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Hoppip

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Hoppip ハネッコ

Grass Flying Generation II Cottonweed Pokémon
Altezza 0.4m Peso 0.5kg
Chlorophyll Leaf Guard Infiltrator (Abilità nascosta)

Profilo del Pokémon

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

Statistiche base

Statistiche base della forma:Hoppip · Totale 250

PS 35
Attacco 35
Difesa 40
Att. Spec. 35
Dif. Spec. 55
Velocità 50

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
255(33.3%)
Gruppi uova
Fata / Erba
Cicli di schiusa
20
Amicizia base
70
EV conferiti
Dif. Spec.+1
Esperienza base
50
Forma del corpo
Bipede
Colore
Rosa
Esperienza
1,059,860(Lento medio)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Difensivo (quando si subisce)

Offensivo (quando si attacca)

Catena evolutiva

Hoppip Hoppip
Level 18 or higher
Level 27 or higher

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
— Splash Normal Stato — — 40
— Tackle Normal Fisico 40 100 35
4 Tail Whip Normal Stato — 100 30
6 Absorb Grass Speciale 20 100 25
8 Fairy Wind Fairy Speciale 40 100 30
10 Poison Powder Poison Stato — 75 35
10 Stun Spore Grass Stato — 75 30
10 Sleep Powder Grass Stato — 75 15
12 Bullet Seed Grass Fisico 25 100 30
15 Synthesis Grass Stato — — 5
19 Leech Seed Grass Stato — 90 10
22 Mega Drain Grass Speciale 40 100 15
24 Acrobatics Flying Fisico 55 100 15
27 Cotton Spore Grass Stato — 100 40
29 U-turn Bug Fisico 70 100 20
32 Giga Drain Grass Speciale 75 100 10
35 Bounce Flying Fisico 85 85 5
38 Memento Dark Stato — 100 10

Incontri selvatici

Generation II

Crystal

Johto

Luogo Livello Metodo Probabilità
Route 29Lv.3WalkingDay4%
Lv.3WalkingMorning4%
Route 30Lv.4WalkingDay4%
Lv.4WalkingMorning4%
Route 31Lv.5WalkingDay4%
Lv.5WalkingMorning4%
Route 32Lv.6-7WalkingDay10%
Lv.6-7WalkingMorning10%
Route 33Lv.6-7WalkingDay10%
Lv.6-7WalkingMorning10%

Kanto

Luogo Livello Metodo Probabilità
Route 11Lv.14-16WalkingDay30%
Lv.14-16WalkingMorning30%
Route 13Lv.25-27Walking10%
Route 14Lv.28WalkingDay10%
Lv.28WalkingMorning10%
Route 15Lv.25-27WalkingDay10%
Lv.25-27WalkingMorning10%

Gold

Johto

Luogo Livello Metodo Probabilità
Route 32Lv.6WalkingDay10%
Lv.6WalkingMorning10%
Route 33Lv.6-8WalkingDay30%
Lv.6-8WalkingMorning30%

Kanto

Luogo Livello Metodo Probabilità
Route 13Lv.22-24WalkingDay10%
Lv.22-24WalkingMorning10%
Route 14Lv.24WalkingDay10%
Lv.24WalkingMorning10%
Route 15Lv.22-24WalkingDay10%
Lv.22-24WalkingMorning10%

Silver

Johto

Luogo Livello Metodo Probabilità
Route 32Lv.6WalkingDay10%
Lv.6WalkingMorning10%
Route 33Lv.6-8WalkingDay30%
Lv.6-8WalkingMorning30%

Kanto

Luogo Livello Metodo Probabilità
Route 13Lv.22-24WalkingDay10%
Lv.22-24WalkingMorning10%
Route 14Lv.24WalkingDay10%
Lv.24WalkingMorning10%
Route 15Lv.22-24WalkingDay10%
Lv.22-24WalkingMorning10%
Generation III

FireRed

Kanto

Luogo Livello Metodo Probabilità
Memorial PillarLv.5-15Surfing30%
Lv.6-16Walking20%
Water LabyrinthLv.5-15Surfing30%
Five IslandLv.5-15Surfing30%
Five Isle MeadowLv.5-15Surfing30%
Lv.10-15Walking10%
Resort GorgeousLv.5-15Surfing30%

LeafGreen

Kanto

Luogo Livello Metodo Probabilità
Memorial PillarLv.5-15Surfing30%
Lv.6-16Walking20%
Water LabyrinthLv.5-15Surfing30%
Five IslandLv.5-15Surfing30%
Five Isle MeadowLv.5-15Surfing30%
Lv.10-15Walking10%
Resort GorgeousLv.5-15Surfing30%

XD: Gale of Darkness

Luogo Livello Metodo Probabilità
Pokespot OasisLv.10-20PokéSpot50%
Generation IV

Diamond

Sinnoh

Luogo Livello Metodo Probabilità
Route 205Lv.9-11WalkingPoké Radar: on10%

HeartGold

Johto

Luogo Livello Metodo Probabilità
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Route 32Lv.6WalkingMorning5%
Lv.6WalkingDay5%
Route 33Lv.6-8WalkingMorning20%
Lv.6-8WalkingDay20%
Lv.6WalkingRadio: offMorning10%
Lv.6WalkingRadio: offDay10%
Route 48Lv.20WalkingRadio: off10%
Lv.22Walking1%

Kanto

Luogo Livello Metodo Probabilità
Route 13Lv.22-24WalkingMorning5%
Lv.22-24WalkingDay5%
Route 14Lv.24WalkingMorning5%
Lv.24WalkingDay5%
Route 15Lv.22-24WalkingMorning5%
Lv.22-24WalkingDay5%

Pearl

Sinnoh

Luogo Livello Metodo Probabilità
Fuego IronworksLv.29WalkingPoké Radar: on10%
Route 205Lv.9-10WalkingPoké Radar: on10%

Platinum

Sinnoh

Luogo Livello Metodo Probabilità
Route 205Lv.10-12WalkingPoké Radar: on10%

SoulSilver

Johto

Luogo Livello Metodo Probabilità
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Route 32Lv.6WalkingMorning5%
Lv.6WalkingDay5%
Route 33Lv.6-8WalkingMorning20%
Lv.6-8WalkingDay20%
Lv.6WalkingRadio: offMorning10%
Lv.6WalkingRadio: offDay10%
Route 48Lv.20WalkingRadio: off10%
Lv.22Walking1%

Kanto

Luogo Livello Metodo Probabilità
Route 13Lv.22-24WalkingMorning5%
Lv.22-24WalkingDay5%
Route 14Lv.24WalkingMorning5%
Lv.24WalkingDay5%
Route 15Lv.22-24WalkingMorning5%
Lv.22-24WalkingDay5%
Generation VI

X

Kalos

Luogo Livello Metodo Probabilità
Route 7Lv.7Horde encounter60%

Y

Kalos

Luogo Livello Metodo Probabilità
Route 7Lv.7Horde encounter60%

Moveset competitivi e set di Hoppip

I moveset di Hoppip coprono 4 generazioni e 4 formati con 7 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

4 Generazione 4 Formato 7 set
Vedi tutti i moveset

Voci del Pokédex

Generation II
Gold:
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Silver:
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Crystal:
It can be carried away on even the gentlest breeze. It may even float all the way to the next town.
Generation III
Ruby:
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
Emerald:
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.
FireRed:
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
LeafGreen:
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Generation IV
Diamond:
It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.
HeartGold:
To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
SoulSilver:
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Generation V
Black:
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Generation VI
X:
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Y:
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Omega Ruby:
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.