Poké Wiki
Hoppip Illustration officielle de

Hoppip ハネッコ

Grass Flying Generation II Cottonweed Pokémon
Taille 0.4m Poids 0.5kg
Chlorophyll Leaf Guard Infiltrator (Talent caché)

Profil du Pokémon

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

Statistiques de base

Stats de base de la forme:Hoppip · Total 250

PV 35
Attaque 35
Défense 40
Atq. Spé. 35
Déf. Spé. 55
Vitesse 50

Informations de base

Ratio de genre
♂ 50% / ♀ 50%
Taux de capture
255(33.3%)
Groupes d'œuf
Fée / Plante
Cycles d'éclosion
20
Bonheur de base
70
EV rapportés
Déf. Spé.+1
Expérience de base
50
Forme du corps
Bipède
Couleur
Rose
Expérience
1,059,860(Moyen-lent)

Affinités de types Voir le tableau complet des types →

Défensif (quand on est attaqué)

Offensif (quand on attaque)

Chaîne d'évolution

Hoppip Hoppip
Level 18 or higher
Level 27 or higher

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
— Splash Normal Statut — — 40
— Tackle Normal Physique 40 100 35
4 Tail Whip Normal Statut — 100 30
6 Absorb Grass Spécial 20 100 25
8 Fairy Wind Fairy Spécial 40 100 30
10 Poison Powder Poison Statut — 75 35
10 Stun Spore Grass Statut — 75 30
10 Sleep Powder Grass Statut — 75 15
12 Bullet Seed Grass Physique 25 100 30
15 Synthesis Grass Statut — — 5
19 Leech Seed Grass Statut — 90 10
22 Mega Drain Grass Spécial 40 100 15
24 Acrobatics Flying Physique 55 100 15
27 Cotton Spore Grass Statut — 100 40
29 U-turn Bug Physique 70 100 20
32 Giga Drain Grass Spécial 75 100 10
35 Bounce Flying Physique 85 85 5
38 Memento Dark Statut — 100 10

Rencontres sauvages

Generation II

Crystal

Johto

Lieu Niveau Méthode Probabilité
Route 29Lv.3WalkingDay4%
Lv.3WalkingMorning4%
Route 30Lv.4WalkingDay4%
Lv.4WalkingMorning4%
Route 31Lv.5WalkingDay4%
Lv.5WalkingMorning4%
Route 32Lv.6-7WalkingDay10%
Lv.6-7WalkingMorning10%
Route 33Lv.6-7WalkingDay10%
Lv.6-7WalkingMorning10%

Kanto

Lieu Niveau Méthode Probabilité
Route 11Lv.14-16WalkingDay30%
Lv.14-16WalkingMorning30%
Route 13Lv.25-27Walking10%
Route 14Lv.28WalkingDay10%
Lv.28WalkingMorning10%
Route 15Lv.25-27WalkingDay10%
Lv.25-27WalkingMorning10%

Gold

Johto

Lieu Niveau Méthode Probabilité
Route 32Lv.6WalkingDay10%
Lv.6WalkingMorning10%
Route 33Lv.6-8WalkingDay30%
Lv.6-8WalkingMorning30%

Kanto

Lieu Niveau Méthode Probabilité
Route 13Lv.22-24WalkingDay10%
Lv.22-24WalkingMorning10%
Route 14Lv.24WalkingDay10%
Lv.24WalkingMorning10%
Route 15Lv.22-24WalkingDay10%
Lv.22-24WalkingMorning10%

Silver

Johto

Lieu Niveau Méthode Probabilité
Route 32Lv.6WalkingDay10%
Lv.6WalkingMorning10%
Route 33Lv.6-8WalkingDay30%
Lv.6-8WalkingMorning30%

Kanto

Lieu Niveau Méthode Probabilité
Route 13Lv.22-24WalkingDay10%
Lv.22-24WalkingMorning10%
Route 14Lv.24WalkingDay10%
Lv.24WalkingMorning10%
Route 15Lv.22-24WalkingDay10%
Lv.22-24WalkingMorning10%
Generation III

FireRed

Kanto

Lieu Niveau Méthode Probabilité
Memorial PillarLv.5-15Surfing30%
Lv.6-16Walking20%
Water LabyrinthLv.5-15Surfing30%
Five IslandLv.5-15Surfing30%
Five Isle MeadowLv.5-15Surfing30%
Lv.10-15Walking10%
Resort GorgeousLv.5-15Surfing30%

LeafGreen

Kanto

Lieu Niveau Méthode Probabilité
Memorial PillarLv.5-15Surfing30%
Lv.6-16Walking20%
Water LabyrinthLv.5-15Surfing30%
Five IslandLv.5-15Surfing30%
Five Isle MeadowLv.5-15Surfing30%
Lv.10-15Walking10%
Resort GorgeousLv.5-15Surfing30%

XD: Gale of Darkness

Lieu Niveau Méthode Probabilité
Pokespot OasisLv.10-20PokéSpot50%
Generation IV

Diamond

Sinnoh

Lieu Niveau Méthode Probabilité
Route 205Lv.9-11WalkingPoké Radar: on10%

HeartGold

Johto

Lieu Niveau Méthode Probabilité
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Route 32Lv.6WalkingMorning5%
Lv.6WalkingDay5%
Route 33Lv.6-8WalkingMorning20%
Lv.6-8WalkingDay20%
Lv.6WalkingRadio: offMorning10%
Lv.6WalkingRadio: offDay10%
Route 48Lv.20WalkingRadio: off10%
Lv.22Walking1%

Kanto

Lieu Niveau Méthode Probabilité
Route 13Lv.22-24WalkingMorning5%
Lv.22-24WalkingDay5%
Route 14Lv.24WalkingMorning5%
Lv.24WalkingDay5%
Route 15Lv.22-24WalkingMorning5%
Lv.22-24WalkingDay5%

Pearl

Sinnoh

Lieu Niveau Méthode Probabilité
Fuego IronworksLv.29WalkingPoké Radar: on10%
Route 205Lv.9-10WalkingPoké Radar: on10%

Platinum

Sinnoh

Lieu Niveau Méthode Probabilité
Route 205Lv.10-12WalkingPoké Radar: on10%

SoulSilver

Johto

Lieu Niveau Méthode Probabilité
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Route 32Lv.6WalkingMorning5%
Lv.6WalkingDay5%
Route 33Lv.6-8WalkingMorning20%
Lv.6-8WalkingDay20%
Lv.6WalkingRadio: offMorning10%
Lv.6WalkingRadio: offDay10%
Route 48Lv.20WalkingRadio: off10%
Lv.22Walking1%

Kanto

Lieu Niveau Méthode Probabilité
Route 13Lv.22-24WalkingMorning5%
Lv.22-24WalkingDay5%
Route 14Lv.24WalkingMorning5%
Lv.24WalkingDay5%
Route 15Lv.22-24WalkingMorning5%
Lv.22-24WalkingDay5%
Generation VI

X

Kalos

Lieu Niveau Méthode Probabilité
Route 7Lv.7Horde encounter60%

Y

Kalos

Lieu Niveau Méthode Probabilité
Route 7Lv.7Horde encounter60%

Movesets compétitifs et sets de Hoppip

Les movesets de Hoppip couvrent 4 générations et 4 formats avec 7 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

4 Génération 4 Format 7 set
Voir tous les movesets

Entrées du Pokédex

Generation II
Gold:
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Silver:
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Crystal:
It can be carried away on even the gentlest breeze. It may even float all the way to the next town.
Generation III
Ruby:
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
Emerald:
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.
FireRed:
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
LeafGreen:
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Generation IV
Diamond:
It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.
HeartGold:
To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
SoulSilver:
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Generation V
Black:
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Generation VI
X:
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Y:
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Omega Ruby:
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.