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Marill

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Marill マリル

Water Fairy Generation II Aqua Mouse Pokémon
Altezza 0.4m Peso 8.5kg
Thick Fat Huge Power Sap Sipper (Abilità nascosta)

Profilo del Pokémon

The tip of its tail, which con­ tains oil that is lighter than wa­ ter, lets it swim without drowning.

Statistiche base

Statistiche base della forma:Marill · Totale 250

PS 70
Attacco 20
Difesa 50
Att. Spec. 20
Dif. Spec. 50
Velocità 40

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
190(24.8%)
Gruppi uova
Acqua 1 / Fata
Cicli di schiusa
10
Amicizia base
50
EV conferiti
PS+2
Esperienza base
88
Forma del corpo
Bipede
Colore
Blu
Esperienza
800,000(Veloce)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Catena evolutiva

Level up with friendship ≥ 220 or affection ≥ 158
Marill Marill
Level 18 or higher

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
— Tackle Normal Fisico 40 100 35
— Helping Hand Normal Stato — — 20
— Tail Whip Normal Stato — 100 30
— Water Gun Water Speciale 40 100 25
— Rollout Rock Fisico 30 90 20
— Defense Curl Normal Stato — — 40
6 Bubble Beam Water Speciale 65 100 20
9 Charm Fairy Stato — 100 20
12 Slam Normal Fisico 80 75 20
15 Bounce Flying Fisico 85 85 5
19 Aqua Tail Water Fisico 90 90 10
21 Play Rough Fairy Fisico 90 90 10
24 Aqua Ring Water Stato — — 20
27 Rain Dance Water Stato — — 5
30 Hydro Pump Water Speciale 110 80 5
33 Double-Edge Normal Fisico 120 100 15
36 Superpower Fighting Fisico 120 100 5

Incontri selvatici

Generation II

Crystal

Johto

Luogo Livello Metodo Probabilità
Mt. MortarLv.20-29Surfing30%
Lv.14-28WalkingNight20%
Route 42Lv.15WalkingNight5%

Gold

Johto

Luogo Livello Metodo Probabilità
Mt. MortarLv.13-15WalkingSwarm: yes30%
Lv.20SurfingSwarm: yes30%
Lv.15WalkingSwarm: no1%

Silver

Johto

Luogo Livello Metodo Probabilità
Mt. MortarLv.13-15WalkingSwarm: yes30%
Lv.20SurfingSwarm: yes30%
Lv.15WalkingSwarm: no1%
Generation III

Emerald

Hoenn

Luogo Livello Metodo Probabilità
Petalburg CityLv.5-35Surfing60%
Safari ZoneLv.25-35Surfing30%
Route 102Lv.5-35Surfing60%
Route 104Lv.4-5Walking10%
Route 111Lv.5-35Surfing60%
Route 112Lv.14-16Walking10%
Route 114Lv.5-35Surfing60%
Route 117Lv.5-35Surfing60%
Lv.13Walking10%
Route 120Lv.5-35Surfing60%
Lv.25-27Walking10%

LeafGreen

Kanto

Luogo Livello Metodo Probabilità
Icefall CaveLv.5-15Surfing4%
Four IslandLv.5-25Surfing60%
Ruin ValleyLv.5-25Surfing60%
Lv.15Walking10%

Ruby

Hoenn

Luogo Livello Metodo Probabilità
Petalburg CityLv.5-35Surfing60%
Route 102Lv.5-35Surfing60%
Route 111Lv.5-35Surfing60%
Route 114Lv.5-35Surfing60%
Route 117Lv.5-35Surfing60%
Lv.13Walking10%
Route 120Lv.5-35Surfing60%
Lv.25-27Walking10%

Sapphire

Hoenn

Luogo Livello Metodo Probabilità
Petalburg CityLv.5-35Surfing60%
Route 102Lv.5-35Surfing60%
Route 111Lv.5-35Surfing60%
Route 114Lv.5-35Surfing60%
Route 117Lv.5-35Surfing60%
Lv.13Walking10%
Route 120Lv.5-35Surfing60%
Lv.25-27Walking10%
Generation IV

Diamond

Sinnoh

Luogo Livello Metodo Probabilità
Great MarshLv.20-30Surfing30%
Lv.21-26Walking10%
Lv.22-26WalkingBefore National Dex5%
Trophy GardenLv.16-18WalkingAfter National Dex5%

HeartGold

Johto

Luogo Livello Metodo Probabilità
Mt. MortarLv.13-15WalkingSwarm: yes20%
Lv.15Walking1%
Johto Safari ZoneLv.15-17WalkingNight10%
Lv.16-17Surfing10%

Pearl

Sinnoh

Luogo Livello Metodo Probabilità
Great MarshLv.20-30Surfing30%
Lv.21-26Walking10%
Lv.22-26WalkingBefore National Dex5%
Trophy GardenLv.16-18WalkingAfter National Dex5%

Platinum

Sinnoh

Luogo Livello Metodo Probabilità
Trophy GardenLv.22WalkingAfter National Dex5%
Route 212Lv.21-23Walking20%
Lv.22-23WalkingNight10%
Lv.23WalkingPoké Radar: off1%
Route 215Lv.20WalkingSwarm: no20%
Lv.21-22WalkingNight10%
Lv.22Walking4%

SoulSilver

Johto

Luogo Livello Metodo Probabilità
Mt. MortarLv.13-15WalkingSwarm: yes20%
Lv.15Walking1%
Johto Safari ZoneLv.15-17WalkingNight10%
Lv.16-17Surfing10%
Generation V

Black 2

Unova

Luogo Livello Metodo Probabilità
Abundant ShrineLv.25-40Surfing (ripples)60%
Lv.25-40Surfing30%
Lv.34Walking10%
Lv.38Dark grass10%
Victory RoadLv.35-60Surfing (ripples)60%
Lv.35-50Surfing30%
Relic PassageLv.10-30Surfing (ripples)60%
Lv.10-30Surfing30%
Village BridgeLv.25-40Surfing (ripples)60%
Lv.25-40Surfing30%
Lv.36-38Walking20%
Lv.40-42Dark grass20%
Pinwheel ForestLv.45-60Surfing (ripples)60%
Lv.45-60Surfing30%
Floccesy RanchLv.10-14Hidden Grotto75%
Lv.5-15Surfing (ripples)30%
Route 11Lv.36Walking10%
Lv.40Dark grass10%
Route 20Lv.5-15Surfing (ripples)30%
Route 22Lv.15-40Surfing (ripples)60%
Lv.15-40Surfing30%
Lv.40-42Walking5%
Lv.45-47Dark grass5%
Route 6Lv.10-30Surfing (ripples)60%
Lv.10-25Surfing30%
Lv.25Walking5%
Lv.28Dark grass5%

White 2

Unova

Luogo Livello Metodo Probabilità
Abundant ShrineLv.25-40Surfing (ripples)60%
Lv.25-40Surfing30%
Lv.34Walking10%
Lv.38Dark grass10%
Victory RoadLv.35-50Surfing (ripples)60%
Lv.35-50Surfing30%
Relic PassageLv.10-30Surfing (ripples)60%
Lv.10-30Surfing30%
Village BridgeLv.25-40Surfing (ripples)60%
Lv.25-40Surfing30%
Lv.36-38Walking20%
Lv.40-42Dark grass20%
Pinwheel ForestLv.45-60Surfing (ripples)60%
Lv.45-60Surfing30%
Floccesy RanchLv.10-14Hidden Grotto75%
Lv.5-15Surfing (ripples)30%
Route 11Lv.36Walking10%
Lv.40Dark grass10%
Route 20Lv.5-15Surfing (ripples)30%
Route 22Lv.15-40Surfing (ripples)60%
Lv.15-40Surfing30%
Lv.40-42Walking5%
Lv.45-47Dark grass5%
Route 6Lv.10-35Surfing (ripples)60%
Lv.10-30Surfing30%
Lv.25Walking5%
Lv.28Dark grass5%
Generation VI

Alpha Sapphire

Hoenn

Luogo Livello Metodo Probabilità
Route 117Lv.7Horde encounter5%
Route 120Lv.13Horde encounter35%

Omega Ruby

Hoenn

Luogo Livello Metodo Probabilità
Route 117Lv.7Horde encounter5%
Route 120Lv.13Horde encounter35%

X

Kalos

Luogo Livello Metodo Probabilità
Route 3Lv.25-27Surfing30%

Y

Kalos

Luogo Livello Metodo Probabilità
Route 3Lv.25-27Surfing30%
Generation VII

Moon

Alola

Luogo Livello Metodo Probabilità
Brooklet HillLv.17Island Scan100%

Sun

Alola

Luogo Livello Metodo Probabilità
Brooklet HillLv.17Island Scan100%

Moveset competitivi e set di Marill

I moveset di Marill coprono 1 generazioni e 1 formati con 1 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

1 Generazione 1 Formato 1 set
Vedi tutti i moveset

Voci del Pokédex

Generation II
Gold:
The tip of its tail, which con­ tains oil that is lighter than wa­ ter, lets it swim without drowning.
Silver:
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Crystal:
The fur on its body naturally repels water. It can stay dry, even when it plays in the water.
Generation III
Ruby:
MARILL’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this Pokémon is diving beneath the water to feed on aquatic plants.
Sapphire:
When fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This Pokémon’s tail is flexible and configured to stretch.
Emerald:
Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water’s resistance.
FireRed:
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
LeafGreen:
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
Generation IV
Diamond:
Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.
Pearl:
The tip of its tail is filled with oil that is lighter than water, so it acts as a float.
Platinum:
The oil-filled end of its tail floats on water. It keeps MARILL from drowning even in a strong current.
HeartGold:
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
SoulSilver:
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Generation V
Black:
The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.
Black 2:
The oil-filled tail functions as a buoy, so it’s fine even in rivers with strong currents.
Generation VI
X:
The fur on its body naturally repels water. It can stay dry, even when it plays in the water.
Y:
The tip of its tail is filled with oil that is lighter than water, so it acts as a float.
Omega Ruby:
Marill’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this Pokémon is diving beneath the water to feed on aquatic plants.
Alpha Sapphire:
When fishing for food at the edge of a fast-running stream, Marill wraps its tail around the trunk of a tree. This Pokémon’s tail is flexible and configured to stretch.
Generation VIII
Sword:
This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.
Shield:
Even after Marill swims in a cold sea, its water- repellent fur dries almost as soon as Marill leaves the water. That’s why this Pokémon is never cold.