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Cacturne

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Cacturne ノクタス

Grass Dark Generation III Scarecrow Pokémon
Altezza 1.3m Peso 77.4kg
Sand Veil Water Absorb (Abilità nascosta)

Profilo del Pokémon

During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

Statistiche base

Statistiche base della forma:Cacturne · Totale 475

PS 70
Attacco 115
Difesa 60
Att. Spec. 115
Dif. Spec. 60
Velocità 55

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
60(7.8%)
Gruppi uova
Erba / Umanoide
Cicli di schiusa
20
Amicizia base
35
EV conferiti
Attacco+1、Att. Spec.+1
Esperienza base
166
Forma del corpo
Umanoide
Colore
Verde
Esperienza
1,059,860(Lento medio)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Catena evolutiva

Level 32 or higher
Cacturne Cacturne

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
进化 Spiky Shield Grass Stato 10
Poison Sting Poison Fisico 15 100 35
Leer Normal Stato 100 30
Absorb Grass Speciale 20 100 25
Growth Normal Stato 20
Destiny Bond Ghost Stato 5
10 Leech Seed Grass Stato 90 10
13 Sand Attack Ground Stato 100 15
16 Bullet Seed Grass Fisico 25 100 30
19 Power Trip Dark Fisico 20 100 10
22 Ingrain Grass Stato 20
26 Payback Dark Fisico 50 100 10
30 Spikes Ground Stato 20
35 Sucker Punch Dark Fisico 70 100 5
38 Pin Missile Bug Fisico 25 95 20
44 Energy Ball Grass Speciale 90 100 10
49 Cotton Spore Grass Stato 100 40
54 Sandstorm Rock Stato 10

Moveset competitivi e set di Cacturne

I moveset di Cacturne coprono 5 generazioni e 12 formati con 20 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

5 Generazione 12 Formato 20 set
Vedi tutti i moveset

Voci del Pokédex

Generation III
Ruby:
During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Sapphire:
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
Emerald:
After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
FireRed:
It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
Generation IV
Diamond:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
HeartGold:
Packs of them follow travelers through the desert until the travelers can no longer move.
Generation V
Black:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Generation VI
X:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Y:
Packs of them follow travelers through the desert until the travelers can no longer move.
Omega Ruby:
During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Alpha Sapphire:
If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.