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Rhyhorn

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Rhyhorn サイホーン

Ground Rock Generation I Spikes Pokémon
Taille 1.0m Poids 115.0kg
Lightning Rod Rock Head Reckless (Talent caché)

Profil du Pokémon

A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.

Statistiques de base

Stats de base de la forme:Rhyhorn · Total 345

PV 80
Attaque 85
Défense 95
Atq. Spé. 30
Déf. Spé. 30
Vitesse 25

Informations de base

Ratio de genre
♂ 50% / ♀ 50%
Taux de capture
120(15.7%)
Groupes d'œuf
Monstrueux / Terrestre
Cycles d'éclosion
20
Bonheur de base
50
EV rapportés
Défense+1
Expérience de base
69
Forme du corps
Quadrupède
Couleur
Gris
Expérience
1,250,000(Lent)

Affinités de types Voir le tableau complet des types →

Chaîne d'évolution

Rhyhorn Rhyhorn
Level 42 or higher
Trade while holding Protector

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
— Tackle Normal Physique 40 100 35
— Tail Whip Normal Statut — 100 30
5 Smack Down Rock Physique 50 100 15
10 Bulldoze Ground Physique 60 100 20
15 Horn Attack Normal Physique 65 100 25
20 Scary Face Normal Statut — 100 10
25 Stomp Normal Physique 65 100 20
30 Rock Blast Rock Physique 25 90 10
35 Drill Run Ground Physique 80 95 10
40 Take Down Normal Physique 90 85 20
45 Earthquake Ground Physique 100 100 10
50 Stone Edge Rock Physique 100 80 5
55 Megahorn Bug Physique 120 85 10
60 Horn Drill Normal Physique — 30 5

Rencontres sauvages

Generation I

Blue

Kanto

Lieu Niveau Méthode Probabilité
Safari ZoneLv.25-26Walking20%

Green

Kanto

Lieu Niveau Méthode Probabilité
Safari ZoneLv.25-26Walking20%

Red

Kanto

Lieu Niveau Méthode Probabilité
Safari ZoneLv.25-26Walking20%

Yellow

Kanto

Lieu Niveau Méthode Probabilité
Cerulean CaveLv.50-52Walking10%
Safari ZoneLv.20-25Walking10%
Generation II

Crystal

Kanto

Lieu Niveau Méthode Probabilité
Victory RoadLv.32WalkingDay30%
Lv.32WalkingMorning30%

Gold

Kanto

Lieu Niveau Méthode Probabilité
Victory RoadLv.35Walking4%

Silver

Kanto

Lieu Niveau Méthode Probabilité
Victory RoadLv.35Walking4%
Generation III

Emerald

Hoenn

Lieu Niveau Méthode Probabilité
Safari ZoneLv.27-29Walking20%

FireRed

Kanto

Lieu Niveau Méthode Probabilité
Safari ZoneLv.25-26Walking20%

LeafGreen

Kanto

Lieu Niveau Méthode Probabilité
Safari ZoneLv.25-26Walking20%

Ruby

Hoenn

Lieu Niveau Méthode Probabilité
Safari ZoneLv.27-29Walking20%

Sapphire

Hoenn

Lieu Niveau Méthode Probabilité
Safari ZoneLv.27-29Walking20%
Generation IV

Diamond

Sinnoh

Lieu Niveau Méthode Probabilité
Stark MountainLv.22WalkingSlot 2: none4%
Lv.22WalkingSlot 2: Ruby4%
Lv.22WalkingSlot 2: Sapphire4%
Lv.22WalkingSlot 2: FireRed4%
Lv.24WalkingPoké Radar: off1%
Route 227Lv.22WalkingSlot 2: none4%
Lv.22WalkingSlot 2: Ruby4%
Lv.22WalkingSlot 2: Sapphire4%
Lv.22WalkingSlot 2: FireRed4%
Lv.24WalkingPoké Radar: off1%

HeartGold

Johto

Lieu Niveau Méthode Probabilité
Johto Safari ZoneLv.17WalkingMorning10%
Lv.17WalkingDay10%
Lv.41Walking10%

Kanto

Lieu Niveau Méthode Probabilité
Victory RoadLv.35Walking4%
Diglett's CaveLv.1-100In-game trade100%

Pearl

Sinnoh

Lieu Niveau Méthode Probabilité
Stark MountainLv.22WalkingSlot 2: none4%
Lv.22WalkingSlot 2: Ruby4%
Lv.22WalkingSlot 2: Sapphire4%
Lv.22WalkingSlot 2: FireRed4%
Lv.24WalkingPoké Radar: off1%
Route 227Lv.22WalkingSlot 2: none4%
Lv.22WalkingSlot 2: Ruby4%
Lv.22WalkingSlot 2: Sapphire4%
Lv.22WalkingSlot 2: FireRed4%
Lv.24WalkingPoké Radar: off1%

Platinum

Sinnoh

Lieu Niveau Méthode Probabilité
Stark MountainLv.52Walking4%
Lv.52WalkingPoké Radar: off1%
Victory RoadLv.41Walking20%
Route 214Lv.22WalkingMorning10%
Lv.22WalkingDay10%
Lv.23-24WalkingPoké Radar: off10%
Lv.21Walking5%
Lv.24WalkingSlot 2: none4%
Lv.24WalkingSlot 2: Ruby4%
Lv.24WalkingSlot 2: Sapphire4%
Lv.24WalkingSlot 2: Emerald4%
Lv.24WalkingSlot 2: FireRed4%
Route 227Lv.52Walking4%
Lv.52WalkingPoké Radar: off1%

SoulSilver

Johto

Lieu Niveau Méthode Probabilité
Johto Safari ZoneLv.17WalkingMorning10%
Lv.17WalkingDay10%
Lv.41Walking10%

Kanto

Lieu Niveau Méthode Probabilité
Victory RoadLv.35Walking4%
Diglett's CaveLv.1-100In-game trade100%
Generation VI

X

Kalos

Lieu Niveau Méthode Probabilité
Glittering CaveLv.17Walking10%

Y

Kalos

Lieu Niveau Méthode Probabilité
Glittering CaveLv.17Walking10%
Generation VII

Let's Go, Eevee!

Kanto

Lieu Niveau Méthode Probabilité
Victory RoadLv.41-46Overworld100%
Cerulean CaveLv.51-56Overworld100%
Rock TunnelLv.18-23Overworld100%

Let's Go, Pikachu!

Kanto

Lieu Niveau Méthode Probabilité
Victory RoadLv.41-46Overworld100%
Cerulean CaveLv.51-56Overworld100%
Rock TunnelLv.18-23Overworld100%

Moon

Alola

Lieu Niveau Méthode Probabilité
Blush MountainLv.30Island Scan100%

Sun

Alola

Lieu Niveau Méthode Probabilité
Blush MountainLv.30Island Scan100%

Ultra Moon

Alola

Lieu Niveau Méthode Probabilité
Blush MountainLv.32Island Scan100%

Ultra Sun

Alola

Lieu Niveau Méthode Probabilité
Blush MountainLv.32Island Scan100%

Movesets compétitifs et sets de Rhyhorn

Les movesets de Rhyhorn couvrent 8 générations et 9 formats avec 13 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

8 Génération 9 Format 13 set
Voir tous les movesets

Entrées du Pokédex

Generation I
Yellow:
A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.
Red:
Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.
Generation II
Gold:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Silver:
It doesn't care if there is anything in its way. It just charges and destroys all ob­ stacles.
Crystal:
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Generation III
Ruby:
RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Sapphire:
RHYHORN’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Emerald:
Once it starts running, it doesn’t stop. Its tiny brain makes it so stupid that it can’t remember why it started running in the first place.
FireRed:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging TACKLES.
LeafGreen:
Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.
Generation IV
Diamond:
Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Platinum:
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
HeartGold:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
SoulSilver:
It doesn’t care if there is anything in its way. It just charges and destroys all obstacles.
Generation V
Black:
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
Generation VI
X:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging Tackles.
Y:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Omega Ruby:
Rhyhorn runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Alpha Sapphire:
Rhyhorn’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Generation VII
Let's Go Pikachu:
A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.
Generation VIII
Sword:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging tackles.
Shield:
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Legends: Arceus:
Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.