Mr. Mime バリヤード
Psychic
Fairy
Generation I
Barrier Pokémon
Height 1.3m Weight 54.5kg
Soundproof
Filter
Technician (Hidden Ability)
Ice
Psychic
Generation I
Barrier Pokémon
Height 1.4m Weight 56.8kg
Vital Spirit
Screen Cleaner
Ice Body (Hidden Ability)
Pokémon Profile
If interrupted while it is miming, it will slap around the offender with its broad hands.
Base Stats
Form Base Stats:Mr. Mime · Total 460
HP
40
Attack
45
Defense
65
Sp. Atk
100
Sp. Def
120
Speed
90
Basic Info
- Gender Ratio
- ♂ 50% / ♀ 50%
- Catch Rate
- 45(5.9%)
- Egg Groups
- Human-Like
- Egg Cycles
- 25
- Base Friendship
- 50
- EV Yield
- Sp. Def+2
- Base Experience
- 161
- Shape
- Humanoid
- Color
- Pink
- Experience
- 1,000,000(较快)
Type Matchups View full type chart →
Defensive (when attacked)
Offensive (when attacking)
2× Weakness
Fighting ×2
Poison ×2
Dragon ×2
Dark ×2
1/2 Resistance
Steel ×0.5
Evolution Chain
Learnset
| Level | Moves | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| — | Power Swap | Psychic | Status | — | — | 10 |
| — | Guard Swap | Psychic | Status | — | — | 10 |
| — | Encore | Normal | Status | — | 100 | 5 |
| — | Quick Guard | Fighting | Status | — | — | 15 |
| — | Copycat | Normal | Status | — | — | 20 |
| — | Pound | Normal | Physical | 40 | 100 | 35 |
| — | Baton Pass | Normal | Status | — | — | 40 |
| — | Wide Guard | Rock | Status | — | — | 10 |
| 12 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | Role Play | Psychic | Status | — | — | 10 |
| 20 | Protect | Normal | Status | — | — | 10 |
| 24 | Recycle | Normal | Status | — | — | 10 |
| 28 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 32 | Mimic | Normal | Status | — | — | 10 |
| 36 | Light Screen | Psychic | Status | — | — | 30 |
| 36 | Safeguard | Normal | Status | — | — | 25 |
| 36 | Reflect | Psychic | Status | — | — | 20 |
| 40 | Sucker Punch | Dark | Physical | 70 | 100 | 5 |
| 44 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 |
| 48 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 52 | Teeter Dance | Normal | Status | — | 100 | 20 |
| TM | Moves | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| TM00 | Mega Punch | Normal | Physical | 80 | 85 | 20 |
| TM01 | Mega Kick | Normal | Physical | 120 | 75 | 5 |
| TM03 | Fire Punch | Fire | Physical | 75 | 100 | 15 |
| TM04 | Ice Punch | Ice | Physical | 75 | 100 | 15 |
| TM05 | Thunder Punch | Electric | Physical | 75 | 100 | 15 |
| TM08 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM09 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| TM10 | Magical Leaf | Grass | Special | 60 | — | 20 |
| TM11 | Solar Beam | Grass | Special | 120 | 100 | 10 |
| TM14 | Thunder Wave | Electric | Status | — | 90 | 20 |
| TM17 | Light Screen | Psychic | Status | — | — | 30 |
| TM18 | Reflect | Psychic | Status | — | — | 20 |
| TM19 | Safeguard | Normal | Status | — | — | 25 |
| TM21 | Rest | Psychic | Status | — | — | 10 |
| TM23 | Thief | Dark | Physical | 60 | 100 | 25 |
| TM24 | Snore | Normal | Special | 50 | 100 | 15 |
| TM25 | Protect | Normal | Status | — | — | 10 |
| TM27 | Icy Wind | Ice | Special | 55 | 95 | 15 |
| TM29 | Charm | Fairy | Status | — | 100 | 20 |
| TM31 | Attract | Normal | Status | — | 100 | 15 |
| TM33 | Rain Dance | Water | Status | — | — | 5 |
| TM34 | Sunny Day | Fire | Status | — | — | 5 |
| TM39 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM41 | Helping Hand | Normal | Status | — | — | 20 |
| TM43 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM57 | Payback | Dark | Physical | 50 | 100 | 10 |
| TM59 | Fling | Dark | Physical | — | 100 | 10 |
| TM60 | Power Swap | Psychic | Status | — | — | 10 |
| TM61 | Guard Swap | Psychic | Status | — | — | 10 |
| TM63 | Drain Punch | Fighting | Physical | 75 | 100 | 10 |
| TM70 | Trick Room | Psychic | Status | — | — | 5 |
| TM71 | Wonder Room | Psychic | Status | — | — | 10 |
| TM72 | Magic Room | Psychic | Status | — | — | 10 |
| TM76 | Round | Normal | Special | 60 | 100 | 15 |
| TM89 | Misty Terrain | Fairy | Status | — | — | 10 |
| TM91 | Psychic Terrain | Psychic | Status | — | — | 10 |
| TM92 | Mystical Fire | Fire | Special | 75 | 100 | 10 |
| TM01 | Body Slam | Normal | Physical | 85 | 100 | 15 |
| TM08 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
| TM09 | Thunder | Electric | Special | 110 | 70 | 10 |
| TM11 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM14 | Metronome | Normal | Status | — | — | 10 |
| TM20 | Substitute | Normal | Status | — | — | 10 |
| TM25 | Psyshock | Psychic | Special | 80 | 100 | 10 |
| TM26 | Endure | Normal | Status | — | — | 10 |
| TM27 | Sleep Talk | Normal | Status | — | — | 10 |
| TM29 | Baton Pass | Normal | Status | — | — | 40 |
| TM30 | Encore | Normal | Status | — | 100 | 5 |
| TM33 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
| TM34 | Future Sight | Psychic | Special | 120 | 100 | 10 |
| TM35 | Uproar | Normal | Special | 90 | 100 | 10 |
| TM37 | Taunt | Dark | Status | — | 100 | 20 |
| TM38 | Trick | Psychic | Status | — | 100 | 10 |
| TM40 | Skill Swap | Psychic | Status | — | — | 10 |
| TM46 | Iron Defense | Steel | Status | — | — | 15 |
| TM49 | Calm Mind | Psychic | Status | — | — | 20 |
| TM64 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM65 | Energy Ball | Grass | Special | 90 | 100 | 10 |
| TM68 | Nasty Plot | Dark | Status | — | — | 20 |
| TM69 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 |
| TM77 | Grass Knot | Grass | Special | — | 100 | 20 |
| TM81 | Foul Play | Dark | Physical | 95 | 100 | 15 |
| TM82 | Stored Power | Psychic | Special | 20 | 100 | 10 |
| TM83 | Ally Switch | Psychic | Status | — | — | 15 |
| TM92 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 |
Mr. Mime Competitive Movesets & Sets
Mr. Mime movesets cover 8 generations and 18 formats with 35 sets in total, including moves, abilities, items, natures, EVs and Tera types with analysis.
8 Generation
18 Format
35 set
View All Movesets
Pokédex Entries
Generation I
- Red:
- If interrupted while it is miming, it will slap around the offender with its broad hands.
- Yellow:
- Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Generation II
- Gold:
- A skilled mime from birth, it gains the ability to create invisi ble objects as it matures.
- Silver:
- Its fingertips emit a peculiar force field that hardens air to create an actual wall.
- Crystal:
- It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Generation III
- Ruby:
- MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
- Emerald:
- A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
- FireRed:
- It is adept at conning people. It is said to be able to create walls out of thin air by miming.
- LeafGreen:
- If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
Generation IV
- Diamond:
- It is a pantomime expert that can create invisible but solid walls using miming gestures.
- Pearl:
- Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
- Platinum:
- It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
- HeartGold:
- A skilled mime from birth, it gains the ability to create invisible objects as it matures.
- SoulSilver:
- Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Generation V
- Black:
- It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Generation VI
- X:
- Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
- Y:
- It is adept at conning people. It is said to be able to create walls out of thin air by miming.
- Omega Ruby:
- Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Generation VII
- Ultra Sun:
- Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
- Ultra Moon:
- It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
- Let's Go Pikachu:
- Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Generation VIII
- Sword:
- The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
- Shield:
- It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
- Legends: Arceus:
- The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.