal Sound Steel Estado — 85 40
52 Light Screen Psychic Estado — — 30
58 Lock-On Normal Estado — — 5
64 Zap Cannon Electric Especial 120 50 5

Encuentros salvajes

Generation I

Blue

Kanto

Lugar Nivel Método Probabilidad
Cerulean CaveLv.46Walking15%
Kanto Power PlantLv.32-35Walking5%

Green

Kanto

Lugar Nivel Método Probabilidad
Cerulean CaveLv.46Walking15%
Kanto Power PlantLv.32-35Walking5%

Red

Kanto

Lugar Nivel Método Probabilidad
Cerulean CaveLv.46Walking15%
Kanto Power PlantLv.32-35Walking5%

Yellow

Kanto

Lugar Nivel Método Probabilidad
Kanto Power PlantLv.33-38Walking15%
Generation II

Crystal

Kanto

Lugar Nivel Método Probabilidad
Kanto Power PlantLv.16-100In-game trade100%
Generation III

Emerald

Hoenn

Lugar Nivel Método Probabilidad
New MauvilleLv.26Walking1%

FireRed

Kanto

Lugar Nivel Método Probabilidad
Cerulean CaveLv.49-55Walking20%
Kanto Power PlantLv.31-34Walking5%

LeafGreen

Kanto

Lugar Nivel Método Probabilidad
Cerulean CaveLv.49-55Walking20%
Kanto Power PlantLv.31-34Walking5%

Ruby

Hoenn

Lugar Nivel Método Probabilidad
New MauvilleLv.26Walking1%

Sapphire

Hoenn

Lugar Nivel Método Probabilidad
New MauvilleLv.26Walking1%

XD: Gale of Darkness

Lugar Nivel Método Probabilidad
Cipher Key Lair 4fLv.30Snag100%
Generation IV

HeartGold

Johto

Lugar Nivel Método Probabilidad
Johto Safari ZoneLv.17WalkingMorning10%
Lv.17WalkingDay10%
Lv.17WalkingNight10%
Lv.42Walking10%

Kanto

Lugar Nivel Método Probabilidad
Cerulean CaveLv.40-45WalkingRadio: off10%
Lv.47Walking5%
Lv.39WalkingMorning1%
Lv.39WalkingDay1%
Kanto Power PlantLv.19-100In-game trade100%

Platinum

Sinnoh

Lugar Nivel Método Probabilidad
Victory RoadLv.41-43Walking20%
Route 222Lv.41Walking4%
Lv.41WalkingPoké Radar: off1%

SoulSilver

Johto

Lugar Nivel Método Probabilidad
Johto Safari ZoneLv.17WalkingMorning10%
Lv.17WalkingDay10%
Lv.17WalkingNight10%
Lv.42Walking10%

Kanto

Lugar Nivel Método Probabilidad
Cerulean CaveLv.40-45WalkingRadio: off10%
Lv.47Walking5%
Lv.39WalkingMorning1%
Lv.39WalkingDay1%
Kanto Power PlantLv.19-100In-game trade100%
Generation V

Black 2

Unova

Lugar Nivel Método Probabilidad
P2 LaboratoryLv.57-59Walking10%

White 2

Unova

Lugar Nivel Método Probabilidad
P2 LaboratoryLv.57-59Walking10%
Generation VI

X

Kalos

Lugar Nivel Método Probabilidad
Friend SafariLv.30Walking33%
Lost HotelLv.37-38Walking10%

Y

Kalos

Lugar Nivel Método Probabilidad
Friend SafariLv.30Walking33%
Lost HotelLv.37-38Walking10%
Generation VII

Let's Go, Eevee!

Kanto

Lugar Nivel Método Probabilidad
Kanto Power PlantLv.37-42Overworld100%

Let's Go, Pikachu!

Kanto

Lugar Nivel Método Probabilidad
Kanto Power PlantLv.37-42Overworld100%

Movimientos competitivos y sets de Magneton

Los movimientos de Magneton cubren 9 generaciones y 23 formatos con 34 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

9 Generación 23 Formato 34 set
Ver todos los movimientos

Entradas del Pokédex

Generation I
Red:
Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Yellow:
Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.
Generation II
Gold:
Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
Silver:
The MAGNEMITE are united by a mag­ netism so power­ ful, it dries all moisture in its vicinities.
Crystal:
When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.
Generation III
Ruby:
MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Sapphire:
MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a POKé BALL.
Emerald:
It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
FireRed:
A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.
LeafGreen:
Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.
Generation IV
Diamond:
It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.
Platinum:
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
HeartGold:
Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
SoulSilver:
The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.
Generation V
Black:
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
Black 2:
The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
Generation VI
X:
A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
Y:
Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Omega Ruby:
Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Alpha Sapphire:
Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Generation VII
Sun:
When three Magnemite link together, their brains also become one. They do not become three times more intelligent.
Moon:
It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.
Ultra Sun:
Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.
Ultra Moon:
When rain clouds form, many Magneton gather in high places to wait for lightning to strike.
Let's Go Pikachu:
Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Generation VIII
Sword:
This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings.
Shield:
This Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches.
Legends: Arceus:
Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.