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#0771

Movimientos y sets competitivos de Pyukumuku

Pyukumuku ナマコブシ

Los movimientos de Pyukumuku cubren 2 generaciones y 13 formatos con 14 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Water Generation VII
Generación
2
Formato
13
set
14

Movimientos competitivos y sets de Pyukumuku

Sets de la generación 8 (Formato 5 · 5 set)

Unaware Trapper

PU Generación 8
Objeto
Leftovers
Habilidad
Unaware
Naturaleza
Bold
EVs
PS 252 / Defensa 252 / Def. Esp. 4
Movimientos
  • Block Normal Estado
    Precisión — PP 5
  • Spite Ghost Estado
    Precisión 100 PP 10
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Análisis

Block allows Pyukumuku to trap and KO foes, stalling them out with Spite or Toxic. Rest is preferred in the last moveslot so Pyukumuku is not easily worn down by Toxic Ferroseed or Gigalith, and it gives an additional form of recovery. Further, since Pyukumuku won't use PP while asleep, Rest can contribute nicely to PP stalling. Alternatively, Toxic can be useful to wear down Pokemon like Jellicent, which cannot be trapped and hates taking it on the switch, and it makes Pyukumuku not dead weight against Pokemon with pivot moves, which get around Block. Pyukumuku only fits on stall teams, and it needs sturdy walls like Audino and Aromatisse to handle Pokemon that get past Pyukumuku despite Unaware, like Galarian Articuno and Gallade. Aromatisse and Audino are also good partners, since they can provide Heal Bell support. This is especially important when not running Rest to remedy opposing Toxic. Answers to Doublade such as Charizard and Weezing are also necessary since Pyukumuku cannot trap it nor Toxic it. Consistent entry hazard removal from Pokemon such as Articuno avoids having Pyukumuku overwhelmed before it can stall out attacks too.