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Azumarill

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Azumarill マリルリ

Water Fairy Generation II Aqua Rabbit Pokémon
Größe 0.8m Gewicht 28.5kg
Thick Fat Huge Power Sap Sipper (Versteckte Fähigkeit)

Pokémon-Profil

By keeping still and listening in­ tently, it can tell what is in even wild, fast- moving rivers.

Basiswerte

Basiswerte der Form:Azumarill · Gesamt 420

KP 100
Angriff 50
Verteidigung 80
Sp. Angriff 60
Sp. Verteidigung 80
Initiative 50

Grundinformationen

Geschlechterverhältnis
♂ 50% / ♀ 50%
Fangrate
75(9.8%)
Ei-Gruppen
Wasser 1 / Fee
Ei-Zyklen
10
Basis-Zuneigung
50
FP-Ausschüttung
KP+3
Basis-Erfahrung
210
Körperform
Zweibeiner
Farbe
Blau
Erfahrung
800,000(Schnell)

Typen-Matchups Vollständige Typentabelle ansehen →

Entwicklungslinie

Level up with friendship ≥ 220 or affection ≥ 158
Level 18 or higher
Azumarill Azumarill

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
— Tackle Normal Physisch 40 100 35
— Helping Hand Normal Status — — 20
— Tail Whip Normal Status — 100 30
— Water Gun Water Spezial 40 100 25
— Rollout Rock Physisch 30 90 20
— Defense Curl Normal Status — — 40
6 Bubble Beam Water Spezial 65 100 20
9 Charm Fairy Status — 100 20
12 Slam Normal Physisch 80 75 20
15 Bounce Flying Physisch 85 85 5
21 Aqua Tail Water Physisch 90 90 10
25 Play Rough Fairy Physisch 90 90 10
30 Aqua Ring Water Status — — 20
35 Rain Dance Water Status — — 5
40 Hydro Pump Water Spezial 110 80 5
45 Double-Edge Normal Physisch 120 100 15
50 Superpower Fighting Physisch 120 100 5

Wildfundorte

Generation IV

Platinum

Sinnoh

Ort Level Methode Auftrittschance
Victory RoadLv.41-49Walking20%
Generation V

Black 2

Unova

Ort Level Methode Auftrittschance
Abundant ShrineLv.30-40Surfing (ripples)4%
Victory RoadLv.40-70Surfing (ripples)4%
Relic PassageLv.10-30Surfing (ripples)4%
Village BridgeLv.30-40Surfing (ripples)5%
Lv.39Rustling grass4%
Pinwheel ForestLv.50-60Surfing (ripples)4%
Floccesy RanchLv.5-15Surfing (ripples)4%
Route 11Lv.39Rustling grass4%
Route 20Lv.5-15Surfing (ripples)4%
Route 22Lv.25-45Surfing (ripples)4%
Lv.42Rustling grass4%
Route 6Lv.26Rustling grass5%
Lv.10-30Surfing (ripples)4%

White 2

Unova

Ort Level Methode Auftrittschance
Abundant ShrineLv.36Rustling grass5%
Lv.30-40Surfing (ripples)4%
Victory RoadLv.40-50Surfing (ripples)4%
Relic PassageLv.10-30Surfing (ripples)4%
Village BridgeLv.30-40Surfing (ripples)5%
Lv.39Rustling grass4%
Pinwheel ForestLv.50-60Surfing (ripples)4%
Floccesy RanchLv.5-15Surfing (ripples)4%
Route 11Lv.39Rustling grass4%
Route 20Lv.5-15Surfing (ripples)4%
Route 22Lv.25-45Surfing (ripples)4%
Lv.42Rustling grass4%
Route 6Lv.26Rustling grass5%
Lv.10-35Surfing (ripples)4%
Generation VI

X

Kalos

Ort Level Methode Auftrittschance
Friend SafariLv.30Walking33%
Route 22Lv.25-26Yellow flowers10%
Lv.25-27Surfing4%

Y

Kalos

Ort Level Methode Auftrittschance
Friend SafariLv.30Walking33%
Route 22Lv.25-26Yellow flowers10%
Lv.25-27Surfing4%

Azumarill Wettbewerbs-Movesets & Sets

Azumarill Movesets decken 8 Generationen und 35 Formate mit insgesamt 71 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.

8 Generation 35 Format 71 Set
Alle Movesets ansehen

Pokédex-Einträge

Generation II
Gold:
By keeping still and listening in­ tently, it can tell what is in even wild, fast- moving rivers.
Silver:
When it plays in water, it rolls up its elongated ears to prevent their insides from get­ ting wet.
Crystal:
The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Generation III
Emerald:
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
Ruby:
AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire:
AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
FireRed:
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen:
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV
Diamond:
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl:
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum:
It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold:
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver:
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V
Black:
It can spend all day in water, since it can inhale and store a large volume of air.
Black 2:
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Generation VI
X:
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y:
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
Omega Ruby:
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Alpha Sapphire:
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Generation VIII
Sword:
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
Shield:
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.