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Magneton

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Magneton レアコイル

Electric Steel Generation I Magnet Pokémon
Taille 1.0m Poids 60.0kg
Magnet Pull Sturdy Analytic (Talent caché)

Profil du Pokémon

Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

Statistiques de base

Stats de base de la forme:Magneton · Total 465

PV 50
Attaque 60
Défense 95
Atq. Spé. 120
Déf. Spé. 70
Vitesse 70

Informations de base

Taux de capture
60(7.8%)
Groupes d'œuf
Minéral
Cycles d'éclosion
20
Bonheur de base
50
EV rapportés
Atq. Spé.+2
Expérience de base
163
Forme du corps
Multicorps
Couleur
Gris
Expérience
1,000,000(Moyen-rapide)

Affinités de types Voir le tableau complet des types →

Chaîne d'évolution

Level 30 or higher
Magneton Magneton
Level up near a special magnetic field

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
进化 Tri Attack Normal Spécial 80 100 10
— Thunder Wave Electric Statut — 90 20
— Electric Terrain Electric Statut — — 10
— Tackle Normal Physique 40 100 35
— Supersonic Normal Statut — 55 20
— Thunder Shock Electric Spécial 40 100 30
12 Electro Ball Electric Spécial — 100 10
16 Gyro Ball Steel Physique — 100 5
20 Spark Electric Physique 65 100 20
24 Screech Normal Statut — 85 40
28 Magnet Rise Electric Statut — — 10
34 Flash Cannon Steel Spécial 80 100 10
40 Discharge Electric Spécial 80 100 15
46 Metal Sound Steel Statut — 85 40
52 Light Screen Psychic Statut — — 30
58 Lock-On Normal Statut — — 5
64 Zap Cannon Electric Spécial 120 50 5

Rencontres sauvages

Generation I

Blue

Kanto

Lieu Niveau Méthode Probabilité
Cerulean CaveLv.46Walking15%
Kanto Power PlantLv.32-35Walking5%

Green

Kanto

Lieu Niveau Méthode Probabilité
Cerulean CaveLv.46Walking15%
Kanto Power PlantLv.32-35Walking5%

Red

Kanto

Lieu Niveau Méthode Probabilité
Cerulean CaveLv.46Walking15%
Kanto Power PlantLv.32-35Walking5%

Yellow

Kanto

Lieu Niveau Méthode Probabilité
Kanto Power PlantLv.33-38Walking15%
Generation II

Crystal

Kanto

Lieu Niveau Méthode Probabilité
Kanto Power PlantLv.16-100In-game trade100%
Generation III

Emerald

Hoenn

Lieu Niveau Méthode Probabilité
New MauvilleLv.26Walking1%

FireRed

Kanto

Lieu Niveau Méthode Probabilité
Cerulean CaveLv.49-55Walking20%
Kanto Power PlantLv.31-34Walking5%

LeafGreen

Kanto

Lieu Niveau Méthode Probabilité
Cerulean CaveLv.49-55Walking20%
Kanto Power PlantLv.31-34Walking5%

Ruby

Hoenn

Lieu Niveau Méthode Probabilité
New MauvilleLv.26Walking1%

Sapphire

Hoenn

Lieu Niveau Méthode Probabilité
New MauvilleLv.26Walking1%

XD: Gale of Darkness

Lieu Niveau Méthode Probabilité
Cipher Key Lair 4fLv.30Snag100%
Generation IV

HeartGold

Johto

Lieu Niveau Méthode Probabilité
Johto Safari ZoneLv.17WalkingMorning10%
Lv.17WalkingDay10%
Lv.17WalkingNight10%
Lv.42Walking10%

Kanto

Lieu Niveau Méthode Probabilité
Cerulean CaveLv.40-45WalkingRadio: off10%
Lv.47Walking5%
Lv.39WalkingMorning1%
Lv.39WalkingDay1%
Kanto Power PlantLv.19-100In-game trade100%

Platinum

Sinnoh

Lieu Niveau Méthode Probabilité
Victory RoadLv.41-43Walking20%
Route 222Lv.41Walking4%
Lv.41WalkingPoké Radar: off1%

SoulSilver

Johto

Lieu Niveau Méthode Probabilité
Johto Safari ZoneLv.17WalkingMorning10%
Lv.17WalkingDay10%
Lv.17WalkingNight10%
Lv.42Walking10%

Kanto

Lieu Niveau Méthode Probabilité
Cerulean CaveLv.40-45WalkingRadio: off10%
Lv.47Walking5%
Lv.39WalkingMorning1%
Lv.39WalkingDay1%
Kanto Power PlantLv.19-100In-game trade100%
Generation V

Black 2

Unova

Lieu Niveau Méthode Probabilité
P2 LaboratoryLv.57-59Walking10%

White 2

Unova

Lieu Niveau Méthode Probabilité
P2 LaboratoryLv.57-59Walking10%
Generation VI

X

Kalos

Lieu Niveau Méthode Probabilité
Friend SafariLv.30Walking33%
Lost HotelLv.37-38Walking10%

Y

Kalos

Lieu Niveau Méthode Probabilité
Friend SafariLv.30Walking33%
Lost HotelLv.37-38Walking10%
Generation VII

Let's Go, Eevee!

Kanto

Lieu Niveau Méthode Probabilité
Kanto Power PlantLv.37-42Overworld100%

Let's Go, Pikachu!

Kanto

Lieu Niveau Méthode Probabilité
Kanto Power PlantLv.37-42Overworld100%

Movesets compétitifs et sets de Magneton

Les movesets de Magneton couvrent 9 générations et 23 formats avec 34 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

9 Génération 23 Format 34 set
Voir tous les movesets

Entrées du Pokédex

Generation I
Red:
Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Yellow:
Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.
Generation II
Gold:
Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
Silver:
The MAGNEMITE are united by a mag­ netism so power­ ful, it dries all moisture in its vicinities.
Crystal:
When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.
Generation III
Ruby:
MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Sapphire:
MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a POKé BALL.
Emerald:
It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
FireRed:
A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.
LeafGreen:
Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.
Generation IV
Diamond:
It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.
Platinum:
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
HeartGold:
Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
SoulSilver:
The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.
Generation V
Black:
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
Black 2:
The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
Generation VI
X:
A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
Y:
Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Omega Ruby:
Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Alpha Sapphire:
Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Generation VII
Sun:
When three Magnemite link together, their brains also become one. They do not become three times more intelligent.
Moon:
It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.
Ultra Sun:
Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.
Ultra Moon:
When rain clouds form, many Magneton gather in high places to wait for lightning to strike.
Let's Go Pikachu:
Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Generation VIII
Sword:
This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings.
Shield:
This Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches.
Legends: Arceus:
Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.