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Qwilfish

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Hisuian Qwilfish ハリーセン

Dark Poison Generation II Balloon Pokémon
Taille 0.5m Poids 3.9kg
Poison Point Swift Swim Intimidate (Talent caché)

Profil du Pokémon

To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.

Statistiques de base

Stats de base de la forme:Qwilfish · Total 440

PV 65
Attaque 95
Défense 85
Atq. Spé. 55
Déf. Spé. 55
Vitesse 85

Informations de base

Ratio de genre
♂ 50% / ♀ 50%
Taux de capture
45(5.9%)
Groupes d'œuf
Eau 2
Cycles d'éclosion
20
Bonheur de base
50
EV rapportés
Attaque+1
Forme du corps
Pisciforme
Couleur
Noir
Expérience
1,000,000(Moyen-rapide)

Affinités de types Voir le tableau complet des types →

Défensif (quand on est attaqué)

Offensif (quand on attaque)

Chaîne d'évolution

Qwilfish Qwilfish
Qwilfish Qwilfish
Level up while knowing Barb Barrage

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
— Tackle Normal Physique 40 100 35
— Poison Sting Poison Physique 15 100 35
— Tackle Normal Physique 40 100 35
— Poison Sting Poison Physique 15 100 35
4 Harden Normal Statut — — 30
4 Harden Normal Statut — — 30
8 Water Gun Water Spécial 40 100 25
8 Bite Dark Physique 60 100 25
12 Fell Stinger Bug Physique 50 100 25
12 Fell Stinger Bug Physique 50 100 25
16 Minimize Normal Statut — — 10
16 Minimize Normal Statut — — 10
20 Spikes Ground Statut — — 20
20 Spikes Ground Statut — — 20
24 Brine Water Spécial 65 100 10
24 Brine Water Spécial 65 100 10
28 Poison Jab Poison Physique 80 100 20
28 Barb Barrage Poison Physique 60 100 10
32 Pin Missile Bug Physique 25 95 20
32 Pin Missile Bug Physique 25 95 20
36 Toxic Spikes Poison Statut — — 20
36 Toxic Spikes Poison Statut — — 20
40 Stockpile Normal Statut — — 20
40 Spit Up Normal Spécial — 100 10
40 Stockpile Normal Statut — — 20
40 Spit Up Normal Spécial — 100 10
44 Toxic Poison Statut — 90 10
44 Toxic Poison Statut — 90 10
48 Aqua Tail Water Physique 90 90 10
48 Crunch Dark Physique 80 100 15
52 Acupressure Normal Statut — — 30
52 Acupressure Normal Statut — — 30
56 Destiny Bond Ghost Statut — — 5
56 Destiny Bond Ghost Statut — — 5

Rencontres sauvages

Generation II

Crystal

Johto

Lieu Niveau Méthode Probabilité
Route 32Lv.40Super RodSwarm: yes40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%
Lv.40Super RodSwarm: no10%

Kanto

Lieu Niveau Méthode Probabilité
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%

Gold

Johto

Lieu Niveau Méthode Probabilité
Route 32Lv.40Super RodSwarm: yes40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%
Lv.40Super RodSwarm: no10%

Kanto

Lieu Niveau Méthode Probabilité
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%

Silver

Johto

Lieu Niveau Méthode Probabilité
Route 32Lv.40Super Rod40%
Lv.20Good RodSwarm: yes35%
Lv.5Old RodSwarm: yes15%

Kanto

Lieu Niveau Méthode Probabilité
Route 12Lv.40Super Rod10%
Route 13Lv.40Super Rod10%
Generation III

Colosseum

Lieu Niveau Méthode Probabilité
Pyrite Cave OutsideLv.33Snag100%

FireRed

Kanto

Lieu Niveau Méthode Probabilité
Memorial PillarLv.15-25Super Rod40%
Outcast IslandLv.15-25Super Rod40%
Water PathLv.15-25Super Rod40%
Water LabyrinthLv.15-25Super Rod40%
Five Isle MeadowLv.15-25Super Rod40%
Green PathLv.15-25Super Rod40%
Trainer TowerLv.15-25Super Rod40%
Resort GorgeousLv.15-25Super Rod40%
Tanoby RuinsLv.15-25Super Rod40%
Generation IV

Diamond

Sinnoh

Lieu Niveau Méthode Probabilité
Iron IslandLv.20-40Super Rod15%

HeartGold

Johto

Lieu Niveau Méthode Probabilité
Route 32Lv.20Good RodSwarm: yes40%
Lv.40Super RodSwarm: yes40%
Lv.10Old RodSwarm: yes15%
Lv.40Super Rod10%
Lv.20Good Rod5%

Kanto

Lieu Niveau Méthode Probabilité
Route 12Lv.40Super RodSwarm: no10%
Route 13Lv.40Super Rod10%

Pearl

Sinnoh

Lieu Niveau Méthode Probabilité
Iron IslandLv.20-40Super Rod15%

Platinum

Sinnoh

Lieu Niveau Méthode Probabilité
Iron IslandLv.20-50Super Rod15%

SoulSilver

Johto

Lieu Niveau Méthode Probabilité
Route 32Lv.20Good RodSwarm: yes40%
Lv.40Super RodSwarm: yes40%
Lv.10Old RodSwarm: yes15%
Lv.40Super Rod10%
Lv.20Good Rod5%

Kanto

Lieu Niveau Méthode Probabilité
Route 12Lv.40Super RodSwarm: no10%
Route 13Lv.40Super Rod10%
Generation V

Black

Unova

Lieu Niveau Méthode Probabilité
Route 17Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-60Super Rod (ripples)40%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

Black 2

Unova

Lieu Niveau Méthode Probabilité
Virbank CityLv.50-70Super Rod4%
Virbank ComplexLv.50-70Super Rod4%
Route 4Lv.40-60Super Rod (ripples)40%
Lv.50-70Super Rod4%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

White

Unova

Lieu Niveau Méthode Probabilité
Route 17Lv.35-60Super Rod (ripples)40%
Route 18Lv.35-60Super Rod (ripples)40%
P2 LaboratoryLv.35-60Super Rod (ripples)40%

White 2

Unova

Lieu Niveau Méthode Probabilité
Virbank CityLv.50-70Super Rod4%
Virbank ComplexLv.50-70Super Rod4%
Route 4Lv.40-60Super Rod (ripples)40%
Lv.50-70Super Rod4%
P2 LaboratoryLv.35-60Super Rod (ripples)40%
Generation VI

X

Kalos

Lieu Niveau Méthode Probabilité
Route 8Lv.35Super Rod60%

Y

Kalos

Lieu Niveau Méthode Probabilité
Route 8Lv.35Super Rod60%

Movesets compétitifs et sets de Qwilfish

Les movesets de Qwilfish couvrent 1 générations et 1 formats avec 2 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

1 Génération 1 Format 2 set
Voir tous les movesets

Entrées du Pokédex

Generation II
Gold:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Silver:
The small spikes covering its body developed from scales. They in­ ject a toxin that causes fainting.
Crystal:
When faced with a larger opponent, it swallows as much water as it can to match the opponent's size.
Generation III
Ruby:
QWILFISH sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Emerald:
A QWILFISH uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging.
FireRed:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
LeafGreen:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Generation IV
Diamond:
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
HeartGold:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
SoulSilver:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Generation V
Black:
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
Generation VI
X:
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Y:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Omega Ruby:
Qwilfish sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Generation VIII
Sword:
When faced with a larger opponent, it swallows as much water as it can to match the opponent’s size.
Shield:
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Legends: Arceus:
Fishers detest this troublesome Pokémon because it sprays poison from its spines, getting it everywhere. A different form of Qwilfish lives in other regions.