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Qwilfish

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Hisuian Qwilfish ハリーセン

Dark Poison Generation II Balloon Pokémon
Altura 0.5m Peso 3.9kg
Poison Point Swift Swim Intimidate (Habilidad oculta)

Perfil del Pokémon

To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.

Estadísticas base

Estadísticas base de la forma:Qwilfish · Total 440

PS 65
Ataque 95
Defensa 85
At. Esp. 55
Def. Esp. 55
Velocidad 85

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
45(5.9%)
Grupos huevo
Agua 2
Ciclos de eclosión
20
Amistad base
50
EV que otorga
Ataque+1
Forma del cuerpo
Pisciforme
Color
Negro
Experiencia
1,000,000(Rápido medio)

Ventajas de tipos Ver la tabla completa de tipos →

Defensivo (al ser atacado)

Ofensivo (al atacar)

Cadena evolutiva

Qwilfish Qwilfish
Qwilfish Qwilfish
Level up while knowing Barb Barrage

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
— Tackle Normal Físico 40 100 35
— Poison Sting Poison Físico 15 100 35
— Tackle Normal Físico 40 100 35
— Poison Sting Poison Físico 15 100 35
4 Harden Normal Estado — — 30
4 Harden Normal Estado — — 30
8 Water Gun Water Especial 40 100 25
8 Bite Dark Físico 60 100 25
12 Fell Stinger Bug Físico 50 100 25
12 Fell Stinger Bug Físico 50 100 25
16 Minimize Normal Estado — — 10
16 Minimize Normal Estado — — 10
20 Spikes Ground Estado — — 20
20 Spikes Ground Estado — — 20
24 Brine Water Especial 65 100 10
24 Brine Water Especial 65 100 10
28 Poison Jab Poison Físico 80 100 20
28 Barb Barrage Poison Físico 60 100 10
32 Pin Missile Bug Físico 25 95 20
32 Pin Missile Bug Físico 25 95 20
36 Toxic Spikes Poison Estado — — 20
36 Toxic Spikes Poison Estado — — 20
40 Stockpile Normal Estado — — 20
40 Spit Up Normal Especial — 100 10
40 Stockpile Normal Estado — — 20
40 Spit Up Normal Especial — 100 10
44 Toxic Poison Estado — 90 10
44 Toxic Poison Estado — 90 10
48 Aqua Tail Water Físico 90 90 10
48 Crunch Dark Físico 80 100 15
52 Acupressure Normal Estado — — 30
52 Acupressure Normal Estado — — 30
56 Destiny Bond Ghost Estado — — 5
56 Destiny Bond Ghost Estado — — 5

Encuentros salvajes

Generation II

Crystal

Johto

Lugar Nivel Método Probabilidad
Route 32Lv.40Super RodSwarm: yes40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%
Lv.40Super RodSwarm: no10%

Kanto

Lugar Nivel Método Probabilidad
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%

Gold

Johto

Lugar Nivel Método Probabilidad
Route 32Lv.40Super RodSwarm: yes40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%
Lv.40Super RodSwarm: no10%

Kanto

Lugar Nivel Método Probabilidad
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%

Silver

Johto

Lugar Nivel Método Probabilidad
Route 32Lv.40Super Rod40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%

Kanto

Lugar Nivel Método Probabilidad
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%
Generation III

Colosseum

Lugar Nivel Método Probabilidad
Pyrite Cave OutsideLv.33Snag100%

FireRed

Kanto

Lugar Nivel Método Probabilidad
Memorial PillarLv.15-25Super Rod40%
Outcast IslandLv.15-25Super Rod40%
Water PathLv.15-25Super Rod40%
Water LabyrinthLv.15-25Super Rod40%
Five Isle MeadowLv.15-25Super Rod40%
Green PathLv.15-25Super Rod40%
Trainer TowerLv.15-25Super Rod40%
Resort GorgeousLv.15-25Super Rod40%
Tanoby RuinsLv.15-25Super Rod40%
Generation IV

Diamond

Sinnoh

Lugar Nivel Método Probabilidad
Iron IslandLv.20-40Super Rod15%

HeartGold

Johto

Lugar Nivel Método Probabilidad
Route 32Lv.20Good RodSwarm: yes40%
Lv.40Super RodSwarm: yes40%
Lv.10Old RodSwarm: yes15%
Lv.40Super Rod10%
Lv.20Good Rod5%

Kanto

Lugar Nivel Método Probabilidad
Route 12Lv.40Super RodSwarm: no10%
Route 13Lv.40Super Rod10%

Pearl

Sinnoh

Lugar Nivel Método Probabilidad
Iron IslandLv.20-40Super Rod15%

Platinum

Sinnoh

Lugar Nivel Método Probabilidad
Iron IslandLv.20-50Super Rod15%

SoulSilver

Johto

Lugar Nivel Método Probabilidad
Route 32Lv.20Good RodSwarm: yes40%
Lv.40Super RodSwarm: yes40%
Lv.10Old RodSwarm: yes15%
Lv.40Super Rod10%
Lv.20Good Rod5%

Kanto

Lugar Nivel Método Probabilidad
Route 12Lv.40Super RodSwarm: no10%
Route 13Lv.40Super Rod10%
Generation V

Black

Unova

Lugar Nivel Método Probabilidad
Route 17Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-60Super Rod (ripples)40%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

Black 2

Unova

Lugar Nivel Método Probabilidad
Virbank CityLv.50-70Super Rod4%
Virbank ComplexLv.50-70Super Rod4%
Route 4Lv.40-60Super Rod (ripples)40%
Lv.50-70Super Rod4%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

White

Unova

Lugar Nivel Método Probabilidad
Route 17Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-60Super Rod (ripples)40%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

White 2

Unova

Lugar Nivel Método Probabilidad
Virbank CityLv.50-70Super Rod4%
Virbank ComplexLv.50-70Super Rod4%
Route 4Lv.40-60Super Rod (ripples)40%
Lv.50-70Super Rod4%
P2 LaboratoryLv.35-60Super Rod (ripples)40%
Generation VI

X

Kalos

Lugar Nivel Método Probabilidad
Route 8Lv.35Super Rod60%

Y

Kalos

Lugar Nivel Método Probabilidad
Route 8Lv.35Super Rod60%

Movimientos competitivos y sets de Qwilfish

Los movimientos de Qwilfish cubren 1 generaciones y 1 formatos con 2 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

1 Generación 1 Formato 2 set
Ver todos los movimientos

Entradas del Pokédex

Generation II
Gold:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Silver:
The small spikes covering its body developed from scales. They in­ ject a toxin that causes fainting.
Crystal:
When faced with a larger opponent, it swallows as much water as it can to match the opponent's size.
Generation III
Ruby:
QWILFISH sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Emerald:
A QWILFISH uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging.
FireRed:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
LeafGreen:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Generation IV
Diamond:
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
HeartGold:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
SoulSilver:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Generation V
Black:
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
Generation VI
X:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Y:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Omega Ruby:
Qwilfish sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Generation VIII
Sword:
When faced with a larger opponent, it swallows as much water as it can to match the opponent’s size.
Shield:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Legends: Arceus:
Fishers detest this troublesome Pokémon because it sprays poison from its spines, getting it everywhere. A different form of Qwilfish lives in other regions.