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Mr. Mime

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Mr. Mime バリヤード

Psychic Fairy Generation I Barrier Pokémon
Altura 1.3m Peso 54.5kg
Soundproof Filter Technician (Habilidad oculta)

Perfil del Pokémon

If interrupted while it is miming, it will slap around the offender with its broad hands.

Estadísticas base

Estadísticas base de la forma:Mr. Mime · Total 460

PS 40
Ataque 45
Defensa 65
At. Esp. 100
Def. Esp. 120
Velocidad 90

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
45(5.9%)
Grupos huevo
Humanoide
Ciclos de eclosión
25
Amistad base
50
EV que otorga
Def. Esp.+2
Experiencia base
161
Forma del cuerpo
Humanoide
Color
Rosa
Experiencia
1,000,000(Rápido medio)

Ventajas de tipos Ver la tabla completa de tipos →

Defensivo (al ser atacado)

Ofensivo (al atacar)

Cadena evolutiva

Level up while knowing Mimic (in another region)
Mr. Mime Mr. Mime
Level up while knowing Mimic (in the Galar region)
Mr. Mime Mr. Mime
Level 42 or higher

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
— Power Swap Psychic Estado — — 10
— Guard Swap Psychic Estado — — 10
— Encore Normal Estado — 100 5
— Quick Guard Fighting Estado — — 15
— Copycat Normal Estado — — 20
— Pound Normal Físico 40 100 35
— Baton Pass Normal Estado — — 40
— Wide Guard Rock Estado — — 10
12 Confusion Psychic Especial 50 100 25
16 Role Play Psychic Estado — — 10
20 Protect Normal Estado — — 10
24 Recycle Normal Estado — — 10
28 Psybeam Psychic Especial 65 100 20
32 Mimic Normal Estado — — 10
36 Light Screen Psychic Estado — — 30
36 Safeguard Normal Estado — — 25
36 Reflect Psychic Estado — — 20
40 Sucker Punch Dark Físico 70 100 5
44 Dazzling Gleam Fairy Especial 80 100 10
48 Psychic Psychic Especial 90 100 10
52 Teeter Dance Normal Estado — 100 20

Encuentros salvajes

Generation I

Blue

Kanto

Lugar Nivel Método Probabilidad
Route 2Lv.8-100In-game trade100%

Red

Kanto

Lugar Nivel Método Probabilidad
Route 2Lv.8-100In-game trade100%

Yellow

Kanto

Lugar Nivel Método Probabilidad
Route 2Lv.9-100In-game trade100%
Generation II

Crystal

Kanto

Lugar Nivel Método Probabilidad
Sea Route 21Lv.28-30WalkingDay5%
Lv.28-30WalkingMorning5%

Gold

Kanto

Lugar Nivel Método Probabilidad
Celadon CityLv.15Gift100%
Sea Route 21Lv.28-30WalkingDay5%
Lv.28WalkingMorning4%
Lv.28WalkingNight4%

Silver

Kanto

Lugar Nivel Método Probabilidad
Celadon CityLv.15Gift100%
Sea Route 21Lv.28-30WalkingDay5%
Lv.28WalkingMorning4%
Lv.28WalkingNight4%
Generation III

FireRed

Kanto

Lugar Nivel Método Probabilidad
Route 2Lv.5-100In-game trade100%

LeafGreen

Kanto

Lugar Nivel Método Probabilidad
Route 2Lv.5-100In-game trade100%

XD: Gale of Darkness

Lugar Nivel Método Probabilidad
Citadark Isle Dome ExteriorLv.42Snag100%
Generation IV

Diamond

Sinnoh

Lugar Nivel Método Probabilidad
Route 218Lv.29-30WalkingPoké Radar: off10%
Lv.30Walking4%
Route 222Lv.41-42WalkingPoké Radar: off10%
Lv.42Walking4%

HeartGold

Johto

Lugar Nivel Método Probabilidad
Johto Safari ZoneLv.16-17WalkingMorning10%
Lv.16-17WalkingDay10%
Lv.45Walking10%

Kanto

Lugar Nivel Método Probabilidad
Celadon CityLv.15Gift100%
Sea Route 21Lv.28Walking4%
Lv.30WalkingDay4%

Platinum

Sinnoh

Lugar Nivel Método Probabilidad
Route 218Lv.29-31Walking10%

SoulSilver

Johto

Lugar Nivel Método Probabilidad
Johto Safari ZoneLv.16-17WalkingMorning10%
Lv.16-17WalkingDay10%
Lv.45Walking10%

Kanto

Lugar Nivel Método Probabilidad
Celadon CityLv.15Gift100%
Sea Route 21Lv.28Walking4%
Lv.30WalkingDay4%
Generation VI

X

Kalos

Lugar Nivel Método Probabilidad
Reflection CaveLv.22-23Walking10%

Y

Kalos

Lugar Nivel Método Probabilidad
Reflection CaveLv.22-23Walking10%
Generation VII

Let's Go, Eevee!

Kanto

Lugar Nivel Método Probabilidad
Route 11Lv.13-18Overworld100%

Let's Go, Pikachu!

Kanto

Lugar Nivel Método Probabilidad
Route 11Lv.13-18Overworld100%

Ultra Moon

Alola

Lugar Nivel Método Probabilidad
Hau'oli CityLv.6-9SOS battle15%
Poké PelagoLv.21-55Gift3%

Ultra Sun

Alola

Lugar Nivel Método Probabilidad
Hau'oli CityLv.6-9SOS battle15%
Poké PelagoLv.21-55Gift3%

Movimientos competitivos y sets de Mr. Mime

Los movimientos de Mr. Mime cubren 8 generaciones y 18 formatos con 35 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

8 Generación 18 Formato 35 set
Ver todos los movimientos

Entradas del Pokédex

Generation I
Red:
If interrupted while it is miming, it will slap around the offender with its broad hands.
Yellow:
Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Generation II
Gold:
A skilled mime from birth, it gains the ability to create invisi­ ble objects as it matures.
Silver:
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal:
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Generation III
Ruby:
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Emerald:
A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed:
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen:
If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
Generation IV
Diamond:
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl:
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum:
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold:
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilver:
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Generation V
Black:
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Generation VI
X:
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Y:
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Omega Ruby:
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Generation VII
Ultra Sun:
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Ultra Moon:
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Let's Go Pikachu:
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Generation VIII
Sword:
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
Shield:
It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
Legends: Arceus:
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.