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Beheeyem

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Beheeyem オーべム

Psychic Generation V Cerebral Pokémon
Altezza 1.0m Peso 34.5kg
Telepathy Synchronize Analytic (Abilità nascosta)

Profilo del Pokémon

It can manipulate an opponent’s memory. Apparently, it communicates by flashing its three different-colored fingers.

Statistiche base

Statistiche base della forma:Beheeyem · Totale 485

PS 75
Attacco 75
Difesa 75
Att. Spec. 125
Dif. Spec. 95
Velocità 40

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
90(11.8%)
Gruppi uova
Umanoide
Cicli di schiusa
20
Amicizia base
50
EV conferiti
Att. Spec.+2
Esperienza base
170
Forma del corpo
Umanoide
Colore
Marrone
Esperienza
1,000,000(Veloce medio)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Difensivo (quando si subisce)

Offensivo (quando si attacca)

Catena evolutiva

Level 42 or higher
Beheeyem Beheeyem

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
Psychic Terrain Psychic Stato 10
Confusion Psychic Speciale 50 100 25
Growl Normal Stato 100 40
Imprison Psychic Stato 10
Teleport Psychic Stato 20
18 Psybeam Psychic Speciale 65 100 20
24 Guard Split Psychic Stato 10
24 Power Split Psychic Stato 10
30 Headbutt Normal Fisico 70 100 15
36 Zen Headbutt Psychic Fisico 80 90 15
45 Recover Normal Stato 10
52 Calm Mind Psychic Stato 20
60 Wonder Room Psychic Stato 10
68 Psychic Psychic Speciale 90 100 10

Moveset competitivi e set di Beheeyem

I moveset di Beheeyem coprono 4 generazioni e 10 formati con 19 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

4 Generazione 10 Formato 19 set
Vedi tutti i moveset

Voci del Pokédex

Generation V
Black:
It can manipulate an opponent’s memory. Apparently, it communicates by flashing its three different-colored fingers.
White:
It uses psychic power to control an opponent’s brain and tamper with its memories.
Black 2:
Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.
Generation VI
X:
Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.
Y:
It uses psychic power to control an opponent’s brain and tamper with its memories.
Generation VII
Ultra Sun:
With its psychic powers, it rewrites its opponents’ memories. You, too, may have already had your memories rewritten.
Ultra Moon:
It has strong psychic powers. Using its fingers that flash three different colors, it controls its opponents and rewrites their memories.
Generation VIII
Sword:
Whenever a Beheeyem visits a farm, a Dubwool mysteriously disappears.
Shield:
Sometimes found drifting above wheat fields, this Pokémon can control the memories of its opponents.