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Mr. Mime

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Mr. Mime バリヤード

Psychic Fairy Generation I Barrier Pokémon
Altezza 1.3m Peso 54.5kg
Soundproof Filter Technician (Abilità nascosta)

Profilo del Pokémon

If interrupted while it is miming, it will slap around the offender with its broad hands.

Statistiche base

Statistiche base della forma:Mr. Mime · Totale 460

PS 40
Attacco 45
Difesa 65
Att. Spec. 100
Dif. Spec. 120
Velocità 90

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
45(5.9%)
Gruppi uova
Umanoide
Cicli di schiusa
25
Amicizia base
50
EV conferiti
Dif. Spec.+2
Esperienza base
161
Forma del corpo
Umanoide
Colore
Rosa
Esperienza
1,000,000(Veloce medio)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Difensivo (quando si subisce)

Offensivo (quando si attacca)

Catena evolutiva

Level up while knowing Mimic (in another region)
Mr. Mime Mr. Mime
Level up while knowing Mimic (in the Galar region)
Mr. Mime Mr. Mime
Level 42 or higher

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
— Power Swap Psychic Stato — — 10
— Guard Swap Psychic Stato — — 10
— Encore Normal Stato — 100 5
— Quick Guard Fighting Stato — — 15
— Copycat Normal Stato — — 20
— Pound Normal Fisico 40 100 35
— Baton Pass Normal Stato — — 40
— Wide Guard Rock Stato — — 10
12 Confusion Psychic Speciale 50 100 25
16 Role Play Psychic Stato — — 10
20 Protect Normal Stato — — 10
24 Recycle Normal Stato — — 10
28 Psybeam Psychic Speciale 65 100 20
32 Mimic Normal Stato — — 10
36 Light Screen Psychic Stato — — 30
36 Safeguard Normal Stato — — 25
36 Reflect Psychic Stato — — 20
40 Sucker Punch Dark Fisico 70 100 5
44 Dazzling Gleam Fairy Speciale 80 100 10
48 Psychic Psychic Speciale 90 100 10
52 Teeter Dance Normal Stato — 100 20

Incontri selvatici

Generation I

Blue

Kanto

Luogo Livello Metodo Probabilità
Route 2Lv.8-100In-game trade100%

Red

Kanto

Luogo Livello Metodo Probabilità
Route 2Lv.8-100In-game trade100%

Yellow

Kanto

Luogo Livello Metodo Probabilità
Route 2Lv.9-100In-game trade100%
Generation II

Crystal

Kanto

Luogo Livello Metodo Probabilità
Sea Route 21Lv.28-30WalkingDay5%
Lv.28-30WalkingMorning5%

Gold

Kanto

Luogo Livello Metodo Probabilità
Celadon CityLv.15Gift100%
Sea Route 21Lv.28-30WalkingDay5%
Lv.28WalkingMorning4%
Lv.28WalkingNight4%

Silver

Kanto

Luogo Livello Metodo Probabilità
Celadon CityLv.15Gift100%
Sea Route 21Lv.28-30WalkingDay5%
Lv.28WalkingMorning4%
Lv.28WalkingNight4%
Generation III

FireRed

Kanto

Luogo Livello Metodo Probabilità
Route 2Lv.5-100In-game trade100%

LeafGreen

Kanto

Luogo Livello Metodo Probabilità
Route 2Lv.5-100In-game trade100%

XD: Gale of Darkness

Luogo Livello Metodo Probabilità
Citadark Isle Dome ExteriorLv.42Snag100%
Generation IV

Diamond

Sinnoh

Luogo Livello Metodo Probabilità
Route 218Lv.29-30WalkingPoké Radar: off10%
Lv.30Walking4%
Route 222Lv.41-42WalkingPoké Radar: off10%
Lv.42Walking4%

HeartGold

Johto

Luogo Livello Metodo Probabilità
Johto Safari ZoneLv.16-17WalkingMorning10%
Lv.16-17WalkingDay10%
Lv.45Walking10%

Kanto

Luogo Livello Metodo Probabilità
Celadon CityLv.15Gift100%
Sea Route 21Lv.28Walking4%
Lv.30WalkingDay4%

Platinum

Sinnoh

Luogo Livello Metodo Probabilità
Route 218Lv.29-31Walking10%

SoulSilver

Johto

Luogo Livello Metodo Probabilità
Johto Safari ZoneLv.16-17WalkingMorning10%
Lv.16-17WalkingDay10%
Lv.45Walking10%

Kanto

Luogo Livello Metodo Probabilità
Celadon CityLv.15Gift100%
Sea Route 21Lv.28Walking4%
Lv.30WalkingDay4%
Generation VI

X

Kalos

Luogo Livello Metodo Probabilità
Reflection CaveLv.22-23Walking10%

Y

Kalos

Luogo Livello Metodo Probabilità
Reflection CaveLv.22-23Walking10%
Generation VII

Let's Go, Eevee!

Kanto

Luogo Livello Metodo Probabilità
Route 11Lv.13-18Overworld100%

Let's Go, Pikachu!

Kanto

Luogo Livello Metodo Probabilità
Route 11Lv.13-18Overworld100%

Ultra Moon

Alola

Luogo Livello Metodo Probabilità
Hau'oli CityLv.6-9SOS battle15%
Poké PelagoLv.21-55Gift3%

Ultra Sun

Alola

Luogo Livello Metodo Probabilità
Hau'oli CityLv.6-9SOS battle15%
Poké PelagoLv.21-55Gift3%

Moveset competitivi e set di Mr. Mime

I moveset di Mr. Mime coprono 8 generazioni e 18 formati con 35 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

8 Generazione 18 Formato 35 set
Vedi tutti i moveset

Voci del Pokédex

Generation I
Red:
If interrupted while it is miming, it will slap around the offender with its broad hands.
Yellow:
Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Generation II
Gold:
A skilled mime from birth, it gains the ability to create invisi­ ble objects as it matures.
Silver:
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal:
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Generation III
Ruby:
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Emerald:
A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed:
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen:
If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
Generation IV
Diamond:
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl:
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum:
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold:
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilver:
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Generation V
Black:
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Generation VI
X:
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Y:
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Omega Ruby:
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Generation VII
Ultra Sun:
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Ultra Moon:
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Let's Go Pikachu:
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Generation VIII
Sword:
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
Shield:
It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
Legends: Arceus:
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.