Poké Wiki
Qwilfish Illustrazione ufficiale di
#0211

Qwilfish

Segnala errore

Hisuian Qwilfish ハリーセン

Dark Poison Generation II Balloon Pokémon
Altezza 0.5m Peso 3.9kg
Poison Point Swift Swim Intimidate (Abilità nascosta)

Profilo del Pokémon

To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.

Statistiche base

Statistiche base della forma:Qwilfish · Totale 440

PS 65
Attacco 95
Difesa 85
Att. Spec. 55
Dif. Spec. 55
Velocità 85

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
45(5.9%)
Gruppi uova
Acqua 2
Cicli di schiusa
20
Amicizia base
50
EV conferiti
Attacco+1
Forma del corpo
Pisciforme
Colore
Nero
Esperienza
1,000,000(Veloce medio)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Difensivo (quando si subisce)

Offensivo (quando si attacca)

Catena evolutiva

Qwilfish Qwilfish
Qwilfish Qwilfish
Level up while knowing Barb Barrage

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
— Tackle Normal Fisico 40 100 35
— Poison Sting Poison Fisico 15 100 35
— Tackle Normal Fisico 40 100 35
— Poison Sting Poison Fisico 15 100 35
4 Harden Normal Stato — — 30
4 Harden Normal Stato — — 30
8 Water Gun Water Speciale 40 100 25
8 Bite Dark Fisico 60 100 25
12 Fell Stinger Bug Fisico 50 100 25
12 Fell Stinger Bug Fisico 50 100 25
16 Minimize Normal Stato — — 10
16 Minimize Normal Stato — — 10
20 Spikes Ground Stato — — 20
20 Spikes Ground Stato — — 20
24 Brine Water Speciale 65 100 10
24 Brine Water Speciale 65 100 10
28 Poison Jab Poison Fisico 80 100 20
28 Barb Barrage Poison Fisico 60 100 10
32 Pin Missile Bug Fisico 25 95 20
32 Pin Missile Bug Fisico 25 95 20
36 Toxic Spikes Poison Stato — — 20
36 Toxic Spikes Poison Stato — — 20
40 Stockpile Normal Stato — — 20
40 Spit Up Normal Speciale — 100 10
40 Stockpile Normal Stato — — 20
40 Spit Up Normal Speciale — 100 10
44 Toxic Poison Stato — 90 10
44 Toxic Poison Stato — 90 10
48 Aqua Tail Water Fisico 90 90 10
48 Crunch Dark Fisico 80 100 15
52 Acupressure Normal Stato — — 30
52 Acupressure Normal Stato — — 30
56 Destiny Bond Ghost Stato — — 5
56 Destiny Bond Ghost Stato — — 5

Incontri selvatici

Generation II

Crystal

Johto

Luogo Livello Metodo Probabilità
Route 32Lv.40Super RodSwarm: yes40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%
Lv.40Super RodSwarm: no10%

Kanto

Luogo Livello Metodo Probabilità
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%

Gold

Johto

Luogo Livello Metodo Probabilità
Route 32Lv.40Super RodSwarm: yes40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%
Lv.40Super RodSwarm: no10%

Kanto

Luogo Livello Metodo Probabilità
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%

Silver

Johto

Luogo Livello Metodo Probabilità
Route 32Lv.40Super Rod40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%

Kanto

Luogo Livello Metodo Probabilità
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%
Generation III

Colosseum

Luogo Livello Metodo Probabilità
Pyrite Cave OutsideLv.33Snag100%

FireRed

Kanto

Luogo Livello Metodo Probabilità
Memorial PillarLv.15-25Super Rod40%
Outcast IslandLv.15-25Super Rod40%
Water PathLv.15-25Super Rod40%
Water LabyrinthLv.15-25Super Rod40%
Five Isle MeadowLv.15-25Super Rod40%
Green PathLv.15-25Super Rod40%
Trainer TowerLv.15-25Super Rod40%
Resort GorgeousLv.15-25Super Rod40%
Tanoby RuinsLv.15-25Super Rod40%
Generation IV

Diamond

Sinnoh

Luogo Livello Metodo Probabilità
Iron IslandLv.20-40Super Rod15%

HeartGold

Johto

Luogo Livello Metodo Probabilità
Route 32Lv.20Good RodSwarm: yes40%
Lv.40Super RodSwarm: yes40%
Lv.10Old RodSwarm: yes15%
Lv.40Super Rod10%
Lv.20Good Rod5%

Kanto

Luogo Livello Metodo Probabilità
Route 12Lv.40Super RodSwarm: no10%
Route 13Lv.40Super Rod10%

Pearl

Sinnoh

Luogo Livello Metodo Probabilità
Iron IslandLv.20-40Super Rod15%

Platinum

Sinnoh

Luogo Livello Metodo Probabilità
Iron IslandLv.20-50Super Rod15%

SoulSilver

Johto

Luogo Livello Metodo Probabilità
Route 32Lv.20Good RodSwarm: yes40%
Lv.40Super RodSwarm: yes40%
Lv.10Old RodSwarm: yes15%
Lv.40Super Rod10%
Lv.20Good Rod5%

Kanto

Luogo Livello Metodo Probabilità
Route 12Lv.40Super RodSwarm: no10%
Route 13Lv.40Super Rod10%
Generation V

Black

Unova

Luogo Livello Metodo Probabilità
Route 17Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-60Super Rod (ripples)40%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

Black 2

Unova

Luogo Livello Metodo Probabilità
Virbank CityLv.50-70Super Rod4%
Virbank ComplexLv.50-70Super Rod4%
Route 4Lv.40-60Super Rod (ripples)40%
Lv.50-70Super Rod4%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

White

Unova

Luogo Livello Metodo Probabilità
Route 17Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-60Super Rod (ripples)40%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

White 2

Unova

Luogo Livello Metodo Probabilità
Virbank CityLv.50-70Super Rod4%
Virbank ComplexLv.50-70Super Rod4%
Route 4Lv.40-60Super Rod (ripples)40%
Lv.50-70Super Rod4%
P2 LaboratoryLv.35-60Super Rod (ripples)40%
Generation VI

X

Kalos

Luogo Livello Metodo Probabilità
Route 8Lv.35Super Rod60%

Y

Kalos

Luogo Livello Metodo Probabilità
Route 8Lv.35Super Rod60%

Moveset competitivi e set di Qwilfish

I moveset di Qwilfish coprono 1 generazioni e 1 formati con 2 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

1 Generazione 1 Formato 2 set
Vedi tutti i moveset

Voci del Pokédex

Generation II
Gold:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Silver:
The small spikes covering its body developed from scales. They in­ ject a toxin that causes fainting.
Crystal:
When faced with a larger opponent, it swallows as much water as it can to match the opponent's size.
Generation III
Ruby:
QWILFISH sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Emerald:
A QWILFISH uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging.
FireRed:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
LeafGreen:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Generation IV
Diamond:
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
HeartGold:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
SoulSilver:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Generation V
Black:
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
Generation VI
X:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Y:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Omega Ruby:
Qwilfish sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Generation VIII
Sword:
When faced with a larger opponent, it swallows as much water as it can to match the opponent’s size.
Shield:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Legends: Arceus:
Fishers detest this troublesome Pokémon because it sprays poison from its spines, getting it everywhere. A different form of Qwilfish lives in other regions.