Poké Wiki
Marill Ilustración oficial de

Marill マリル

Water Fairy Generation II Aqua Mouse Pokémon
Altura 0.4m Peso 8.5kg
Thick Fat Huge Power Sap Sipper (Habilidad oculta)

Perfil del Pokémon

The tip of its tail, which con­ tains oil that is lighter than wa­ ter, lets it swim without drowning.

Estadísticas base

Estadísticas base de la forma:Marill · Total 250

PS 70
Ataque 20
Defensa 50
At. Esp. 20
Def. Esp. 50
Velocidad 40

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
190(24.8%)
Grupos huevo
Agua 1 / Hada
Ciclos de eclosión
10
Amistad base
50
EV que otorga
PS+2
Experiencia base
88
Forma del cuerpo
Bípedo
Color
Azul
Experiencia
800,000(Rápido)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Level up with friendship ≥ 220 or affection ≥ 158
Marill Marill
Level 18 or higher

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
— Tackle Normal Físico 40 100 35
— Helping Hand Normal Estado — — 20
— Tail Whip Normal Estado — 100 30
— Water Gun Water Especial 40 100 25
— Rollout Rock Físico 30 90 20
— Defense Curl Normal Estado — — 40
6 Bubble Beam Water Especial 65 100 20
9 Charm Fairy Estado — 100 20
12 Slam Normal Físico 80 75 20
15 Bounce Flying Físico 85 85 5
19 Aqua Tail Water Físico 90 90 10
21 Play Rough Fairy Físico 90 90 10
24 Aqua Ring Water Estado — — 20
27 Rain Dance Water Estado — — 5
30 Hydro Pump Water Especial 110 80 5
33 Double-Edge Normal Físico 120 100 15
36 Superpower Fighting Físico 120 100 5

Encuentros salvajes

Generation II

Crystal

Johto

Lugar Nivel Método Probabilidad
Mt. MortarLv.20-29Surfing30%
Lv.14-28WalkingNight20%
Route 42Lv.15WalkingNight5%

Gold

Johto

Lugar Nivel Método Probabilidad
Mt. MortarLv.13-15WalkingSwarm: yes30%
Lv.20SurfingSwarm: yes30%
Lv.15WalkingSwarm: no1%

Silver

Johto

Lugar Nivel Método Probabilidad
Mt. MortarLv.13-15WalkingSwarm: yes30%
Lv.20SurfingSwarm: yes30%
Lv.15WalkingSwarm: no1%
Generation III

Emerald

Hoenn

Lugar Nivel Método Probabilidad
Petalburg CityLv.5-35Surfing60%
Safari ZoneLv.25-35Surfing30%
Route 102Lv.5-35Surfing60%
Route 104Lv.4-5Walking10%
Route 111Lv.5-35Surfing60%
Route 112Lv.14-16Walking10%
Route 114Lv.5-35Surfing60%
Route 117Lv.5-35Surfing60%
Lv.13Walking10%
Route 120Lv.5-35Surfing60%
Lv.25-27Walking10%

LeafGreen

Kanto

Lugar Nivel Método Probabilidad
Icefall CaveLv.5-15Surfing4%
Four IslandLv.5-25Surfing60%
Ruin ValleyLv.5-25Surfing60%
Lv.15Walking10%

Ruby

Hoenn

Lugar Nivel Método Probabilidad
Petalburg CityLv.5-35Surfing60%
Route 102Lv.5-35Surfing60%
Route 111Lv.5-35Surfing60%
Route 114Lv.5-35Surfing60%
Route 117Lv.5-35Surfing60%
Lv.13Walking10%
Route 120Lv.5-35Surfing60%
Lv.25-27Walking10%

Sapphire

Hoenn

Lugar Nivel Método Probabilidad
Petalburg CityLv.5-35Surfing60%
Route 102Lv.5-35Surfing60%
Route 111Lv.5-35Surfing60%
Route 114Lv.5-35Surfing60%
Route 117Lv.5-35Surfing60%
Lv.13Walking10%
Route 120Lv.5-35Surfing60%
Lv.25-27Walking10%
Generation IV

Diamond

Sinnoh

Lugar Nivel Método Probabilidad
Great MarshLv.20-30Surfing30%
Lv.21-26Walking10%
Lv.22-26WalkingBefore National Dex5%
Trophy GardenLv.16-18WalkingAfter National Dex5%

HeartGold

Johto

Lugar Nivel Método Probabilidad
Mt. MortarLv.13-15WalkingSwarm: yes20%
Lv.15Walking1%
Johto Safari ZoneLv.15-17WalkingNight10%
Lv.16-17Surfing10%

Pearl

Sinnoh

Lugar Nivel Método Probabilidad
Great MarshLv.20-30Surfing30%
Lv.21-26Walking10%
Lv.22-26WalkingBefore National Dex5%
Trophy GardenLv.16-18WalkingAfter National Dex5%

Platinum

Sinnoh

Lugar Nivel Método Probabilidad
Trophy GardenLv.22WalkingAfter National Dex5%
Route 212Lv.21-23Walking20%
Lv.22-23WalkingNight10%
Lv.23WalkingPoké Radar: off1%
Route 215Lv.20WalkingSwarm: no20%
Lv.21-22WalkingNight10%
Lv.22Walking4%

SoulSilver

Johto

Lugar Nivel Método Probabilidad
Mt. MortarLv.13-15WalkingSwarm: yes20%
Lv.15Walking1%
Johto Safari ZoneLv.15-17WalkingNight10%
Lv.16-17Surfing10%
Generation V

Black 2

Unova

Lugar Nivel Método Probabilidad
Abundant ShrineLv.25-40Surfing (ripples)60%
Lv.25-40Surfing30%
Lv.34Walking10%
Lv.38Dark grass10%
Victory RoadLv.35-60Surfing (ripples)60%
Lv.35-50Surfing30%
Relic PassageLv.10-30Surfing (ripples)60%
Lv.10-30Surfing30%
Village BridgeLv.25-40Surfing (ripples)60%
Lv.25-40Surfing30%
Lv.36-38Walking20%
Lv.40-42Dark grass20%
Pinwheel ForestLv.45-60Surfing (ripples)60%
Lv.45-60Surfing30%
Floccesy RanchLv.10-14Hidden Grotto75%
Lv.5-15Surfing (ripples)30%
Route 11Lv.36Walking10%
Lv.40Dark grass10%
Route 20Lv.5-15Surfing (ripples)30%
Route 22Lv.15-40Surfing (ripples)60%
Lv.15-40Surfing30%
Lv.40-42Walking5%
Lv.45-47Dark grass5%
Route 6Lv.10-30Surfing (ripples)60%
Lv.10-25Surfing30%
Lv.25Walking5%
Lv.28Dark grass5%

White 2

Unova

Lugar Nivel Método Probabilidad
Abundant ShrineLv.25-40Surfing (ripples)60%
Lv.25-40Surfing30%
Lv.34Walking10%
Lv.38Dark grass10%
Victory RoadLv.35-50Surfing (ripples)60%
Lv.35-50Surfing30%
Relic PassageLv.10-30Surfing (ripples)60%
Lv.10-30Surfing30%
Village BridgeLv.25-40Surfing (ripples)60%
Lv.25-40Surfing30%
Lv.36-38Walking20%
Lv.40-42Dark grass20%
Pinwheel ForestLv.45-60Surfing (ripples)60%
Lv.45-60Surfing30%
Floccesy RanchLv.10-14Hidden Grotto75%
Lv.5-15Surfing (ripples)30%
Route 11Lv.36Walking10%
Lv.40Dark grass10%
Route 20Lv.5-15Surfing (ripples)30%
Route 22Lv.15-40Surfing (ripples)60%
Lv.15-40Surfing30%
Lv.40-42Walking5%
Lv.45-47Dark grass5%
Route 6Lv.10-35Surfing (ripples)60%
Lv.10-30Surfing30%
Lv.25Walking5%
Lv.28Dark grass5%
Generation VI

Alpha Sapphire

Hoenn

Lugar Nivel Método Probabilidad
Route 117Lv.7Horde encounter5%
Route 120Lv.13Horde encounter35%

Omega Ruby

Hoenn

Lugar Nivel Método Probabilidad
Route 117Lv.7Horde encounter5%
Route 120Lv.13Horde encounter35%

X

Kalos

Lugar Nivel Método Probabilidad
Route 3Lv.25-27Surfing30%

Y

Kalos

Lugar Nivel Método Probabilidad
Route 3Lv.25-27Surfing30%
Generation VII

Moon

Alola

Lugar Nivel Método Probabilidad
Brooklet HillLv.17Island Scan100%

Sun

Alola

Lugar Nivel Método Probabilidad
Brooklet HillLv.17Island Scan100%

Movimientos competitivos y sets de Marill

Los movimientos de Marill cubren 1 generaciones y 1 formatos con 1 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

1 Generación 1 Formato 1 set
Ver todos los movimientos

Entradas del Pokédex

Generation II
Gold:
The tip of its tail, which con­ tains oil that is lighter than wa­ ter, lets it swim without drowning.
Silver:
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Crystal:
The fur on its body naturally repels water. It can stay dry, even when it plays in the water.
Generation III
Ruby:
MARILL’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this Pokémon is diving beneath the water to feed on aquatic plants.
Sapphire:
When fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This Pokémon’s tail is flexible and configured to stretch.
Emerald:
Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water’s resistance.
FireRed:
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
LeafGreen:
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
Generation IV
Diamond:
Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.
Pearl:
The tip of its tail is filled with oil that is lighter than water, so it acts as a float.
Platinum:
The oil-filled end of its tail floats on water. It keeps MARILL from drowning even in a strong current.
HeartGold:
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
SoulSilver:
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Generation V
Black:
The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.
Black 2:
The oil-filled tail functions as a buoy, so it’s fine even in rivers with strong currents.
Generation VI
X:
The fur on its body naturally repels water. It can stay dry, even when it plays in the water.
Y:
The tip of its tail is filled with oil that is lighter than water, so it acts as a float.
Omega Ruby:
Marill’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this Pokémon is diving beneath the water to feed on aquatic plants.
Alpha Sapphire:
When fishing for food at the edge of a fast-running stream, Marill wraps its tail around the trunk of a tree. This Pokémon’s tail is flexible and configured to stretch.
Generation VIII
Sword:
This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.
Shield:
Even after Marill swims in a cold sea, its water- repellent fur dries almost as soon as Marill leaves the water. That’s why this Pokémon is never cold.