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Azumarill

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Azumarill マリルリ

Water Fairy Generation II Aqua Rabbit Pokémon
Taille 0.8m Poids 28.5kg
Thick Fat Huge Power Sap Sipper (Talent caché)

Profil du Pokémon

By keeping still and listening in­ tently, it can tell what is in even wild, fast- moving rivers.

Statistiques de base

Stats de base de la forme:Azumarill · Total 420

PV 100
Attaque 50
Défense 80
Atq. Spé. 60
Déf. Spé. 80
Vitesse 50

Informations de base

Ratio de genre
♂ 50% / ♀ 50%
Taux de capture
75(9.8%)
Groupes d'œuf
Eau 1 / Fée
Cycles d'éclosion
10
Bonheur de base
50
EV rapportés
PV+3
Expérience de base
210
Forme du corps
Bipède
Couleur
Bleu
Expérience
800,000(Rapide)

Affinités de types Voir le tableau complet des types →

Chaîne d'évolution

Level up with friendship ≥ 220 or affection ≥ 158
Level 18 or higher
Azumarill Azumarill

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
— Tackle Normal Physique 40 100 35
— Helping Hand Normal Statut — — 20
— Tail Whip Normal Statut — 100 30
— Water Gun Water Spécial 40 100 25
— Rollout Rock Physique 30 90 20
— Defense Curl Normal Statut — — 40
6 Bubble Beam Water Spécial 65 100 20
9 Charm Fairy Statut — 100 20
12 Slam Normal Physique 80 75 20
15 Bounce Flying Physique 85 85 5
21 Aqua Tail Water Physique 90 90 10
25 Play Rough Fairy Physique 90 90 10
30 Aqua Ring Water Statut — — 20
35 Rain Dance Water Statut — — 5
40 Hydro Pump Water Spécial 110 80 5
45 Double-Edge Normal Physique 120 100 15
50 Superpower Fighting Physique 120 100 5

Rencontres sauvages

Generation IV

Platinum

Sinnoh

Lieu Niveau Méthode Probabilité
Victory RoadLv.41-49Walking20%
Generation V

Black 2

Unova

Lieu Niveau Méthode Probabilité
Abundant ShrineLv.30-40Surfing (ripples)4%
Victory RoadLv.40-70Surfing (ripples)4%
Relic PassageLv.10-30Surfing (ripples)4%
Village BridgeLv.30-40Surfing (ripples)5%
Lv.39Rustling grass4%
Pinwheel ForestLv.50-60Surfing (ripples)4%
Floccesy RanchLv.5-15Surfing (ripples)4%
Route 11Lv.39Rustling grass4%
Route 20Lv.5-15Surfing (ripples)4%
Route 22Lv.25-45Surfing (ripples)4%
Lv.42Rustling grass4%
Route 6Lv.26Rustling grass5%
Lv.10-30Surfing (ripples)4%

White 2

Unova

Lieu Niveau Méthode Probabilité
Abundant ShrineLv.36Rustling grass5%
Lv.30-40Surfing (ripples)4%
Victory RoadLv.40-50Surfing (ripples)4%
Relic PassageLv.10-30Surfing (ripples)4%
Village BridgeLv.30-40Surfing (ripples)5%
Lv.39Rustling grass4%
Pinwheel ForestLv.50-60Surfing (ripples)4%
Floccesy RanchLv.5-15Surfing (ripples)4%
Route 11Lv.39Rustling grass4%
Route 20Lv.5-15Surfing (ripples)4%
Route 22Lv.25-45Surfing (ripples)4%
Lv.42Rustling grass4%
Route 6Lv.26Rustling grass5%
Lv.10-35Surfing (ripples)4%
Generation VI

X

Kalos

Lieu Niveau Méthode Probabilité
Friend SafariLv.30Walking33%
Route 22Lv.25-26Yellow flowers10%
Lv.25-27Surfing4%

Y

Kalos

Lieu Niveau Méthode Probabilité
Friend SafariLv.30Walking33%
Route 22Lv.25-26Yellow flowers10%
Lv.25-27Surfing4%

Movesets compétitifs et sets de Azumarill

Les movesets de Azumarill couvrent 8 générations et 35 formats avec 71 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

8 Génération 35 Format 71 set
Voir tous les movesets

Entrées du Pokédex

Generation II
Gold:
By keeping still and listening in­ tently, it can tell what is in even wild, fast- moving rivers.
Silver:
When it plays in water, it rolls up its elongated ears to prevent their insides from get­ ting wet.
Crystal:
The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Generation III
Emerald:
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
Ruby:
AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire:
AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
FireRed:
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen:
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV
Diamond:
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl:
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum:
It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold:
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver:
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V
Black:
It can spend all day in water, since it can inhale and store a large volume of air.
Black 2:
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Generation VI
X:
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y:
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
Omega Ruby:
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Alpha Sapphire:
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Generation VIII
Sword:
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
Shield:
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.