Azumarill マリルリ
Water
Fairy
Generation II
Aqua Rabbit Pokémon
Height 0.8m Weight 28.5kg
Thick Fat
Huge Power
Sap Sipper (Hidden Ability)
Pokémon Profile
By keeping still and listening in tently, it can tell what is in even wild, fast- moving rivers.
Base Stats
Form Base Stats:Azumarill · Total 420
HP
100
Attack
50
Defense
80
Sp. Atk
60
Sp. Def
80
Speed
50
Basic Info
- Gender Ratio
- ♂ 50% / ♀ 50%
- Catch Rate
- 75(9.8%)
- Egg Groups
- Water 1 / Fairy
- Egg Cycles
- 10
- Base Friendship
- 50
- EV Yield
- HP+3
- Base Experience
- 210
- Shape
- Bipedal
- Color
- Blue
- Experience
- 800,000(快)
Type Matchups View full type chart →
Defensive (when attacked)
2× Weakness
Electric ×2
Grass ×2
Poison ×2
Immune
Dragon ×0
1/2 Resistance
Fire ×0.5
Water ×0.5
Ice ×0.5
Fighting ×0.5
Bug ×0.5
Dark ×0.5
Evolution Chain
Learnset
| Level | Moves | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| — | Tackle | Normal | Physical | 40 | 100 | 35 |
| — | Helping Hand | Normal | Status | — | — | 20 |
| — | Tail Whip | Normal | Status | — | 100 | 30 |
| — | Water Gun | Water | Special | 40 | 100 | 25 |
| — | Rollout | Rock | Physical | 30 | 90 | 20 |
| — | Defense Curl | Normal | Status | — | — | 40 |
| 6 | Bubble Beam | Water | Special | 65 | 100 | 20 |
| 9 | Charm | Fairy | Status | — | 100 | 20 |
| 12 | Slam | Normal | Physical | 80 | 75 | 20 |
| 15 | Bounce | Flying | Physical | 85 | 85 | 5 |
| 21 | Aqua Tail | Water | Physical | 90 | 90 | 10 |
| 25 | Play Rough | Fairy | Physical | 90 | 90 | 10 |
| 30 | Aqua Ring | Water | Status | — | — | 20 |
| 35 | Rain Dance | Water | Status | — | — | 5 |
| 40 | Hydro Pump | Water | Special | 110 | 80 | 5 |
| 45 | Double-Edge | Normal | Physical | 120 | 100 | 15 |
| 50 | Superpower | Fighting | Physical | 120 | 100 | 5 |
| TM | Moves | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| TM001 | Take Down | Normal | Physical | 90 | 85 | 20 |
| TM002 | Charm | Fairy | Status | — | 100 | 20 |
| TM003 | Fake Tears | Dark | Status | — | 100 | 20 |
| TM005 | Mud-Slap | Ground | Special | 20 | 100 | 10 |
| TM007 | Protect | Normal | Status | — | — | 10 |
| TM011 | Water Pulse | Water | Special | 60 | 100 | 20 |
| TM019 | Disarming Voice | Fairy | Special | 40 | — | 15 |
| TM020 | Trailblaze | Grass | Physical | 50 | 100 | 20 |
| TM022 | Chilling Water | Water | Special | 50 | 100 | 20 |
| TM025 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM028 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
| TM032 | Swift | Normal | Special | 60 | — | 20 |
| TM034 | Icy Wind | Ice | Special | 55 | 95 | 15 |
| TM035 | Mud Shot | Ground | Special | 55 | 95 | 15 |
| TM037 | Draining Kiss | Fairy | Special | 50 | 100 | 10 |
| TM043 | Fling | Dark | Physical | 变化 | 100 | 10 |
| TM047 | Endure | Normal | Status | — | — | 10 |
| TM050 | Rain Dance | Water | Status | — | — | 5 |
| TM052 | Snowscape | Ice | Status | — | — | 10 |
| TM055 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM058 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM066 | Body Slam | Normal | Physical | 85 | 100 | 15 |
| TM069 | Ice Punch | Ice | Physical | 75 | 100 | 15 |
| TM070 | Sleep Talk | Normal | Status | — | — | 10 |
| TM075 | Light Screen | Psychic | Status | — | — | 30 |
| TM077 | Waterfall | Water | Physical | 80 | 100 | 15 |
| TM080 | Metronome | Normal | Status | — | — | 10 |
| TM081 | Grass Knot | Grass | Special | 变化 | 100 | 20 |
| TM085 | Rest | Psychic | Status | — | — | 5 |
| TM103 | Substitute | Normal | Status | — | — | 10 |
| TM110 | Liquidation | Water | Physical | 85 | 100 | 10 |
| TM117 | Hyper Voice | Normal | Special | 90 | 100 | 10 |
| TM122 | Encore | Normal | Status | — | 100 | 5 |
| TM123 | Surf | Water | Special | 90 | 100 | 15 |
| TM124 | Ice Spinner | Ice | Physical | 80 | 100 | 15 |
| TM127 | Play Rough | Fairy | Physical | 90 | 90 | 10 |
| TM128 | Amnesia | Psychic | Status | — | — | 20 |
| TM130 | Helping Hand | Normal | Status | — | — | 20 |
| TM135 | Ice Beam | Ice | Special | 90 | 100 | 10 |
| TM139 | Misty Terrain | Fairy | Status | — | — | 10 |
| TM142 | Hydro Pump | Water | Special | 110 | 80 | 5 |
| TM143 | Blizzard | Ice | Special | 110 | 70 | 5 |
| TM152 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| TM158 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM163 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM171 | Tera Blast | Normal | Special | 80 | 100 | 10 |
| TM181 | Knock Off | Dark | Physical | 65 | 100 | 20 |
| TM192 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM201 | Misty Explosion | Fairy | Special | 100 | 100 | 5 |
| TM204 | Double-Edge | Normal | Physical | 120 | 100 | 15 |
| TM208 | Whirlpool | Water | Special | 35 | 85 | 15 |
| TM209 | Muddy Water | Water | Special | 90 | 85 | 10 |
| TM227 | Alluring Voice | Fairy | Special | 80 | 100 | 10 |
Azumarill Competitive Movesets & Sets
Azumarill movesets cover 8 generations and 35 formats with 71 sets in total, including moves, abilities, items, natures, EVs and Tera types with analysis.
8 Generation
35 Format
71 set
View All Movesets
Pokédex Entries
Generation II
- Gold:
- By keeping still and listening in tently, it can tell what is in even wild, fast- moving rivers.
- Silver:
- When it plays in water, it rolls up its elongated ears to prevent their insides from get ting wet.
- Crystal:
- The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Generation III
- Emerald:
- It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
- Ruby:
- AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
- Sapphire:
- AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
- FireRed:
- When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
- LeafGreen:
- By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV
- Diamond:
- It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
- Pearl:
- Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
- Platinum:
- It can spend all day in water, since it can inhale and store a large volume of air.
- HeartGold:
- By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
- SoulSilver:
- When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V
- Black:
- It can spend all day in water, since it can inhale and store a large volume of air.
- Black 2:
- Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Generation VI
- X:
- Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
- Y:
- The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
- Omega Ruby:
- Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
- Alpha Sapphire:
- Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Generation VIII
- Sword:
- It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
- Shield:
- These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.