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Hisuian Qwilfish  official artwork
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Hisuian Qwilfish

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Hisuian Qwilfish ハリーセン

Dark Poison Generation II Balloon Pokémon
Height 0.5m Weight 3.9kg
Poison Point Swift Swim Intimidate (Hidden Ability)

Pokémon Profile

To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.

Base Stats

Form Base Stats:Hisuian Qwilfish · Total 440

HP 65
Attack 95
Defense 85
Sp. Atk 55
Sp. Def 55
Speed 85

Basic Info

Gender Ratio
♂ 50% / ♀ 50%
Catch Rate
45(5.9%)
Egg Groups
Water 2
Egg Cycles
20
Base Friendship
50
EV Yield
Attack+1
Shape
Piscine
Color
Black
Experience
1,000,000(Medium Fast)

Type Matchups View full type chart →

Defensive (when attacked)

Offensive (when attacking)

Evolution Chain

Hisuian Qwilfish Hisuian Qwilfish
Hisuian Qwilfish Hisuian Qwilfish
Level up while knowing Barb Barrage

Learnset

Level Moves Type Category Power Accuracy PP
— Tackle Normal Physical 40 100 35
— Poison Sting Poison Physical 15 100 35
— Tackle Normal Physical 40 100 35
— Poison Sting Poison Physical 15 100 35
4 Harden Normal Status — — 30
4 Harden Normal Status — — 30
8 Water Gun Water Special 40 100 25
8 Bite Dark Physical 60 100 25
12 Fell Stinger Bug Physical 50 100 25
12 Fell Stinger Bug Physical 50 100 25
16 Minimize Normal Status — — 10
16 Minimize Normal Status — — 10
20 Spikes Ground Status — — 20
20 Spikes Ground Status — — 20
24 Brine Water Special 65 100 10
24 Brine Water Special 65 100 10
28 Poison Jab Poison Physical 80 100 20
28 Barb Barrage Poison Physical 60 100 10
32 Pin Missile Bug Physical 25 95 20
32 Pin Missile Bug Physical 25 95 20
36 Toxic Spikes Poison Status — — 20
36 Toxic Spikes Poison Status — — 20
40 Stockpile Normal Status — — 20
40 Spit Up Normal Special — 100 10
40 Stockpile Normal Status — — 20
40 Spit Up Normal Special — 100 10
44 Toxic Poison Status — 90 10
44 Toxic Poison Status — 90 10
48 Aqua Tail Water Physical 90 90 10
48 Crunch Dark Physical 80 100 15
52 Acupressure Normal Status — — 30
52 Acupressure Normal Status — — 30
56 Destiny Bond Ghost Status — — 5
56 Destiny Bond Ghost Status — — 5

Wild Encounters

Generation II

Crystal

Johto

Location Level Method Chance
Route 32Lv.40Super RodSwarm: yes40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%
Lv.40Super RodSwarm: no10%

Kanto

Location Level Method Chance
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%

Gold

Johto

Location Level Method Chance
Route 32Lv.40Super RodSwarm: yes40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%
Lv.40Super RodSwarm: no10%

Kanto

Location Level Method Chance
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%

Silver

Johto

Location Level Method Chance
Route 32Lv.40Super Rod40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%

Kanto

Location Level Method Chance
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%
Generation III

Colosseum

Location Level Method Chance
Pyrite Cave OutsideLv.33Snag100%

FireRed

Kanto

Location Level Method Chance
Memorial PillarLv.15-25Super Rod40%
Outcast IslandLv.15-25Super Rod40%
Water PathLv.15-25Super Rod40%
Water LabyrinthLv.15-25Super Rod40%
Five Isle MeadowLv.15-25Super Rod40%
Green PathLv.15-25Super Rod40%
Trainer TowerLv.15-25Super Rod40%
Resort GorgeousLv.15-25Super Rod40%
Tanoby RuinsLv.15-25Super Rod40%
Generation IV

Diamond

Sinnoh

Location Level Method Chance
Iron IslandLv.20-40Super Rod15%

HeartGold

Johto

Location Level Method Chance
Route 32Lv.20Good RodSwarm: yes40%
Lv.40Super RodSwarm: yes40%
Lv.10Old RodSwarm: yes15%
Lv.40Super Rod10%
Lv.20Good Rod5%

Kanto

Location Level Method Chance
Route 12Lv.40Super RodSwarm: no10%
Route 13Lv.40Super Rod10%

Pearl

Sinnoh

Location Level Method Chance
Iron IslandLv.20-40Super Rod15%

Platinum

Sinnoh

Location Level Method Chance
Iron IslandLv.20-50Super Rod15%

SoulSilver

Johto

Location Level Method Chance
Route 32Lv.20Good RodSwarm: yes40%
Lv.40Super RodSwarm: yes40%
Lv.10Old RodSwarm: yes15%
Lv.40Super Rod10%
Lv.20Good Rod5%

Kanto

Location Level Method Chance
Route 12Lv.40Super RodSwarm: no10%
Route 13Lv.40Super Rod10%
Generation V

Black

Unova

Location Level Method Chance
Route 17Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-60Super Rod (ripples)40%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

Black 2

Unova

Location Level Method Chance
Virbank CityLv.50-70Super Rod4%
Virbank ComplexLv.50-70Super Rod4%
Route 4Lv.40-60Super Rod (ripples)40%
Lv.50-70Super Rod4%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

White

Unova

Location Level Method Chance
Route 17Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-60Super Rod (ripples)40%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

White 2

Unova

Location Level Method Chance
Virbank CityLv.50-70Super Rod4%
Virbank ComplexLv.50-70Super Rod4%
Route 4Lv.40-60Super Rod (ripples)40%
Lv.50-70Super Rod4%
P2 LaboratoryLv.35-60Super Rod (ripples)40%
Generation VI

X

Kalos

Location Level Method Chance
Route 8Lv.35Super Rod60%

Y

Kalos

Location Level Method Chance
Route 8Lv.35Super Rod60%

Hisuian Qwilfish Competitive Movesets & Sets

Hisuian Qwilfish movesets cover 1 generations and 1 formats with 2 sets in total, including moves, abilities, items, natures, EVs and Tera types with analysis.

1 Generation 1 Format 2 set
View All Movesets

Pokédex Entries

Generation II
Gold:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Silver:
The small spikes covering its body developed from scales. They in­ ject a toxin that causes fainting.
Crystal:
When faced with a larger opponent, it swallows as much water as it can to match the opponent's size.
Generation III
Ruby:
QWILFISH sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Emerald:
A QWILFISH uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging.
FireRed:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
LeafGreen:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Generation IV
Diamond:
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
HeartGold:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
SoulSilver:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Generation V
Black:
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
Generation VI
X:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Y:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Omega Ruby:
Qwilfish sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Generation VIII
Sword:
When faced with a larger opponent, it swallows as much water as it can to match the opponent’s size.
Shield:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Legends: Arceus:
Fishers detest this troublesome Pokémon because it sprays poison from its spines, getting it everywhere. A different form of Qwilfish lives in other regions.