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Rhyhorn Ilustración oficial de

Rhyhorn サイホーン

Ground Rock Generation I Spikes Pokémon
Altura 1.0m Peso 115.0kg
Lightning Rod Rock Head Reckless (Habilidad oculta)

Perfil del Pokémon

A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.

Estadísticas base

Estadísticas base de la forma:Rhyhorn · Total 345

PS 80
Ataque 85
Defensa 95
At. Esp. 30
Def. Esp. 30
Velocidad 25

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
120(15.7%)
Grupos huevo
Monstruo / Campo
Ciclos de eclosión
20
Amistad base
50
EV que otorga
Defensa+1
Experiencia base
69
Forma del cuerpo
Cuadrúpedo
Color
Gris
Experiencia
1,250,000(Lento)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Rhyhorn Rhyhorn
Level 42 or higher
Trade while holding Protector

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Tackle Normal Físico 40 100 35
Tail Whip Normal Estado 100 30
5 Smack Down Rock Físico 50 100 15
10 Bulldoze Ground Físico 60 100 20
15 Horn Attack Normal Físico 65 100 25
20 Scary Face Normal Estado 100 10
25 Stomp Normal Físico 65 100 20
30 Rock Blast Rock Físico 25 90 10
35 Drill Run Ground Físico 80 95 10
40 Take Down Normal Físico 90 85 20
45 Earthquake Ground Físico 100 100 10
50 Stone Edge Rock Físico 100 80 5
55 Megahorn Bug Físico 120 85 10
60 Horn Drill Normal Físico 30 5

Movimientos competitivos y sets de Rhyhorn

Los movimientos de Rhyhorn cubren 8 generaciones y 9 formatos con 13 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

8 Generación 9 Formato 13 set
Ver todos los movimientos

Entradas del Pokédex

Generation I
Yellow:
A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.
Red:
Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.
Generation II
Gold:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Silver:
It doesn't care if there is anything in its way. It just charges and destroys all ob­ stacles.
Crystal:
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Generation III
Ruby:
RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Sapphire:
RHYHORN’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Emerald:
Once it starts running, it doesn’t stop. Its tiny brain makes it so stupid that it can’t remember why it started running in the first place.
FireRed:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging TACKLES.
LeafGreen:
Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.
Generation IV
Diamond:
Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Platinum:
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
HeartGold:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
SoulSilver:
It doesn’t care if there is anything in its way. It just charges and destroys all obstacles.
Generation V
Black:
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
Generation VI
X:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging Tackles.
Y:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Omega Ruby:
Rhyhorn runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Alpha Sapphire:
Rhyhorn’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Generation VII
Let's Go Pikachu:
A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.
Generation VIII
Sword:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging tackles.
Shield:
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Legends: Arceus:
Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.