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Rhyhorn Illustrazione ufficiale di
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Rhyhorn

Segnala errore

Rhyhorn サイホーン

Ground Rock Generation I Spikes Pokémon
Altezza 1.0m Peso 115.0kg
Lightning Rod Rock Head Reckless (Abilità nascosta)

Profilo del Pokémon

A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.

Statistiche base

Statistiche base della forma:Rhyhorn · Totale 345

PS 80
Attacco 85
Difesa 95
Att. Spec. 30
Dif. Spec. 30
Velocità 25

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
120(15.7%)
Gruppi uova
Mostro / Campo
Cicli di schiusa
20
Amicizia base
50
EV conferiti
Difesa+1
Esperienza base
69
Forma del corpo
Quadrupede
Colore
Grigio
Esperienza
1,250,000(Lento)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Catena evolutiva

Rhyhorn Rhyhorn
Level 42 or higher
Trade while holding Protector

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
Tackle Normal Fisico 40 100 35
Tail Whip Normal Stato 100 30
5 Smack Down Rock Fisico 50 100 15
10 Bulldoze Ground Fisico 60 100 20
15 Horn Attack Normal Fisico 65 100 25
20 Scary Face Normal Stato 100 10
25 Stomp Normal Fisico 65 100 20
30 Rock Blast Rock Fisico 25 90 10
35 Drill Run Ground Fisico 80 95 10
40 Take Down Normal Fisico 90 85 20
45 Earthquake Ground Fisico 100 100 10
50 Stone Edge Rock Fisico 100 80 5
55 Megahorn Bug Fisico 120 85 10
60 Horn Drill Normal Fisico 30 5

Moveset competitivi e set di Rhyhorn

I moveset di Rhyhorn coprono 8 generazioni e 9 formati con 13 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

8 Generazione 9 Formato 13 set
Vedi tutti i moveset

Voci del Pokédex

Generation I
Yellow:
A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.
Red:
Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.
Generation II
Gold:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Silver:
It doesn't care if there is anything in its way. It just charges and destroys all ob­ stacles.
Crystal:
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Generation III
Ruby:
RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Sapphire:
RHYHORN’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Emerald:
Once it starts running, it doesn’t stop. Its tiny brain makes it so stupid that it can’t remember why it started running in the first place.
FireRed:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging TACKLES.
LeafGreen:
Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.
Generation IV
Diamond:
Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Platinum:
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
HeartGold:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
SoulSilver:
It doesn’t care if there is anything in its way. It just charges and destroys all obstacles.
Generation V
Black:
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
Generation VI
X:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging Tackles.
Y:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Omega Ruby:
Rhyhorn runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Alpha Sapphire:
Rhyhorn’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Generation VII
Let's Go Pikachu:
A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.
Generation VIII
Sword:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging tackles.
Shield:
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Legends: Arceus:
Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.