Poké Wiki
Cacturne Ilustración oficial de
#0332

Cacturne

Informar de un error

Cacturne ノクタス

Grass Dark Generation III Scarecrow Pokémon
Altura 1.3m Peso 77.4kg
Sand Veil Water Absorb (Habilidad oculta)

Perfil del Pokémon

During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

Estadísticas base

Estadísticas base de la forma:Cacturne · Total 475

PS 70
Ataque 115
Defensa 60
At. Esp. 115
Def. Esp. 60
Velocidad 55

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
60(7.8%)
Grupos huevo
Planta / Humanoide
Ciclos de eclosión
20
Amistad base
35
EV que otorga
Ataque+1、At. Esp.+1
Experiencia base
166
Forma del cuerpo
Humanoide
Color
Verde
Experiencia
1,059,860(Lento medio)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Level 32 or higher
Cacturne Cacturne

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
进化 Spiky Shield Grass Estado — — 10
— Poison Sting Poison Físico 15 100 35
— Leer Normal Estado — 100 30
— Absorb Grass Especial 20 100 25
— Growth Normal Estado — — 20
— Destiny Bond Ghost Estado — — 5
10 Leech Seed Grass Estado — 90 10
13 Sand Attack Ground Estado — 100 15
16 Bullet Seed Grass Físico 25 100 30
19 Power Trip Dark Físico 20 100 10
22 Ingrain Grass Estado — — 20
26 Payback Dark Físico 50 100 10
30 Spikes Ground Estado — — 20
35 Sucker Punch Dark Físico 70 100 5
38 Pin Missile Bug Físico 25 95 20
44 Energy Ball Grass Especial 90 100 10
49 Cotton Spore Grass Estado — 100 40
54 Sandstorm Rock Estado — — 10

Encuentros salvajes

Generation IV

Diamond

Sinnoh

Lugar Nivel Método Probabilidad
Route 228Lv.53WalkingSwarm: no20%
Lv.52WalkingNight10%

HeartGold

Johto

Lugar Nivel Método Probabilidad
Johto Safari ZoneLv.42-48Walking10%

Pearl

Sinnoh

Lugar Nivel Método Probabilidad
Route 228Lv.53WalkingSwarm: no20%
Lv.52WalkingNight10%

Platinum

Sinnoh

Lugar Nivel Método Probabilidad
Route 228Lv.52WalkingSwarm: no20%
Lv.50WalkingNight10%

SoulSilver

Johto

Lugar Nivel Método Probabilidad
Johto Safari ZoneLv.42-48Walking10%
Generation VI

X

Kalos

Lugar Nivel Método Probabilidad
Friend SafariLv.30Walking33%

Y

Kalos

Lugar Nivel Método Probabilidad
Friend SafariLv.30Walking33%

Movimientos competitivos y sets de Cacturne

Los movimientos de Cacturne cubren 5 generaciones y 12 formatos con 20 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

5 Generación 12 Formato 20 set
Ver todos los movimientos

Entradas del Pokédex

Generation III
Ruby:
During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Sapphire:
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
Emerald:
After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
FireRed:
It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
Generation IV
Diamond:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
HeartGold:
Packs of them follow travelers through the desert until the travelers can no longer move.
Generation V
Black:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Generation VI
X:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Y:
Packs of them follow travelers through the desert until the travelers can no longer move.
Omega Ruby:
During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Alpha Sapphire:
If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.