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マリルリ  公式アートワーク
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マリルリ

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Azumarill マリルリ

みず フェアリー 第二世代 Aqua Rabbit Pokémon
高さ 0.8m 重さ 28.5kg
あついしぼう ちからもち そうしょく (夢特性)

ポケモン紹介

By keeping still and listening in­ tently, it can tell what is in even wild, fast- moving rivers.

種族値

フォルム別種族値:マリルリ · 合計 420

HP 100
こうげき 50
ぼうぎょ 80
とくこう 60
とくぼう 80
すばやさ 50

基本情報

性別比率
♂ 50% / ♀ 50%
捕獲率
75(9.8%)
タマゴグループ
水中1 / 妖精
タマゴの周期
10
基礎なつき度
50
努力値
HP+3
基礎経験値
210
体型
二足型
あお
経験値タイプ
800,000(はやい)

タイプ相性 完全相性表を見る →

進化

Level up with friendship ≥ 220 or affection ≥ 158
Level 18 or higher
マリルリ マリルリ

覚えられるわざ

レベル わざ タイプ 分類 威力 命中 PP
たいあたり ノーマル 物理 40 100 35
てだすけ ノーマル 変化 20
しっぽをふる ノーマル 変化 100 30
みずでっぽう みず 特殊 40 100 25
ころがる いわ 物理 30 90 20
まるくなる ノーマル 変化 40
6 バブルこうせん みず 特殊 65 100 20
9 あまえる フェアリー 変化 100 20
12 たたきつける ノーマル 物理 80 75 20
15 とびはねる ひこう 物理 85 85 5
21 アクアテール みず 物理 90 90 10
25 じゃれつく フェアリー 物理 90 90 10
30 アクアリング みず 変化 20
35 あまごい みず 変化 5
40 ハイドロポンプ みず 特殊 110 80 5
45 すてみタックル ノーマル 物理 120 100 15
50 ばかぢから かくとう 物理 120 100 5

マリルリ 対戦用育成・持ち物構成

マリルリ の育成データは 8 世代・35 ルール・71 構築をカバー。わざ、とくせい、持ち物、性格、努力値、テラスタイプの組み合わせと戦術解説を含みます。

8 世代 35 ルール 71 構築
全構築を見る

図鑑説明

Generation II
Gold:
By keeping still and listening in­ tently, it can tell what is in even wild, fast- moving rivers.
Silver:
When it plays in water, it rolls up its elongated ears to prevent their insides from get­ ting wet.
Crystal:
The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Generation III
Emerald:
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
Ruby:
AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire:
AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
FireRed:
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen:
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV
Diamond:
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl:
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum:
It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold:
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver:
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V
Black:
It can spend all day in water, since it can inhale and store a large volume of air.
Black 2:
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Generation VI
X:
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y:
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
Omega Ruby:
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Alpha Sapphire:
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Generation VIII
Sword:
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
Shield:
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.